Certainly more fun than Marvel 3.
Actually, I think some of these are awesome ideas! Man. I’d love to see some hardcore Yoshi’s Cookie or Yoshi play! That’d be awesome!
I definitely think we should broaden our ideas of competitive gaming.
Big news! Sega is curious at the demand for PSN version.
Sega officially asks if you want Guardian Heroes on PSN.
http://forums.sega.com/showthread.php?372997-Would-You-Buy-Guardian-Heroes-on-PSN
they needed to make a poll for the obvious demand? xD
Timed release obv.
Soooo apparently Mexico got to this before us: http://marketplace.xbox.com/es-MX/Product/GUARDIAN-HEROES-TM/66acd000-77fe-1000-9115-d80258410b2b
From one man’s experience on Neogaf:
Sounds like they threw some of Bleach DS into the remix mode, I guess.
Gotta say, Sega’s behavior only seems stranger by the lack of information…but then again the original didn’t have any on it either before it hit shelves.
Pretty amazed to see this, as I have the original for Saturn right now.
I still pop it in and play it, even though I don’t have a second player to back me up. I’m glad Treasure is bringing such a gem back so the new breed can get into this series.
holy fucking shit
I have been wanting to play this game forever, and now I can. Happy fucking days!
mexico??? wow they’re tweaking the shit outta this. universal air dash? there arent overheads in this game and everyone had decent ff+c/dd+c to get around. weird addition. chun li infinites inbound.
update on the situation: Xbox Live pull another over on us. The option to purchase the full game is gone seeing as how they removed the price tag and have only let the demo stay listed. It seems not even Mexico was supposed to get this game yesterday, the plot thickens…
Soooo tried out the demo before I went to work…remix mode definitely feels like Bleach DS, air dashes, bursts, the button scheme’s also drastically different in remix mode. Also for vs matches you can set parameters for what’s allowable which can alter the fundamental system, really cool stuff there. So in effect you can set up matches to play just like the Saturn version, or you can set it to include all the new mechanics. I’m not sure if you can go in and manually customize the presets and (hopefully) save them, but it looks like it would be possible (sort of like customizing bomberman battles).
Update: OTG antics are in the house.
Never have I been sadder that I don’t own a 360 and dont plan to get one.
Remix mode?
In my defense, I said this Day One, when they didn’t mention Remix Mode. Probably still going to be broken, though.
This comes out a few days before Season’s Beatings. Anyone up for a GH side tournament/casuals there?
are they EVER gonna finish that game?
Ha, those were my impressions up there :woot:
Anywho, to add to “Why could this possibly be tourney viable somewhere”, remix mode not only allows you to set universal rules, but it also allows you to go into each characters movelist, and disable moves INDIVIDUALLY.
You can also apparently set things like the amount of magic a character takes to do their skills (I believe individually, too), as well as strength modifiers.
Basically, it has the most robust system-direction system ever invented.
It’d be very interesting to see a full fighting game with this kind of customization. You could re-balance the game yourself on the fly.
Oh, and it releases October 12th, for those who are interested. Official release date this time!
has the actual hitstun engine changed? cuz this game would not make a fun tourney game outside of 2on2.
In a way, yes. Basically, you now have a “burst” mechanic, and a way to just-time an aerial ukemi out of hitstun. This all takes magic meter, so it’s not spammable, and it helps you keep you actions in check.
Magic meter is gained through attacking, though the game also has a minimum of 40 MP that you can recharge (out of 100) just by being idle. Natural regen stops once it reaches 40.
Compared to the old mode, where magicpoints went into the 1000s, this is a much more sensible, balanced system. It’ll change the way you attack, and defend. Even for characters like Kanon (who has a self-MP regen), you can just change his amount of MP cost (so make it cost 2 or 5x more for him to cast his spells) or just disable his regen ability, to actively “patch” him on the fly.
The Remix mode isn’t just Guardian Heroes with 12 players and Online play. It’s more like a sequel / Turbo edition, with totally new gameplay systems, with adjustments made towards giving a larger amount of playable characters a fighting chance. (For example, since nearly everyone has a “magic series” of combos available now, one-hit-wonder monsters now have a bit more of a chance to win.)
There’s still some obvious “Treasure tier” stuff going on though. Civilians still seem to be as limited as ever, and some of the monsters cannot block, even now. Even still, it’s e of the most ambitious remakes / rebalances out there, especially given it’s cost and release method.
air teching was already in the original by mashing block. its the reason no long juggles existed in versus. some characters don’t even put you in enough hitstun to combo you even w target combos. its why fighting grunts is fun and fighting bosses is not. also 2 characters even with maxed stats still have base stat advantage which is why han is serious and randy is not. I dunno what the demo allows but try target comboing a second mashing strong player. mash block out of juggle and then try to get out of block state (assuming that’s not the burst.) thanks for all the info btw!
new Japanese trailer!
[media=youtube]WdEzdvp95-I[/media]
Those 12 player matches are really going to revolutionize fighting games to greater levels of skill against several opponents!
Makes tag team look childish. (and yes there are options for 1 on 1 if you’re into that stuff. So those that can’t keep up can still test their skills against single opponents if they like.)