Hey guys,
I have a request, I think that the subject has been already discussed but I’m enable to find the right topic.
We all know that the concept of proximity guard has been massively exposed in SF4 and probably also in SF5. What about Third strike? From my experience, there are some normals when whiffing and close to the opponent cause the guard to activate (and prevent him from walking back). The example in my mind is Maktoto neutral jump HK in the corner after a knockdown.
What do you know about this mechanic guys (distance, normals causing it, hitboxes, character-specific, etc)?
Thanks!