Growing KOF

For now I’m at least trying to get to know Gato and Oswald by choice. Like sure it’s tier whoring, but I find them to be genuinely interesting characters unlike Kula.

So in my rotation of characters, I have: Gato, Oswald, XI Kyo, Terry, Gai, Duck King

I’m going to try to work on Vanessa and her infinite just so I can have that in the bag but I picture myself mainly playing Oswald/Gato/X or Oswald/Kyo/X

This problem can be easily fixed if they rounded out damage output much better. Make meterless, 1 stock 0 drive, 1 stock 1 drive, do more damage around the board. Make singular hits used for spacing means (such as A Version Ryuuenbu, Psychoball, cl.C anti-airs) have more range and damage. Make non-special anti-airs good and not have fucking jump-ins stuff it out by curving around it. Make HD combos, 2 drive combos do less damage and take out shit like Benimaru loop.

Like you don’t even need to know the 40 hit combos to beat Bala. Look at players like Kaoru. But the game is skewed in a way that it doesn’t enforce good spacing because anti-airs are shit compared to older games (and having great anti-air normals is what makes KOF, KOF), limbs and normals are stubbier while stages are wider, characters can easily hop over zoning projectiles where in old games you either committed to a jump or you get tagged hopping, AND drive and HD does big damage. I’m not talking about min-maxing HD either. Like if it’s final round, I can do some easy shit with EX Iori like cl.C f.A BC cl.C f.A xx rekka xx dp xx super and get a good 75%, AND kill in the next mix up meterlessly. What the fuck is that noise? That’s HD and 3 stocks. In 02um, it takes like a good 2-3 bar to do about 40-50% and about 60-70% for 4-5 meter and there isn’t any other tacked on meter system that could add on to the damage (looking at you Drive Bar.) Like KOF XIII is more about jumping/hopping and meter management. Characters that can stand out in the end are ones with damage and a DP.

That’s really ironic because needing a DP to stay relevant in the anti-air game makes it more SF-like than KOF in general.

But yeah, most experienced KOF players think KOFXIII is kusoge anyways. The serious players are still playing 98og or 02um, with a few playing 98um. There seems to be a dedicated XI group in Japan but they kinda aren’t that good.

The sad thing is that new players will only want to play the new game. They don’t want to play KOF, they just want to play the new game. And guess what, yes they did by dropping KOFXIII for Persona.

I feel what kind of game would make newcomers stay and still be able to learn fundamentals is to make 98og with the XIII cast and graphics and keep drive but eliminate HD. Have Drive be divided into 3 bars and induce more scaling per additional drive cancel in a single combo. Drive is a separate resource from Stock, so it just makes sense that if you want to use more, the return diminishes. So this tries to keep the good normals and damage output of 98, forcing players to be smarter in the neutral game, retains more combo innovations for those that want to do more combos than actually play the game, and doesn’t force the game into tier stratification solely by damage.

But you know what? SNKP won’t listen, their developers should know better, they’re most probably working on some other project that isn’t a fighting game/MOTW 2, and their immediate Asian player base still have options since they’re still playing in arcades so they don’t care. Like the only reason why I can play KOF is that Taiwan, Korea, Japan, Latin America still plays 98 on GGPO at the least because they won’t move on. USA has nothing and I don’t think SNKP cares. It’s “Shin Nihon Kikaku.” “Nihon” wouldn’t really give a fuck about the US.

Wow, so much for the most honest fighting game eh?

For a new game, it’s a bit more honest than others; but, it doesn’t mean it’s an honest game. China still plays 98og and 97. Mexico still plays 02 and have pockets of 98 and XI players. There are still a lot of Koreans that play 98 and I think a few that still play 2000. Taiwan is China but they also have solid 02 players. The rest of Latin America still plays 02 and 98. Moroccans and Pakistanis are strong in 98 and still play it. I’ve played against decent/strong Turkish players in 98. Also played against strong Saudi 02 players.

In Japan where most of the relevant competitive KOF games are all played, the big names are sticking to 98, 98um, 02um, and a pocket of XI players that are decent but not really high level. XIII is a mix of mainly new players with a few older heads playing it. I just watch nico uploads and viewers are still commenting stuff like kusoge and etc.

XIII could have been “the” KOF, but then SNKP decided to make questionable design decisions just to reel in the dough and doesn’t help that online is still terrible so nobody could really practice the game much. I spent 3 years playing 98 to learn fundamentals to get ready for “the” next KOF. It came and it went and I’m going back to where it all began, 98.

And yeah, I wish people stopped calling it a real honest fighting game. It’s still a decent game, it’s not like it’s KOF03 or 96 or 99 or 01. It’s definitely not Neowave or an AOF. But, XIII still lacks a few simple things that gives it the appeal and staying power that games like 98 or even 2002 (and I don’t like 2002 og) have. It doesn’t show outsiders what makes KOF a great series for those that actually have put the time and enjoyment into it.

I would have to agree with this. One thing that always go me was why China loves 97? The Nest Saga was overall pretty much whatever. The games just werent there. But 97 I like alot of the design aesthetics. The backgrounds were amazing and the whole round girl thing was pretty neat. But game play wise I couldn’t stomach it. The game just rubbed me wrong. XIII I would say is very good by todays standard of fighting game but it is no where near the best overall. The UM’s are far superior. Hopefully with XIV more likely than not being a mega mix it will hold up with the UM tradition. So then dream cancel announced alot of new tournaments in the pipe is anyone going to make to any of them? That and SCR is coming up which Im pretty sure KOF will be at is anyone planning on attending?

This thread has evolved into the offcial “shit on KOF13” thread.

I asked a friend of mine why he doesn’t play KOF 13 often. He owns the game, but he told me that pulling off combos was ridiculously hard. I agree.

best post on general kof universe i’ve ever read.
cept for the whole “…scrubs that were probably some poor ethnic minority that picked up some KOF collections at the bargain bin in some Gamestop and just keep wishlisting for characters rather than…” part coz,
coz that describes me to a T.
and i’m personally offended by that remark.
eh, no i’m not.:coffee:
i can care less.
though i am a suspect that fits that description.:smokin:

hyperdrive is stupid. its gimmicky comback mechanics inspired by the nightmare that is post '09 crapcom.

But yeah, the only way to grow KOF in general is to play the game and XIII has “no” online and players don’t want to play the older games thats do have online.

Otherwise, it’s up to the locals to make their gatherings and get together to play, but they’ll have a very limited experience against a more diverse set of playstyles, especially against more experienced players.

Like if Xiaohai can make top 16 at EVO in XIII without even putting much practice in the game as his focus was SFIV that year, then there is some merit in learning KOF fundamentals with the older games. Hell, as shitty as I am at the game because I can’t play it with anyone, I still took top 5 at NCR with almost pure 98/02 experience.

Just get out there and play online if you could or want to. It’s up to each of you guys to play KOF and learn KOF. Once you get better, you could spread the word to play online or help people get better at the game. That’s all I have been doing, playing 98 and giving input to others. Nothing more and nothing less.

I hope SCR has a good KOF showing it will be interesting to see if there are any new faces among the notables. I read the description listed and while it isn’t a BYOC they said they would leave the setups for games open all day so that there will be ample casual stations which is still awesome. That was a pretty cool aspect of EVO glad to see they are doing it as well.

Did you get my PM about point # 2?

I did, thank you very much!

A big part too is people are just lazy as shit. They wont come out of their online bubble and will claim “I don’t have anyone in my area to play with” when they don’t even look. Or 30 minutes to an hour is “too far” to drive. Or no money (which sometimes is a part of being lazy and not getting a job). Some have responsibilities (I have noticed around hear at least the typical KOF players are a little older than AE/Marvel) so real life>games.

I realize that some people do live too far out of range to be considered reasonable to drive and play a couple hours worth of casuals. So the lazy part is not directed towards everyone, but I know for fact everyone who has some excuse to not learn the game because of lack of players just don’t want to look.

Growing KOF, like everyone else has said, will take everyone in the community participating in some way. Bringing it/playing it at gatherings, teaching people (espeically new players) what you know, disspelling the myth of KOF being as hard as people believe, playing the game if they want to take it seriously, making it out to tournaments especially.

Bascially what Laban said: "I like KOF. I play KOF. I learn KOF.

Things I’d like to see some people do, and things I hope to contribute include:
-KOF-exclusive casts
-KOF-exclusive stream
-KOF XIII character-specific vids
-Online gatherings (yeah, it’s not optimal like I want it to be, but it’s not terrible for everyone, and it’s all some have)
-More KOF information in wikis and forums
-More discussion about the game in-general (gameplay) on forums instead of complaining about it and only using it for comparison to shit on or prop up other games.

Basically more attention directed at KOF, similar to what AE or Marvel consistently get.

I’ll admit this is stuff I should’ve been doing at the start of 2012 instead of waiting for people to do it because it’s a great game, so I’m not going to let it slip this time.

I think the community should just give a “fuck you” to XIII if they think it sucks and just keep playing 98, 2k2 and what have you not because they’re obviously the best games. Just forget about XIII, focus on growing the player bases for these old tittles everyone likes, I for example would love to get to the striker based KoF’s starting from '99, but there just isn’t any info around as far as I know. Some of the 98 pages on SRK wiki could also be added to, there’s characters like Rugal that don’t have nothing written into them.

As awesome as that would be it just wouldn’t happen, people aren’t interested in KOF but just XIII.

If we’re talking about the American community for example, would they take 98/2K2 over XIII? Do they actually think it sucks worse than the others? Before XIII, I was around for and helped a little bit with some movements to get people into KOF, and wish A LOT more people could’ve gotten into those, but it didn’t feel like it went far.

Well hopefully there will be a good showing for Final Round and SCR. This will definately help keep KOF alive and not SCR but maybe Final ROund will allow a BYOC so that people can try out the older KOFs it relies on one of us who are going to do this but this is a golden opportunity for everyone who is sticking with KOF especially since it was announced for EVO. Bring the UM’s bring XI those will be the best showcase points for classic KOF. We got a bum deal with XII but XIII while not perfect is a great step forward. This one has to work it isn’t about it maybe working, XIII has to work otherwise SNK will probably just continue to focus on pachinko machines like konami once Castlevania more or less got the axe. Personally Im going to try to go to one of these events if I can get the time off.

Laziness on peoples part cannot be helped it is up to the individual to do all that they can. Everyone keep up the good fight. Is anyone planning on going to any upcoming major or tournament?

Wish I had 500 accounts just so I could “like” this 500 times.

1)is vanessa’s corner infinite tourney bannable?
y/n?
i hear some people say it is, while others say its not.
2)regarding shen woo.
can anyone tell me why his far standing sp isn’t counted as a special move? coz it seems to counter everything except projectiles/fireballs. even special moves.

p.s.
my team make ups are:
athena(leader), benimaru, b. jenet
vanessa, kim, maxima(leader)
K’, whip, elizabeth(leader)
ex kyo, tung(leader), kasumi
terry, ash, ryo(leader)
shen, athena(leader), kim

what are you guys opinions on my team make up? if yall have any.