@MOB712 Nova is maybe a bit too stern… Cardinal is more of a laid-back hippy type.
Tweaking hit detection. We have to use spheres since the characters are rotating constantly.
Cardinals wide attack is a medium strength attack with decent speed, good coverage and safe on block. Use this to check people trying to circle around you.
Cardinals neutral special “Spread Eagle”. This is the DP equivalent. It’s invincible up until the first hit-sphere activates and it’s hella punishable on whiff or block.
edit woops was looking at what gif host you used
Giphy dawg
Aww shit the laser battle is on
Heels and angel wings? Dude you fight like a girl!
Here’s concept art for our first environment: The Botanical Garden on the Charybdis Space Station. This is the meeting spot between Cardinal’s misfits for hire and the Gerzil Cartel. The deal goes south and a melee ensues.
https://lh3.googleusercontent.com/lz2fU6D1kz9LdI3PStc2jJp1E4rlFaIqXq_DgRfLGdsnH0wjrjQqD8hyh4U-fGipEvtd5ONnDrpN-DKvd-jPqPIZAK-Ldw1vN7JIIahWSE7ktqx17zdxupMnf8tWku4l2ERlr64porDMpA6cstmnJ3HGyttLsNmUgV6X8nnfMVaecYzDCdSuNijyFSxjH_-aegdHVQpmu5r6bGOf5wRVgeqcXCejHYhFDQ4SBTFSF8koQ5OSr8DuUFW7AkxuzmAvCmtImCGId_ZMIaiGn2c_tRnlEHT51QFZszc9r05595TsMG-m8KjOi00N6LuAF9szMtLiBfu6Ru2VZPhAHVdQJTFqfjU0leNtXA3rVSHZEX-1ca-eo_dMjiTmSL8Le09f_1yRw89O5O7sgleT0xA7ecaW15z1bOgkbUdaLSrZDYAKl88DhrDfoG_6-NtPWtq3fjMpJ8-Cnu4KVPvhjg88QuJoe_JZFItxxIJnzRWoJ8WPsV8Ch9inXc3zGMZlevnE_ZN5X_rRs1Ord3NbVK2h_i3rpAjZraQFeYXY8PxxZMxRhu8nWjxNK5MN1-2df6kjDwMEF7aU8Azhmxxw1gzIJYZthASbL1Aqw-3q2MUxrsPwbC=s700-no
Work in progress on the 3D model.
Our 3D artist employed a modular approach so that parts of the environment can be easily reconfigured or reused. I.E. in the future we may add a beat-em-up style mode that expands on the existing environments by reusing the stuff that we’ve already built…
Looks sick
Oh wow! Different super shadows for wings and body. Looks really cool.
an animation tip- don’t make everything flow too linearly. Play with timing and tempo to add drama, flair, or even added “POW”. For instance, in a lot of KOF style supers, you’ll see a flurry of attacks, punctuated with a slowdown in time for a final, heavy blow. Things like this can add a shit ton.
Yeah that was done in the Spine editor, the final effect will look a bit different in the engine.
This gif comes directly from the animation editor so none of those timing effects are applied. Hit stop and slow-mo is applied in-engine.
Looking good so far! You’ve got some damn dynamic poses.
Really looking forward to seeing some match gameplay down the line.