The frames of your games in-game is effecting your monitor? What that makes no sense to me? Because your monitor uses hertz and not frames per second. So turning your fps cap to max will help your game and doesn’t matter what monitor you have any delay you get is related to the monitor but has nothing to do with FPS. Frame rates in video games refer to the speed at which the image is refreshed, Low frames would be choppy, Games tend to lock the frame rate at a more stable rate.
vsync is locking your frame rate to 60fps, you can turn that off, but running at a higher fps will induce screen tearing as well as making the gpu having to work harder. Just because you can run higher doesnt mean you should.
I run a single G92 8800 GTS and it still plays anything at 1920x1200 (though not max settings, obviously) – would SLI a pair if I could find another but it looks like I’ll just have to upgrade when I can’t run new games anymore.
like a few people here, i am still rocking my 8800 gt 512 from back in the day. it still does very well on many games maxed at 1920x1200 (non-dx-11) and its still has cuda support that i am definately getting daily usage with, h.264 decoding, photoshop, autocad, mentalray, and other stuff. best vid card i ever bought, though this year it may be time for an upgrade, funny because im finding im needing more cuda performance than gaming performance lol
I did actually one was even amped up to 100%, And no trust me it wasn’t my case, I’m not new to this.
Eventually even if you have them at 100% or 75%/85% it will tear your bearings on the fan and it wont work anyways. and if you bought early 8800GT’s they had a paste issue. This issue has been acknowledged with 8800GT’s since they came out.