Big Thanks so far for your nice response. Glad to get such nice comments.
@AudioCG
There is actually only one Combo with infinite super meter.
At 2:22.
The rest is done with a maximum of 4 meter bars.
@Krazedjunkie
About the timing… hmm its much training i have to tell. The key is to repeat those moves constantly so u will get a feeling of it.
Its hard to explain … u cant say do the next fireball after 0,5 secs… nobody will get it ^^.
Its important that Gouken is your Main, otherwise you will not be able to master him!
Gouken is my Main but i still cant see the Goal of his full capability.
He is Strong but difficult to apply in the different matchups.
You have to go through this Challenge or let him stay alone.
Many people are using him only in defense, but he can do more than this !
FB FADC is really important. When u get a HP into your oppenent you have to start the combo to make some damage. Because against good opponents u havent so many chances to do that.
Also a lp.-FB -> FADC -> Palm -> FADC -> throw … can be good, also if it is blocked. It gives you the option to get your opponent down by Chipdamage or get him with a backthrow into ultra.
There are really many ways to build up your game with FB FADC.
So yaa, i use it really often.
Sad thing is, I totally know what you mean about the timing. I understand the timing for the most part, I was just hoping there was a SLIM chance for a secret technique haha. Keep up the good work and I’ll try my best to use him as offensively as possible, but he seems to get owned by so many DP’s lol.
right, if he’s eating dp’s from naked flips, then ya, don’t do that. Learn the timing on wakeup flips that get you the stuff/wiff against dp’s and watch them disconnect in frustration if it’s in the middle of pressure, well, start bait’n’punish on that crap.
All combos can be done with MK jump ins aswell. But with MK jump ins you have to time the MK in the right time to connect the HP afterwards.
You also can jump in with a HK which have the best range at jump ins.
That was one sweet vid and makes me want to practice the c.HP -> fireball -> c.HP – its something I cannot reliably do in the corner at all.
Do we also have a definite list of EX palm rush -> dash -> ultra? The timing is tight, but tool assisted could make the timing perfect enough to know whom could do it without FADC.
hey goukens!
it seems like we get a lot of “where do i start?” threads about gouken.
i made a basic combo video with input display on so players new to gouken can see some of his standard, effective options.
As always man great work! Awesome contribution for the community. If its not too much to ask would you be willing to post your combo strings? I know your inputs are shown, but it would be great to work with clean data to practice with.