Gouken Videos

Jagger, I really don’t get why you asked that lol. Was it a joke or did a miss a stupid post you were responding to?

I could see some of the time u were going for counter after a jumpin and he’d throw u out of it. Work on teching. Also w/o ex gouken is a sitting duck. In the second round of the first match u got a backthrow with ur ultra stocked. Always use your ultra in that situation. Back throw is hard to get in tournys if u have ultra use it. After the first rnd he was playing u for demon flip with jumping fierce. Later on u adjusted but u never threw a upwards fb until the final match u could have kept out alot easier with that. Know that once they see u aggressive with demon flip they are going to be aggressive in stopping it.

3:49 right into super or fadc into med palm ends the round. Also ex tatsu on start up beats his df plam. Also wake up counter is bad idea against akuma df unless u see the dive kick first. Either block, jump, or ex df and throw since it has the least amount of recovery on landing.

Hindsight is a wonderful thing.

at 47 seconds you hit akuma with j.mp. he was at the perfect height to do ultra, lk , mk,or ex tatsu as well. The match went on for another 23 seconds where anything could have happened. I would say just be more aware of the options you have from j.mp. at 6:22 you, to my surprise, hit akuma out of his ultra. It appeared you were also caught off guard by that, you you couldve done ultra or any of the other options you know about. but u did do jab, which was fine, but u only did one. If akuma times his df palm right , ex-tatsu will not beat it, rather he will be able to block it but u can fadc out, or you can do lk tatsu and fadc away as well. as sheng said though, dont counter.

In that vid Gouken tosses fullscreen FB, Akuma neutral jumps, on the way down he’s all “I’ma throw an air FB, why not, right?”, and then Gouken should palm him in the face. :stuck_out_tongue: Gotta be on the ball, but Akuma shouldn’t be able to habitually toss air FB against Gouken I don’t think.

I thought DK was pretty slippery on wake-up too, which is something you gotta learn when you play Gouken. Sucks getting knocked down against Akuma. :frowning:

This isn’t about the vid really, but I’m amazed at how I see everyone who plays SF4 get so much mileage out of jump-back in reversal/block situations. All my years of SF tell me this is a shit idea, but man, it’s not too shabby. lol

Love the Shine videos.

Is there any reason he wasn’t countering all those meaty fireballs when the opponent was nearby? Seemed like he would just block when he could have been dealing damage.

Also, nice on the EX palm -> dash -> Hado -> Palm.

you are a major asshole

   That comment hurt your feelings? You put your picture up here for critique. I didn't care about you placing second since the thread was about your shitous gouken tatt. 

   I actually gave you advice on how to make it look better. And instead of taking my advice and getting tha horrendous mistake fixed that will mark your body for the rest of your life since you are too cheap and ignorant to get it removed you look for the first opportunity to shit on anyone who reminds u of one of the MANY dumb mistakes you've made in your life. 

You must work at a fast food chain to be this stupid?

   Everyone else thanx for your comments and advice. I recently started using tatsu to end ex palm. I remember now why I didn't do it before. You can't follow up with pressure. Against Sagat unless the second hit of palm is deep you will whiff tatsu. Which I didn't know since no1 who I play regularly plays Sagat. Also my timing was off on my cr md kick. I didn't find it until the second match. Again every1 thanx for all advice.

In my opinion Gouken is so bad at pressure anyways that the extra damage is worth it. I can follow up a EX palm -> palm with dash -> mk Demon Flip which can’t be reversal DP’d, but they can jump out of that if they quick stand. And if you throw a meaty fireball on their wakeup they can just neutral jump out of it usually. Unfortunately the most solid thing you can do is do a HK Demon Flip -> slide and hope they don’t block low. The only time I find Gouken’s pressure effective is when the opponent is in the corner, in which case I should use palm -> palm.

Yeah, there are some issues with the dash tatsu, but generally all palms that are combo’d into from a normal will hit deep. And if it doesn’t it should be pretty obvious that the EX palm didn’t hit right. So then you just do the palm.

Just my two cents.

Ur right bout the damage but most times ur opponent is back up b4 you land from tatsu negating alot of your offensive options, but with palm you can throw a fb b4 they rise leaving you in a more advantageous situation. Its not about the fb landing but forcing a reaction/mistake which you can capitalize off of. And if it goes back to a fb war ur already ahead. Making palm and df more useful as counter attacks especially palm.

Very well put. It’s all about the psychology, people.

And if they do nothing and block the meaty fireball, you get free walkup on them.

Does anyone sweep after an ex palm? I like to do it for the hard knockdown.

I’ll do sweep after EX palm if I know I missed my timing on my tatsu OR when they haven’t done well against the mixup game so far in the match. Tatsu after EX palm does big damage, but I’m now far from the opponent and have to work my way back in. Palm after tatsu brings me closer (and same amt of stun) and I really like staying close after doing big damage – that additional pressure can really wreak havoc on some characters.

For those that I need to stay the F away, I’ll go for big damage and run.

recently i have been doing sweep after ex palm so i can try to bait some kind of upper cut move out of them by doing a DF kick. Once then stop doing uppercuts, i will either change to tatsu or go for a df grab. I used to exclusively do tatsu after ex palm, even in the corner. but, im starting to realise its not always the best thing to do ESPECIALLY in the corner. i like damage, but some times after i knock my opponent away with tatsu i say to myself great, not he is all the way over there and i want to keep going at him. but he is up and it wont be as easy to keep pressuring. Im going to start doing palm and see how that goes for me.

There’s a full thread posted by Sunghoon on the benefits of sweeping instead of carrying on a juggle.

not sure if this has been posted yet but… whatever, it’s good stuff.

[media=youtube]D8DK9mhmEVI[/media]

It’s one of the better videos I’ve seen. I still watch it from time to time.

I still can’t get Tatsu to trade for follow up Tatsu or Ultra on a consistent basis :frowning: Cr. FP beats out alot, but it would be good to trade on command much like Sagat or Ryu… but the start up on tatsu is so effin slow.

I might be worth it to use the ex tatsu fadc ultra instead…but I never used it, maybe it’s too unpractical due to range and height of the jumping attack but it might be worth something against slow jumping chars.

i’m too scared to tatsu in general outside of a combo. i figure if i can react in time to tatsu AA, and i should be able to throw out the ultra as an AA