mashing in sf4 is helpful sometimes, lets be honest. its a noob tactic, yet if you’re in a blockstring as a character with an uppercut and you have 2 bars, why wouldnt you mash out an uppercut fadc?
Alex Valle Fought Justin Wong with Gouken in GET YOUR TOURNAMENT Stream, it was an interesting match. Rufus vs Gouken, I think he could have done more, specially with Alex Valle reaction time, but I think that was really fun to watch.
Really fancy combos @ darkknight. Quite good stuff.
Lately I’ve been trying to incorporate jab > tatsu > FADC > ultra for practice in player matches. I know damage scaling kills it compared to using the backthrow – but hey: if you’re at the end of a match with an ultra and 2 bars of meter and you managed to poke the opponent with a jab, then it could be what you need to seal the deal
It’s all in the trials man. The timing is quite tight and darkknight has shown pretty much all you can safely get from low forward cancels. Good stuff thumbs up
Instead of a level 3 focus in the corner for a stun combo you guys should be using charged lp hado -> s.hp. It links. It does 30 less damage than FA3 but doesn’t scale twice like the focus attack. If the rest of your combo does at least 300 damage (which it should easily, you’re freaking Gouken), then a charged hado does more damage overall. The only disadvantage is that you gain 40 less meter and it only works in the corner. But meter scales along with damage off a FA3 so meter probably ends out about the same anyways.
It whiffs on crouchers, why bother? I don’t wanna hit someone and then get punished for flailing around in the air. If Gouken’s s.lp whiffed on crouchers it would be good because then you could do s.lp buffer tatsu safely, but s.lp does not whiff on crouchers. Maybe it’d work at a certain range.
you are risking a blocked fireball or getting hit by a reversal super if you play around with someone’s dizzy.
i like (nj.hp > c.hp xx ex palm) when my opponent is dizzy because of the scaling issue that you mention, but a level 3 focus attack is probably the safest guaranteed punish.
Hey guys, been training really hard with Gouken, trying to make a mark in the tournament scene with him, and even though I use other characters and second Abel, I want Gouken to be my strongest so I need some constructed advice. This was a tournament hosted by consolewarzone over the weekend. I have more fights but I have to get them from my friend who had the camara. I will upload them to my Youtube but these we can only see via justin, so please comment and any advice would be useful, thanks in advance…
What were you trying to do in the first video when he jumped at you? Seemed like you took almost every jumpin even though you weren’t in recovery for anything. You should also take advantage of your hard knockdowns. You don’t follow up your hard knockdowns with safe jump demon flips off a sweep and off the forward throw you can dash twice for a free crossup or dash once and demon flip safely.
The details on the safe demon flip are in the vortex thread. Also, after watching Shines vids I’d be much more willing to ex fireball. I haven’t had a chance to play since those vids but I’d be using that a lot more given the success he had with the ex fireball to palm.
This is me vs crow at KIT 1/9/10
I ended up placing 7th. Trying to breakthrough and win one. My timing is a lil off from playing online so much. I’m thinking about abandoning online. Any legit and informed pointers are appreciated
Some thoughts:
I think it’s interesting that you use c.mk so much as your anti-air. I usually abuse the heck out of c.fp as my anti-air. Personally I think c.fp is the best anti-air move for Gouken.
I think you throw out too many air fbs for how your opponent plays. He doesn’t seem to be jumping as much as you’re throwing out those fbs. Arguably maybe he isn’t jumping because of the fbs, but you got tagged quite a lot by his TS’s because you threw an air fb instead of ground fb.
At around 5:35, you had an EX senku> tatsu combo near the corner that I would have finished differently. I never like following up EX-senku with tatsu, I always use another senku or try (and fail) for c.fp or c.rh to set up df sheningans. The reason is that even if you connected the full tatsu, you still probably wouldn’t have had as much of a frame advantage as if you finished with senku instead. And since now your opponent is already in the corner regardless of using tatsu or senku to follow up, having frame advantage would be huge for you. A good example is around 7:17 when you backthrow > tatsu for a full connect, but he did a quick-rise and TK you before you could throw a meaty fb. Obviously I really don’t like tatsu in it’s current incarnation.
I also don’t agree with your backthrow > follow-up choices. I’m sure you did a /facepalm at 0:38 when you could have ultra-ed him But at other parts of the video, when you didn’t have ultra, I probably would have gone for late j.mp (1 hit) > c.fp > df mixup. I think (but not sure, can’t find it now) there was another point in the video where you did a backthrow > s.fp, but if you did a forward throw instead, it would have tossed him into the corner. In that case, I would have just done a forward throw. Not sure if I remembered that correctly though, may have mixed up in my mind.
c.mk covers Gouken more safely at certain angles that c.fp doesn’t. It’s invaluable against the elbow drop or a lot of those jumping attacks with funky hitboxes.
Yea, I’ve heard many good things about c.mk too. That’s why I said it’s an interesting choice to me, not a bad choice. But thankfully I’ve always been pretty successful at AA’ing Sagat’s elbow drop cleanly using c.fp so that’s what my gut reaction tells me to do.
There was a lot of telegraphed elbows that could have been countered and he got predictable with his cr lks that could have been low countered. I wasn’t there so I can’t really say I would have done better.