Gouken Videos

Here we go with some new Matches. In the past i hadnt really time to record and upload some of them. But now i have time for it and i recorded all the stuff in my replay archive. Round about 40 Matches will be going online.
So lets start with a few videos.

The first five videos were uploaded by fun. Because they are not highly advanced but still educational and also humorous at some points.
So till the 6. Video it is like a smooth warmup for you ;).
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Hope you have fun with it.
More coming vids on the road ;).

Peace

Here are my last 2 test videos. I think I’ve gotten it down… More stuff coming soon…

Enjoy these as I train…

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I AM

Here is one against Ryu and Sakura.
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You could have ended that first round at 0:44 with dash tatsu instead of palm.

Gouken’s sweep is really good in footsies and I don’t understand why you weren’t using it more. After blocking a normal Ryu Hadouken in the corner a sweep will beat all his options besides invincible moves. If he did cr.mk xx hado at point blank range it’s a free sweep. Also, Sakura can’t jump at Gouken because of his s.mk.

You have some nice setups in those videos though.

Rulez- Nice Frame Traps.

At 0:44 a fireball would be enough aswell. I could also had eaten a Ultra by him.
I didnt really care about this situation, thats why i did a dangerous palm.

About sweep. Ya its true. Sweep is pretty one of the best normals Gouken has. But doing this normal to often, can make your opponent confident against it.
In my opinion you have to be varied.
At the corner pressure i could only punish one of his moves. I think it was cr.mk into Fireball and also this move couldnt be punishable, if he space it right.
All other Fireballs he did after it, were pretty save on his side. I mean… nothing can be save if you always react correct. It always depends on your reaction and thoughts.

Oh and trust me, i have still more videos up to go and there are alot more setups by me. You will also see some solid matches on both sides. Those last 8 Videos i uploaded so far arent really the big deal.

Curious…how come after a DF throw you do whiff s.MP?

You don’t care about getting perfects? You’re no fun. But yeah I know a lot of people on these forums hate dash tatsu but it builds tons of meter, does great damage, and is very consistent except vs Sakura, Fuerte, and Vega. I dunno, landing j.hp s.hp ex palm dash tatsu is like one of the main reasons I play Gouken.

Edit: I think you’re misunderstanding me. I’m talking about killing him with a combo so that you didn’t have to do gimmicky chip stuff.

If you had thrown a fireball he coulda jumped over it I believe. Unless you did the troll fireball of course.

Well specifically I’m referring to his walk up cr.mk pressure. Or when he jumps over a fireball and doesn’t do a move, you can at least do a sweep to push him out. I know Gouken has a ton of useful normals. I’m a big fan of s.hk and s.lk too. I really like cr.hk vs shotos because it’s a knockdown, it whiff punishes well, and if they jump at you when you cr.hk their jump-in whiffs and you can sometimes get a gimmicky backthrow.

Well my point was basically that at best Ryu’s gonna be like -1 on block. If so then your sweep will do a trade at worst with a followup cr.mk. Even if it doesn’t punish, it’s good. Unless you get DP FADC ultra’d. Ryu’s cr.mk xx hadouken is not very good near the corner, after he does it he should be forced on the defensive.

I’m a gouken player from europe from xbl : “doct0r cube”.

I have some good matchs on my Hdd but i don’t have any camera to record them. May be someone to record some of my replays ?

**@Kikuichimonji **
After ex-palm…
…use palm if you want to continue your pressure…
…or use Tatsu if the damage is enough to end the round.

When do i follow those rules ? When i want to. Why ? Its about fun, isnt it ?
Those rules are important, if you really want to win and there are possible situations like tournaments.

Back to sweep. Or lets say… back to which move should i use in what situation ? There is no specific answer for this question.
Sure, you can say, this beats this. But overall, its about the mindgame and how your attitude developes during the matches.
At the beginning of a match you have a plan and it depends on your opponent how your plan changes during the match.
If your plan changes, your attitude over your normals and specials will change aswell.
Some of my replays are an bad example for this, because they are not serious.
But this is what happens in serious fights.

I find dash-sweep is much more viable if you want to keep pressure. but of course you know that.

Palm leads to good positioning but not good enough pressure.

almost any of goukens knockdowns come complete with rh gflip for the stuf setups either frontside or crossup

Thanks to WorstGiefEver here some footage of the WorstGoukenEver. Didn’t know he was streaming at the time, so some of the games vs him a bit laggy, but that didn’t stop me screaming out about lag annoyances versus any of my other opponents^^

Justin.tv - worstgiefever - test stream

At a certain point I switch to Juri and there is no more Gouken footage at that point. A showcase of me wishing we had AE(just note all the EX Tatsus dropping people and accidental low counters XD) and just generally hating online play(note the many many dropped backthrow followups) and my bad execution XD

Many thanks to worstgief for letting me know it was streamed :slight_smile:

Depends on, if you want to stay close to your opponent or not. Another point for a dash-sweep is, to get some mixups down.
There are many other options avaible after a Ex-Palm. The Palm-Option is only the simplest one.


But lets go to my next Video. Its against Fei long.
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Good lord did that Fei player lack patience lol! 5:03-5:30 was probably my favorite part. I love doing that to people.

good work deadly, just one note (you probably already know) when you mess up a j.mp (get two hits instead of 1) its sets you up for a cracking gf safe jump, i find this works most of the time, a lot more regularly then the sweep > safe jump

we’ll fight soon when i get my fackin net sorted

Great display of zoning against Ryu. That’s how most of the flow should be against typical shoto players. You’ve got a really good read on the spacing for you AA Tatsus during that match; both EX and normal Tatsus. Most of the time I go for the cr.Fierce, but that resets both players to even after recovery so scoring the Tatsu where you can is more in Gouken’s favor. I need to learn that more personally. :tup:

One thing I noticed in the Honda matches: If you score a mid-range untechable knockdown (usually from sweep), try throwing two fireballs in a row. One during Honda’s wake up and another during his block-stun. This can help push you back into the range Gouken wants to be at for zoning purposes and it helps to relieve rush down pressure a TON. Overall still very solid play.

During the Gief match, you were doing great with fireball zoning and keeping Gief at max range of your pokes, punishing those green hands like a champ, etc. The only thing I would change there is that if you’re going to go for back throw, don’t go for too many GF reset mix-ups against him. That’s going to get you in trouble because technically, all Gief has to do is mash lariat or block, both of which put you in a bad situation; untechable knock-down mix-up against a close-range Gief, or just a close-range Gief in general. Gouken doesn’t ever have to be closer than just inside mid-range at the most to win this match. Next time you score a back throw, do lp.lPalm, or a fierce Tatsu if Gief isn’t too close to the corner to get him away from you instead.

Also, on the blocked Green hands, those are great setups for cr.Fierce ex.palm shenanigans, or if you’re not confident in your timing, you can always land a close standing mp xx lp.palm instead, as it’s +4 on hit while cr.Fierce is -4. Gief can reversal SPD out of the cr.Fierce xx Palm if you’re even just a tad late with the cancel.

While most tier lists will say the match is 5/5 against Gief, I think it’s way more in Gouken’s favor. Gouken’s ability to keep him out in particular is phenominal because the only two moves he can use to get through fireballs besides walking forward or jumping (both of which Gouken can handle very well) are either punishable on hit/block/whiff (Green Hand) or Lariat (you’re not going to get hit by this from far while throwing fireballs, and you’re not going to throw a fireball against a close range Gief). Punish Lariat more with either far standing fierce or far standing roundhouse, or sweep; using far standing MK is useless in that situation, only because those moves are only 1-frame more on start-up.

Boxer is by far my worst match-up, mostly because any boxer I play against is normally an offline friend, and they understand the finer details of the match up. Any character that has good rush down potential (Boxer can do this) AND knows the Gouken match-up realizes that to win easy, you have to disrespect Gouken. Boxer players tend to understand this, so their first priority is either advancing to within sweep range, or scoring a knockdown to get in close range.

You can technically use this strategy against him, by baiting ex dash punches when he has meter, or by throwing fireballs at long range and baiting TAP. Tap is punishable by Gouken at long range with cr.Fierce. Mash it after fireball recovery if you see a TAP. You’ll win that. It’s also punishable by throw at close range.

Also, awesome that you knew about EX dash punches being punishable by either a back throw or forward throw on reaction. Great reaction time, and I love how this screws up a majority of the meta game for boxer. :tup:

Meaty demon flip grab beats all of Zangief’s reversals. Zangief is possible the BEST character to go for Demon Flip resets. I also like backthrows vs Zangief because they beat his reversals besides ultra and SPD, and those both can be baited and punished for 450 damage with j.hp.

Thanks man, I pride myself on AA tatsus and can’t wait till AE comes and gives them its intense buffs :smiley: (well mostly just EX, but counters being gone helps all <3 )

I got really annoyed in the honda matches, I find Honda is one of those that lag really gets noticeable with needing really precise timings. Once I know Hondas down though, I prefer to keep the pressure on(if things are going well) or just back off(lag or execution causing issues), I tend to avoid meaty fireballs, I’ve had Hondas go through them with headbutts before and well Super and Ultra do it real easy. Just my thing.

I tend to do GF flips as they can beat lariats(the throw). I still need more precise timing practice on it though, to be sure if thats 100% or just giefs missing their timing. I do know Ive often gf flipped giefs on wakeup and beat many a lariat with it and even seeing the startup, but still catching it. When offline my preference is hitting Gief with j.MP to HK Tatsu^^

Online put that habit into me, fear of missing things has me mash backthrow vs hands. Anyways in AE we won’t have that luxury anymore I hear :frowning:

I’d still say 5-5, Gouken needs to remain on point at all times and the effort put into the fight makes me feel so. AE I will agree with maybe a weak 6-4(still, none of that halves nonsense!) though, as AA Tatsus will no longer be any issue during footsies :slight_smile: Also I greatly prefer punishing Lariats with tatsus, but online has me very shy of doing so(as Ive mentioned plenty by now, yay AE^^)

Boxer is no cakewalk and I tend to win off bad habits on the players parts more than anything. I’m still working on how to deal with better rogs and Im curious how the LP palm will perform in AE in this matchup.
As gouken player myself I often just plain disrespect other Goukens to beat them, its very true. then they try and disrespect me a bit too much and just demonflip and they eat an Ultra, silly Goukens.

Rogs do tend to be very vulnerable to GF wakeup pressure, so many solid ones just keep headbutting if Im remotely above them.

Online often causes my s.HP to fail and I’m weary of using it. My preffered methods are often using Ultra or EX tatsu to catch them and pray they didnt time wrong and hit a fireball XD

This is simply one of my favs, I either ultra or throw them. AE will also allow us to EX tatsu them, much fun will be had :slight_smile:
Thanks for all your comments man, I can’t wait for AE to finally come, I’ll be trying to get more videos about once those changes are permanent. :slight_smile:

DF throw and backthrow both beat lariat, but Zangief can do jump-cancelled lariat to beat it. But then he’s holding up.