Gouken Videos

You don’t even need to dash twice (though it helps sometimes), you can just dash once then walk forward a little bit before doing the ultra. I’ve never really found it that difficult at all.

Dashing twice takes the guess work and the possibility of error out of it. You can walk forward, but it’s safer in my opinion to just dash twice.

I guarantee at high level play the matches are going to look something like this, without parrying or Denjin of course. :lol:

[media=youtube]e2AYOZilbvk"[/media]

You trying to say no one uses Denjin? Oh who am I kidding, of course no one uses Denjin.

Negative, I was referring to the flow of the match. 3s Ryu is more similar to SFIV Gouken than he is to SFIV Ryu.

I personally don’t use it though, yes. Almost any combo that I’m going to end where I would/could use U2, I can use U1, except for those that end in lp.Palm of course.

But that being said, it just seems more logical IMHO to not trade guaranteed damage for the possibility of stun. Not with the way SFIV version of Denjin works.

it doesnt combo from far out, where you would use lp. palm.
it combos just like ex palm.

Spoken like a prophet. I agree with you Raunwynn, ppl dont quite realize how bad this backthrow nerf really is. It doesnt just nerf the dmg of his ultras but ALL HIS MOVES after backthrow. Gouken has a backthrow because HE NEEDS IT more so than any other character in the game. My gamestyle relies a lot on his backthrow setups and the insane damage that can come from it. Also all u ppl talking about how great the new lp palm is…have u seen the videos? That shit has no reach whatsoever. After more than 2 jabs u cant connect cuz it goes nowhere. So lets see…we traded easy counters to useless counters, no more kongo FADC into lp palm, no more easy damage off backthrow and definitely no more insane comebacks from backthrow U1 for the clutch win. U2 is and will always be the most useless ultra on the planet. The dmg of U2 is useless and the stun isnt even that much more than a regular combo so i dont see the point at all. Not to mention even if u managed to stun someone off a denjin the follow up combo will amount to shit thanks to damage scaling so again…U1 FTW.
I get it…his normals have been buffed which is fucking GREAT. I love that cuz now his pressure is much better. HOWEVER…gf is still not an overhead, lp palm linking off 2 jabs is not what its cracked up to be, close mp has shit reach, kongo is pretty much useless now unless u want to waste the meter, and backthrow ultra will never be the same.
My gamestyle relies HEAVILY on punishing with big combos. But now it seems my whole way of playing has to change for some unnecessary nerfs. Yes backthrow nerf is completely unnecessary. The only way the nerf can be justified is if gouken’s backthrow has the exact same properties as a regular throw (which I highly doubt).
I feel that AE gouken will be a crappier version of SSF4 gouken…much like SSF4 gouken was and is a crappier version of SF4 gouken. Gouken is a whole diffirent character because he only needs two or three solid combos and the game is over. But now it seems they are changing him to be just like every other jab jab jab character which ruins the whole point of gouken.

sorry for the rant.

Backthrow -> HK tatsu will do the same damage in AE as it does in SSF4.

Really? How is that possible?

Scaling in SF4:

100%
100%
80%

Backthrow counts as 1. Tatsu counts as 1.

Ultra scales because ultras automatically scale in combos.

Enjoy the nerfs …! It came from all the bitching about him in the prior versions! Ill beat em with normals I don’t give a fuccccccccccc. I hope they get everyone to drop him lol!!! I love you capcom!!!

Backthrow nerf really only affects Ultra. Not much else is harmed by it. You lose out on max damage…again, 80% of 500+ damage is still pretty frickin’ good for being able to land it from a throw.

Besides, basing your gameplay around setting up backthrow is definitely not the most efficient way to play Gouken, because good players are rarely ever going to be hit with backthrow due to the long tech window. In my experience, even when I land it, a lot of the times I really only even up the life…at that point, that’s where Gouken’s shortcomings offensively become such a trife. It’s particularly why I’d take less damage on backthrow > Ultra for better offensive options.

I see…thanks for explaining that man.

You can’t link or combo a lp palm after two jabs, not in any version of SF4 and not this version either.

Counters are no more useless then they were before. I mean, if figuring out when to use the HP (air) counter vs MP/LP counter has you vexed…

Look over the changes thread… We got a lot of useful stuff. You guys are acting like backthrow full Ultra was a guaranteed thing every round…

What would be really interesting to see is if c.lk buffered with lp.palm connects for footsies…

If I’m not mistaken, max range c.LK and c.MP do not combo into palm. :frowning:

cl.mp -> c.hp xx mp.palm combos.

I tested on Cammy, Hakan, Guile, and Blanka

oh lord its a good xmas season for gouken bufdfs stfu and stop bitchn lol merry xmas to all

[quote=“Reipin_Pillage, post:2245, topic:47954”]

I agree. Backthrow nerf is not a big deal.
Agreed 1000% -100 dmg off Full UC1 for all the better buffs we got ill take any day. SOmeone mention that 400 is not alot it still is, we have the EASIEST set up for masssive dmg in the game.

lol SU plz. jesus, is it that time of the month for you lol

Don’t be too hard on Raun, for him they are taking away tools he values greatly and doesn’t see much good for his playstyle and that is entirely possible. I won’t deny the fights I’ve won thanks to the sheer ridiculousness of U1’s damage and good gods LP Palm is a great tool and I would have dearly loved they cycle all the palms up by one so that we end with an overall speed boost for sacrificing range. Sadly they didn’t go that far with the changes(good gods I love seeing Shin Gouken palm it up, but that’s never gonna happen(hear that irony? Looking forward to you proving me wrong, sincerely, Creampuff)).

Sometimes a characters direction can be greatly changed with reworkings like this and nudge him more in the direction of a particular method(Like Gen, I know the mk hands monsers left, but a mate of mine plays him to great effect by using all the positive changes he got, which are intense when used well, hang on they like really retooling the Old men dont they, huh, fancy that).

It’s a pity Raun doesn’t like the changes but hes allowed that isn’t he, not every Gouken plays the same way.

yeah i guess your right.

Seems like a perfect time to bring this back.

http://shoryuken.com/f268/official-ae-gouken-roast-go-ahead-let-out-260562/#post9999035