Gouken Videos

… that doesn’t even make sense.

Way to miss the point genius.

The stun combo starts in with a jump in… now, what if… you didn’t do the jump in. Let’s say they’re in the corner and you do a c.fierce-> Fireball poke, it happens to hit. Now you have options.

Here’s the main 2 points with that combo.

1- YOU CAN COMBO AFTER A FIREBALL
2- It is currently the highest stun combo in the game.

You guys are so eager to crap on this combo that you’re not realizing what this means for Gouken.

I’m actually trying to HELP YOU, seeing that I hate playing as Gouken myself. The options opened up are amazing. Okay, that combo, let’s try editing it shall we? I poke with c.fierce and throw a fireball, it hits… now I can say… c.fierce into ex palm. Or I can c.fierce into flip mixup, or i can c.fierce fireball again and now go for a cross over, or (insert 392874932874932843 things here).

Gouken players now have an extremely useful tool at their disposal, even if it’s not c.fierce after a fireball, but a c.strong or c.short…

I love how Gilley comes here and shows Gouken players an amazing new tool, and all you people can do is talk shit about how “this combo is stupid and unpractical” instead of thinking what a good player would do “How can I improve on this combo and practicality”.

Edit:

When I was in Japan, I was playing with some of the top players, and I did something with Ryu that they never really thought of. The thing is, it’s only capable when Ryu has full super meter, which if you play Ryu you know isn’t often. They were amazed at how good this seemingly stupid basic idea was and how they never really thought about it. I got complimented by some of the best players in the world for a stupid idea that’s not really practical because it’s rare that the situation comes up. The main point is, that if it DOES come up, it’s a great option.

As I said earlier, there’s 2 important things about this combo, and you missed them both.

Where in Asia may I ask? If you say anywhere other than Japan, your point is moot about this. And you’re missing the point, since all you did was crap on this combo without realizing why it exists. Try learning, instead of assuming what you do is better.

so what’s the point of doing a high stun combo if

  1. u can get the final hit to put him into stun. Tatsu is going to throw the initiative that u had away. Let’s also not forget that at the end of it, u lose a huge portion of ur offense and defence (lost of 4 EX bar).

  2. u get ur opponent into stun at the end, or somewhere in between, the combo only so that u can do another 100 (and i’m being generous here) damage.

That 2nd bolded line shows how little u know abt the combo. How abt u try it first then talk? And demon flip? Really? So first u laugh at ppl for suggesting a reset “combo” and now u are suggesting that its a good option? Maybe u want to make up ur mind on this.

Gilley is responding because crackpr0n was referring to Gilley when he said this guys has been playing than most people in america.

Btw, I love the combo and it’s implications. I’ve been using meaty fireballs and taking advantage of 2 frame on block and 6 frame on hit.

A setup I’ve been using since you posted frame data has been

Meaty fireball in the corner they block I go for a throw.

Next time I get a meaty fireball in the corner, i do cr. forward xx short demon flip mixup.

Cr. forward comes out in 4 frames. you have 2 frames on block. They can’t jump if they think you’re gonna throw.

This is true enough - I can see the use behind it.

No, you didnt say it was spectacular. The very first post you put up after I showed this, you said it wasn’t practical. Then later on in this thread, you attacked it again as not being practical, when no one was even discussing that point. I was pointing out that it doesn’t only work on gief and that it’s currently the highest stun combo in the game(not counting the 2 infinites).

See, this is why it’s pointless to discuss anything with you. The combos rhymeswithaddy posted aren’t even combos, and you don’t even know this. If you did, you wouldn’t compare something that’s not a combo, to something that is. And I did read your “limitations” that you think this combo has. You said it’s not practical because it starts off a deep? jump attack in the corner. If you’ve done this combo at all, you’ll know that you just need to do any jump attack, and it doesn’t have to be deep. The “combos”/resets rhymeswithaddy posted start with a jump attack too. So there’s really no difference in their limitations, they both start with a jump attack. You just have to decide which combos you want to do.

I don’t understand how you can say one combo that starts with a jump attack in the corner is more limiting than another combo that starts with a jump attack in the corner, they are the same.

Gilley we need to see some vids of you playing Gouken.

Theres too much talk on this thread.

Yeah, this all belongs in the combo thread. Basically the points we pull from that video are:

-You can combo a close c.hp xx lp hadou into c.hp (is this a 1-frame link?)
-This does a surprising amount of stun damage

That’s basically it. It doesn’t replace B+B combos, but it’s another tool - one that does something nothing else does. Is it practical for YOUR game? maybe. Is it useless? no. Does it rewrite the book of Couken? no.

I think we can all agree to those points.

After having watched the ryu tutorial vids and your match vids SiYkO, I noticed you seem to be controlling space by either doing lp fireballs and immediately following up by doing demon mixups if they jump forward, OR by doing mp/fp fireballs to cover air then palm. The latter has the added bonus of catching them with the palm if the fireball hits. Just wanted to post that I’ve been starting to implement this into my game and it seems incredibly useful

Haha dude. Youre right you got me, and I sounded completely stupid. Im not trying to start hate. I also appreciate you taking the time to put up all that frame data.

Edit: I just took a look through the thread. And what I posted isnt combos. Theyre very quick set-ups to catch your opponent offguard. They just arent combos. Gileys is a combo, and its the highest guaranteed stun combo that I know of. Its just really hard (in my opinion) so I opt to use the setups when I can.

Edit part two: Stop butchering my name, seriously. Its not that complicated. Also for some snarky fucking comments, like s.fierce times a million is a “combo”. Thats not funny or clever. The two set-ups I posted are realistic, and work.

You know, for a Gouken video thread, there’s not a whole lot of videos being posted…

If you are listing a set-up or a string… include a video of it, if you can; it would be a million times more effective than back and forth bickering amongst eachother - however humorous it might be for the rest of us.

<3 :stuck_out_tongue:

OuTk@sT
Attero Juvenis

You know, for a Gouken video thread, there’s not a whole lot of videos being posted…

If you are listing a set-up or a string… include a video of it, if you can; it would be a million times more effective than back and forth bickering amongst eachother - however humorous it might be for the rest of us.

<3 :stuck_out_tongue:

I was actually looking at the whole thread trying to find wat was all the useless talk about, i didn’t realise that there wasn’t any videos for all of the talk.

Wow… talking sense to u is like playing music to a cow.

Taken from the other thread. Which part of “Whoa! Didnt know u can do that” did u not get abt it being spectacular?

Yes because u have laid down the law that ppl cannot state a fact even though it has not been mentioned. U have yet to show its practicality in a real match besides " You can combo off a jump attack".

There is a reason why i stated rhymeswithaddy combos as “combos”. And if u havent already realised, ur combo has to start with a jump-in that lands in front of the opponent. His “combo” doesn’t. U can do it off a crossup starting with ur back facing the corner because his doesn’t have to start off deep in the corner. Is that so hard to understand? And how many times must i say that his doesn’t have to start off in the corner. And although its not a clean combo, short of the demon flip throw, everything else is combo.

Besides its practical usage, I’ve never had a problem with either u or ur combo. But u had to be all high and haughty with the “STFU” reply. I’ve never had problems with critical replies. Syko and ohers have showed me my mistakes and i accepted them graciously. For that, i give them the respect they deserve. U on the other hand, fail to see how other ppl’s critical comments can help.

Basically what i said but in a more diplomatic manner. The highlighted sentence is maybe at best.

And for those asking for videos of the combos posted, i think u can see it very clearly on those matches that have been posted in the previous pages. No, its not done in a training mode so u have to look out for it. I stick to my point of practicality and there’s no better evidence of it then watching it happen in a actual fight. Those videos also shows u how u can set and mix it up.

thats my name…
dont wear it out…

i have yet to do the c.fp after the l.fb…
is there a trick to it or what?
its hard as hell.

I have some pointers that may help

1)The combo will not connect on certain characters. List of the characters are in the combo thread. So make sure u are trying it out on the correct ppl. For the sake of practicing, try the bigger sprites like gief and abel. I also find it easy to connect on blanka but that could be psychological.

  1. The combo is easier if u start off with a jump attack. This allows u to start the combo deep into the corner thus making it easier for the 2nd c.HP to connect after the lp fireball.

  2. Finally, if u still fail to connect after satisfying the above 2 points. Then its down to the fact that u aren’t executing the c.HP fast enough as the timing is tight.

EDIT:

Did u not learn how to use quotation marks in school? Maybe u should go back and ask ur teachers to teach it to u again. Wikipedia also has a good write up on quotation marks. Making up a new term? Really? Even elementary school kids know better.

Seriously, if u want to write some smart ass remark, at least make it substantial.

“a combo is a sequence of uninterruptable attacks done on the opponent.”

what the dude did were small setups, which ARE interruptable…

please don’t try to make a new term up by adding quotation marks to it. that’s really fucking dumb. if you don’t know what they’re actually are, go to majestros’ site, sonichurricane.com, and read up on the SF terminology.

Sorry dude, I’m done trying to help out Gouken players. I do have some stuff with him that will make you go 0_o.

then just put it on vids and have us gracious ones figure it out! :china:

Ok, keep this kind of crap out of the thread gilley.

That is quite possibly the most juvenile remark I’ve seen posted in this thread which is fast becoming a trainwreck.

I was going to hold my tongue (keys?) but now things in this thread are just becoming ridiculous.

This is a Gouken videos thread. Lets try and keep it topical.

As I thought out loud in the combo thread the fact that the demon flip dive kick stands the opponent up opens up a world of hurt in Gouken’s midscreen game.

My previously only known midscreen Ultra combo that was in match practical was

ex senku, fadc, dash, Ultra

3 stocks(I rarely have 3 stocks)

And lets face it damage scaling sucks.

So, I give you now 2 useful videos.

1 is a very difficult to escape but easy to do 720 stun setup that requires 2 ex stocks. Like I say in the video description, the fact that the stun setup ends with a very difficult to escape reset is GOOD. This way if it does stun, you have much less damage scaling on your followup combo. The setup into the demon flip grab happens very quickly after the opponent lands.

[media=youtube]b_H-4DLn5Y4[/media]

Here is a midscreen Ultra combo for 549 damage. Easy to do, easy to hit confirm and easy to land. It just requires 2 ex stocks and a demon flip dive kick anywhere.

[media=youtube]YV3ZFxJlqR4[/media]

The last one was just following the above combo to its logical conclusion. Adding an extra FADC. The damage is lower(539) and the little bit of extra stun is not worth it at all.

But it’s just a little fun one.

[media=youtube]2e5naJyjQGI[/media]

Sorry about the poor video quality but all I have to record is an iphone.

Edit: This whiffs against some characters. One I found was Blanka so far, I haven’t tested this on everybody. But, if it whiffs on Blanka, you can cr. strong xx tatsu instead.

I like your vids saridan. short and to the point. I would like to see more like this. For me… seeing this stuff helps more then reading it. thx