Gouken Videos

Also added all videos contributed to the Gouken Consolidated video thread…

I noticed that in the first round against Bison that you were just throwing out Kongos left and right. I don’t think a single one hit. Gooteks knew you were going to try and kongo so he just went straight to throw setups. Then when you were taking enough damage from that he moved into actually hitting you. You tipped your hand too early. You projected that you wanted to get Kongos off. Instead, next time think about using Kongo much less. Try to use it in a way to punish your opponent for recklessly throwing out pokes instead to telling your opponent to just start throwing or using armor breakers.

yeah that was the first match i played with him and he basically said the same thing - i think the main thing for me to work on is slowing things down and working on just blocking and finding opportunities rather than trying to kongo or EX flip out of things

gotta be patient!

[list]
[]You walk backwards basically the entire match both games. This is a big problem. Sometimes it’s ok to walk backwards to make something whiff, but you should never put yourself in the corner. Don’t be afraid of getting a little close to people, you can keep them out with cr.hk, s.hk, and cr.mp.
[
]Off a crossup you should always combo into cr.hp rather than s.hp because cr.hp is faster. On block cancel into fireball.
[]A lot of times you throw out cr.hp and you don’t cancel into fireball or demon flip. Big difference in terms of momentum.
[
]Against players who are used to tick throws you need to mix it up more. You can’t go for jab jab throw every time.
[]You always go for the divekick off a demon flip. Gouken’s demon flip throw is probably the best part of his offense against people that know how to block. You can also get some cheeky slides in as long as you do it very rarely.
[
]If you just do the divekick every time and go into a frame trap or tick throw nobody is going to fall for that as you fight better opponents. Gouken can’t set up a good frame trap off of jabs because he’s not plus frames. s.mp is a better tool for setting up ground mixups and you can combo into close s.hk, cr.mk, or cr.lp.
[]You tech way too much. Frame traps are gonna eat you up all day.
[
]Against Rose I suggest using charge fireballs more. She can’t reflect those unless she uses an EX. The charge fireball is actually pretty useful, either people risk jumping into a high 2-hit fireball -> palm or they might end up blocking a 2 hit fireball.
[]When you land next to someone after whiffing an air normal you should always tech throw. They can never punish your jump with a normal throw.
[
]Gootecks almost always backdashed after a blocked spiral. You can punish that with a reversal palm if you know he’s going to do it. Don’t let players get away with predictable backdashes. This is something you should always be doing against players - looking for patterns - in blockstrings, mixups, throwing fireballs, etcetera.
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Sorry if I come off as really critical but I’m only saying stuff to try to help you get better. If I were playing you in a tournament these are the types of things I would be trying to use to beat you.

i’d rather you come off as critical - that’s exactly what i’m looking for =D

thanks

That is some good stuff though Gimpyfish62.

Can I get some advice on my play everyone? Be as brutal as you want, I know I am scrubby lol.
Videos are on the last page at the bottom.

@ Gimpy to add on to whats already been said i would suggest that you work on your safe jump timing. you did it pretty well against bison but you messed up on rose and ate an ultra because of it. these are two characters that you can safe jump to death. if you get the timing down these match ups become alot easier.

Best way to practice?

Set up Gouken as a training dummy and record him doing the safe jump setup. Do the reversal yourself.

that’ll test the timing for doing it once i’ve already gottten it down. shouldn’t i record a dummy doing srks in quick succession to practice or something?

Yeah that can work too.

Yes, do that with sagat or cammy, that would be best.

[media=youtube]i6E-ydp3M9U]YouTube - Bullcat [Gouken] vs OT2dr [Adon[/media]

-Block More
-Dash Forward or Back every now and then instead of walking- this can help you change the paces of the matches
-Fish for a focus attack every now and then, sometimes you can catch those random long range pokes or you can just back dash to safety
-Blocked hado - Use them as an opportunity to frame trap
-Let your hado game set you up for cr. fp Anti Air if they jump
-Jump with a purpose- don’t jump to be jumping especially against Gouken
-Make sure when you are using Back Throw Tatsu you are doing so b/c you want the damage AND you’d like to zone them. There are other options after back throw (hard knock downs, resets) that don’t give you as much damage but it allows Gouken to set himself up for other damage opportunities per mix up.
-I have a very bad habit of this myself, but make sure you are using EX Meter with a purpose.

Hope this helps.

Thanks iamthatiam!
I rarely do focus fishing as I get burned 99% of the time but I guess that is why I need to work on it right?
I do like to jump/gf to feint and well as attack but that is a real bad idea in a mirror match lol. Dashing more would allow me to close the space and change it up like you said.
And I tend to go with tatsu for dmg or mp palm for stun after a back throw if I did not have ultra. I sometimes go for rh but as you saw I miss. I have real trouble getting the 1 hit j. mp into c. fp or c. rh…or just getting the c. rh to hit. Any pointers there?
I didn’t really know I used ex meter that badly…but after reading your advice and then rewatching, I see what you mean. Too much ex flip…

Thanks again man I do appreciate it.

^ No prob.

If you have trouble landing the j. mp after back throw then just disregard it for a while until you get it 100%. There are a lot of other options in the Back-throw Guide thread, but to make a long story short you most of your resets will be cr. fp, st. fp, or cr. mk. You can either use the reset to bait a reversal, counter hit, or you can follow the reset with a Gouken Flip. The only thing about the Gouken Flip and the reset is each normal that you’d use will set you up to hit different hit boxes on the opponent if you choose to follow with dive kick. For example, back throw > cr. mk > hk GF Dive kick if timed correctly it will allow you to stuff srks and all that good shit. etc. etc. etc. You really have to go into training mode and just mess around to see what you are comfortable with.

Against characters with bad wake up> you will almost always want to either reset them or find a way to un-tech them so you can abuse their wake up with safe jump or some other shenanigan.

I also have been going for counter hit a lot more lately on the opponents wake up, of course it’s a gamble and match up specific but a st. hp on their wake up can blast their tech attempt to bits, especially after they’ve tech-ed a couple of your throws already. It’s also possible to hit confirm the counter hit with a little practice.

Oh yeah, try using lp/mp hado > cr. roundhouse instead of j. mp > cr. roundhouse if you’d like to score the un-tech. It’s only a couple of characters that it won’t work on, Juri is the first to come to mind and maybe Cammy (but you can cr. mk > hk GF dive kick stuff her reversal srk). I haven’t tried that tactic on pin wheel, but if it can beat the srk it should work. I’d have to test it to be sure so don’t quote me on it just yet. Edit: She can only EX Pin Wheel and hit you, the rest will whiff and you can punish. If she tries to teleport the dive kick will whiff and you can max punish her LOL. She has very few options to escape, what a pity. If she has no EX, I would force her to guess or to try to dash her way out. The mix up would be to land in front instead so when she tries to dash out of the mix up, she walks right into a dive kick combo. “Beautiful”. Edit #2: If you whiff Air Parry or GF Grab it would make her EX Pin Wheel Whiff. Maybe get hit on purpose a time or 2, just to make them try it and then you’ve planted the seed to punish that ass later in the match. LOL “Beautiful”. But it can be beaten by autocorrect :frowning: They’d have to know it was coming.

I use EX too damn much. It’s either random EX hado’s, EX GF’s to rush them down, or EX GF on wake up when I just could have back dashed or blocked. My zoning game is pretty solid which gets me out of trouble, but there are a bunch of times during the match where I’m like Damn I could’ve used that EX. You’ll find it more important to have when you are playing some one who is hell bent on grabbing you. Against that type save your EX for wake up flip and combos. I’m slowly learning to stay away from EX hado, smarter opponents have just been absorbing the first hit if it’s not charged and then they have the golden opportunity to punish me while Gouken is throwing the second hadoken.

Since you like to walk up to the opponent I would say start taking advantage of st. hk as well, it’s a great poke once you get used to the range, and even though cr. lk doesn’t do a lot of damage it has pretty good range AND it’s safe on block :slight_smile:

Hope this helps.

[media=youtube]lL2vHKVlywU[/media]
[media=youtube]PDhcBaT9Z7U]YouTube - Bullcat [Gouken] vs FUCU T2 [Rose[/media]

Thanks again iamthatiam! A lot to absorb there and I appreciate the pointers. Going to head to the training room and try some of those resets out. I esp like the cr mk + hk gf…
I like to walk towards people because most think that I am just going to chuck fbs all day…throws them off when I actually go forward.
Just have to be smarter about it.
Thanks man, I appreciate it!

Nothing new, but it breaks down the “how to” of the armor cancel.

[media=youtube]jpATFtLcbRg&feature=player_embedded#!#t=5m20s[/media] Gouken is around 5:20

How about this… does an anti-air kongo armor canceled into Ultra I have any advantages?