I don’t understand the question… I don’t think you can combo into a jumping normal from a crouching normal. Jump frames alone are longer than the hit advantage.
Do you mean djmp->c.lp? Then yeah (even 1 hit) but I’m pretty sure that works in AE: Can you clarify?
confirmed…its an old sf2 turbo combo with ken
currently no one sees it coming but i would like it to connect…
if it doesnt i will live. Ive been looking into characters where djmp>iat works vs whiffed normals.
WTF!!! This is like getting to have sex with the girl you’ve always wanted to… and then you find out that she just wants to lay there and can’t take it from behind…
Not much combing done, matches take a while you can skip over it in 20 minutes chunks or so. I didn’t start combing till I noticed 3:20 and 3: 40 had a bit of a diference :3
Man you are freaking awesome HUGS No homo lol Thank you for catching my mistake!!! I can’t believe I didnt catch them switching the game. Ok people lol goukens ultra ex tastu is still godlike YEA BABY!! I CAN’T WAIT!!!
Capcom should make his Demon Flip throw to be controlled on which the direction to throw the opponent like a ground throw. Hold forward or neutral for a forward throw (give him Akuma’s animation) and hold back for the chop throw that changes position.
This can help Gouken in a big way especially in the corner so you don’t corner yourself with a DF throw. This can also make up for the reduced stun.
This is my opinion and don’t think it will be over powering.
^ Yeah that sounds really good… either something like that or just reduce the recovery on it, so if he switches sides you can still safe jump/cross up or air tatsu the hell out of there.
They are still supposed to be making additional buffs/nerfs so maybe we have a chance to get something else. I don’t think they are taking any additional feedback from the community, but I could be wrong.