Gouken Match-ups and Character Specifics

I am no good in analysing matchup… But maybe this video will help a bit:

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You can check out these 3 video’s raunwynn made for vanilla.
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Her rushdown is fairly safe. My best advice is:

  1. Try not to let her get into her tatsu rushdown spacing to start with. Try to keep her out of that zone.
  2. When she eventually does get there, BE PATIENT. Don’t just throw shit out at every tiny opening during the rushdown. Block and watch her. Figure out what the player likes to do. Well timed ex flips, kongos, and backdashes definitely help to relieve the pressure.
  3. crossups and deep flipkicks are really nice. If she’s giving you uppercut AAs, a flip parry throw punish can really make her think twice about wanting to continue that line of thinking.
  4. try to keep your offense going for as long as you can. If you have the choice between max punish or the hard knockdown leading to more offense, take the hard knockdown. If you have the choice between fireball chip or flipkick to more offense, use the flipkick.

I can’t think of much more off the top of my head.

nice tips!

Thanks bunch for this, this really helped alot.

Can somone explain goukens piano technique

jump back roundhouse solves a lot of problems with adon, but i have some serious trouble against that character now that people can use him.
most of my trouble with him is his close game game, similar to cammy.
if you can get a jump in > backthrow or a jump in > baited jaguar knee to hp > ex palm, you can win.
you can also take advantage of adon’s confidence in his fast wakeup.
i have noticed that most adon players dont block on wakeup because they can jump or dash earlier than the rest of the cast.
you can also counter his aerial jaguar kick, so watch for that from far jumps.
you have to watch out for ex jag kick and u1 if you want to throw balls.

You are right about that, Most Adon players are getting smarter, I really try to keep a distance from them, and get them to do their jaguar tooth(off the wall move) for that hp punish. Baiting the jaguar kick is great, but I guess since my training partner is Shiine, I guess I just have to get a bit smarter to bait him.

juri’s pinwheel is driving me bonkers.
anybody have any good ideas concerning that move?

^ She has some weird delay when she lands from it and you can cr. roundhouse her afterwards before she can block. I’m assuming you can cr. fp her at the same point since the start up is the same on cr. roundhouse / fp.

I normally go for the cr. roundhouse and don’t let her ass up after that. It’s possible for her to escape your follow up jump ins with her counter but, if you empty in and she does it, it’s light’s out for her.

be careful though when Gouken is not blocking the pinwheel from point blank, because if Juri push you too far (the edge of pinwheel is hitting Gouken). Then even sweep cannot counter.

Some Juri like to mind fxxk us, by doing the pinwheel lk, hk, EX version and the moment you found out and try to counter, you have the wrong timing. But the EX pinwheel is the MOST counterable.

so treat it like bison’s scissors?
an unfortunate fact of life!

speaking of his scissors kick, recently I saw Bullcat video against some good Dictators. Bullcat gets to his comfort zone (good for MK gouken flip), and bait for scissors, by using straight jump HP. By sticking his HP out, he gets max punish. This is very good because when Gouken is in the air, Dictator can only use psycho crusher to win. And please note that Gouken straight jump HP has mad priority against ground /air.

I’d say treat it like Rose’s slide moreso than Bison’s Scissors.

By this do you mean don’t try to attack from the top rather wait for the sweep opening underneath?

Yeah. It has the same properties as doing a “safe” palm. Only a handful of characters can punish it when she spaces it out properly b/c of the distance and most moves that has the range to punish don’t have the frame start up to attack it quick enough. So if the tip of her foot hits, per frame data it should be punishable, but by the time your active frames hit her she’s already blocking or had the time to reversal. For example Rose will slide > EX Soul Spiral and catch you with that frame trap even though the slide suppose to be -8 the distance makes all the difference.

Her lk pin wheel is -4, the rest are -8 and up. And the lk verison doesn’t have too much range so either they will try to whiff and catch you with the next one (a la Ken with lp srk > another srk). Other than that, if they are doing if after a jump in or close range she should be punished if you block.

If you set the training dummy to pin wheel > immediate crouch block you will see that little pause I’m referring to when her toes hit the ground, that’s when you should hit her. Cr. fp can punish her but the timing is tighter b/c it can be blocked high or low. The cr. roundhouse must be blocked low so it gives you an extra frame or 2 to work with, plus cr. roundhouse has more range than cr. fp.

Edit: She can also do that ambiguous jumping/cross up fuck shit like Abel, Blanka, and Bison but standing cl. hk can reset her ass and give you the frame advantage on her way down to meaty, frame trap, or bait.

I have like a 75% win against her , that pinwheel kick is my bitch…

Can you guys offer some more info up for the Dhalsim match?

I have my insight, but this match can be a bitch with his zoning and frame trapping.

poke at him from long range with low counter and mp. fireball.
demon flip is really good against him too.
up close, low counter hits his slide and his 3 frame standing short.
if he teleports you can hit s.hk and stop it.

Thanks man. I fought 3 good Sims yesterday.

9k bp - close fight but I won
7k bp - beat him down
6k bp- he beat me twice but the matches were very close. All long rang pokes and he kept catching my hado with teleport punish. He kept punishing my GF with his anti air knee and shit too… I guess I should have used air parry and timed my GF’s a little differently, I will upload the match when I get time.

Thanks man. I fought 3 good Sims yesterday.

9k bp - close fight but I won
7k bp - beat him down
6k bp- he beat me twice but the matches were very close. All long rang pokes and he kept catching my hado with teleport punish. He kept punishing my GF with his anti air knee and shit too… I guess I should have used air parry and timed my GF’s a little differently, I will upload the match when I get time so you guys can tell me where I went wrong.