Gouken Combos and Glitches

I once did EX-palm, FBx3 against Honda in the corner.

Dude is pretty floaty a lot for a fat guy.

lol
all the goukens say he’s pretty FLY for a fat guy!

hey guys, I finally found a great usage of HP hadouken FADC on grounded opponent. First you must make the opponent learn to block to avoid damage, so in sense you can apply mix up per say, right? As in to make him learn not to mash SRK, during either combos (a gap) or untrue block string.

This is not a combo, it is a “screwing the mind” move, useful after a long scalled stunned combo.

insert jumpin/dive kick Standing close/crouching heavy punch XX HP hadouken FADC backthrow.

It is sooo fast, even you wont catch up. People are used to punch to ex palm to rape. This is also a great option in block strings.

I know this may not be of great use for you all, but I wanted to contribute to Gouken in any possible way.

Been working on a new corner reset still can’t get it everytime yet still perfecting the timing but basic corner ex palm >> hp hado >> j.mp >> cr.hp or cr.lk xx df flip. The part I’m having a little trouble with is the crouching fierce so I been substituting crouching light kick seems to work a little better cause the kick is so low so I guess its a little easier to land but less stun and damage. But its a nce little mixup and a little different and I believe you can tack on ultra instead of reset but never tested ultra only reset as of right now.

Wow. Thanks for posting that, I did not know that was possible. (And by possible, I mean something *I *was actually able to do, not tool-assisted possible. :-P) That’s probably too character specific and tight for me to try to use in a match…but EX palm, hp hado, EX hado, lp hado, Ultra is 663! (Yeah, I’m dinking around in training mode right now.) I’m assuming that you can also EX tatsu, cr.hp and cr.hk after the lp hado as well. :slight_smile:

Out of curiosity, can you hp, mp, lp hado as well?

When you say you can tack on ultra, when do you mean? It’s definitely possible after the j.mp, but that’s the same damage scaling as throwing it off a lp hado, and the lp hado is easier with more damage and stun. (Well, easier is subjective, but it’s easier for me anyway.) Just curious about where you think the ultra could go there. :slight_smile:

Edit: Actually, playing around in training mode, it seems like any situation you can use the hp hado > jf.mp (1-hit for juggle state) > … you’d be better off damage and stun-wise using a lp hado after the hp hado. (that includes, cr.hk, cr.hp xx DF, EX tatsu, etc.) The other point to consider is that it seemed the timing of the fall after EX palm changes slightly depending on the character? (Or at the very least, the hitboxes do. See the E. Honda posts above) Hp hado > lp hado > … always works if your timing is good. I’m not sure if that’s the case with hp hado > jf.mp. Is there a reason to use hp hado > jf.mp that I’m not aware of?

Word.
:rock:tup::

No peteer there really isn’t besides maybe catching someone off guard with a different mix up option other than hp hado lp hado reset. Just something different something else your opponent has to react to its about making your opponent make mistakes and not doing the same reset over and over thats all. I’m not telling you u have to use it or even try just keep your options open. Also I don’t think HP hado to LP hado in the corner are character specific as long as you start your first hado ASAP cause that’s one of my favorite corner combos is the 2 hados standing fierce for reset than try immediate back throw as they land than whatever u follow back is gonna hurt if its now an unscaled ultra combo whatever

i think i know why you deleted your thread.
you didnt feel like you got enough recognition so you destroyed what you created to passively punish the people who, you feel, should have shown you more appreciation.
you will never gain respect by acting like that.
i doubt anyone’s response will be "wow, i should have complimented neville more and given him more credit."
the first thing i thought was "what a petulant douche."
i have referred to that thread specifically in several of my videos as a source that people could use to improve their game.
gouken players rely on each other for information more than other classes because we dont have dominant tournament players spoon feeding us information with their performances.
other than that thread, all i see you post on this forum is derision and malignant requests for appreciation.
at least ill never have to read “or you could have just read my post…” again, it was really annoying.
fuck you, nevillebamshew!

Hahaha. I haven’t had the guts to try that. I look forward to seeing how Japanese people react to that one. :slight_smile:

Do you guys have any reliable mid screen setup for his ultra except throw -> ultra? Or do you guys even bother using the ultra mid screen?

only way i have seen and performed is fadc out of ex dash punch mid screen then ultra but timing is tricky to land full ultra or after you fadc you can do j.mp (1 hit) then ultra to get full ultra

Oh insults.

It was stuff I worked out and mine to remove if I wanted to. The fact that no one even uses it shows their unwillingness to learn or laziness to want to step it up themselves. In fact, Ultradavid even gave this information to every ‘Gouken player’ on a plate in the original OS thread, so you could say I actually listened and developed those specific strategies.

Guess I missed those references.

Do i smell a gouken mirror match!!!

lol - I just re-watch the vid before I came here and it dawned on me that it was more than likely due to a character specific hit-box issue! :lol:

Thanks!

(…) c.:lk: (close-ish) or c.:hp: (close) > :lk: Tatsu FADC Ultra -or- allow the Focus to connect > dash > Ultra (*non cinematic version).

(…) Ex Palm FADC j.:mp: > Ultra - BnB.

Off the top of my head…

(1) Focus attack fishing.

(2) It’s not easy (mostly because of spacing issues), but you can do a crossup j.mk, into a fierce punch xx tatsu > FADC > Ultra.

But you’re better off saving the meter and doing his BnB combo imo.

(3) Anti-air tatsu into a trade ultra, or FADC > Ultra is fairly reliable.

On Fuerte, Ryu, Ken and Bison:

Crossup j.forward > cr.fierce xx strong gouhadouken xx FADC > Ultra.

I have yet to get that one. So it is hado and character specific? I’ve tried so many times with jab hado in training even with counter hit and just can’t get it. Is there a video of this? I take it you would have to buffer the dash and ultra was 1 input?

Lol this guy deleted his whole option select thread, seriously? What a dick.

Yeah seriously. I dont know why you would get rid of all that work you put in. Espescially if other people used it.