I’d be content with the gouken changes as they are but if I were to be greedy I think the next priorities for a slight buff would be
decrease or eliminate recovery on either air parry or df throw
adjust tatsu so it can hit low more consistently
I think they would kill two birds with one stone if they fixed air parry recovery. Would give gouken an option similar to Akumas hammerfist to get in safely or more mindgames on rushdown. Also makes it a viable option to punish as I generally don’t recovery fast enough to punish someone for guessing correctly. I rarely use it other than baiting on a srk or upball.
As for tatsu, I can’t count how many times its whiffed right infront of someone because they decided to crouchtech/hit confirm string on wake up. Would give gouken that get out of my face move he needs.
mp.palm works with that in vanilla (I believe that’s also true in console-super), not just lp.palm. my execution for that in vanilla is with lp+mp palm, so i OS the ex.palm juggle.
Oh man, that HAS to be why they made the change. And after that connects and sends your opponent flying, Gouken will be able to start his fireball zoning all over again.
very constructive. go playz wit ken!!!". see i can do that too
i dont mind him having “get off me” options, i just dont want it to be like anyone else, thats why im anxious to see how this new lp.palm will work, or if any fixes to tatsu and counter
at least make double kongo absorb ex green hand>
ex double kongo should cancel all most everything> like 70 percent>>> also we should be able to kongo> . kongo >. kongo >.any poke string as far as we want while of course risking health bar but say at some graduated curve>>>>>>!!!11
you would cheapen the value of a monumental move so many of us deserving GOUKEN didnot deserve to be strippped of>
That move alone would cement my mix up gamE> MAKING THE TOP DAWGS HAVE TO BOWN DOWN >>>>>…!
These Gouken changes Capcom is testing out has me interested. I never really settled on a secondary character to my Guile, but Gouken has always been close. I just never liked how he doesnt have a good wakeup/get-the-fuck-off me move that could be safely FADC’d if his opponent blocks. I also never liked that he can’t combo to special moves off jabs or c.forward/c.strong from far away. Hopefully, if this jab palm thing works out, he will be able to do most of this. I’m diggin the changes to the counter move too since he’ll be able to use his tatsu as AA more consistently. Can’t wait to see what Capcom does come December.