Gilley, I put most of it into SF english if you look at the last column in the excel spreadsheet.
AB effect = Armor Break (which they don’t have listed for EX Tatsu even though it has it)
They don’t really differentiate between airborne hit animations and the neck snapped 360’s across the screen. I’ve never even seen that difference in English. They use “Blown away effect” for anything that causes the opponent to land on their ass in a techable state. I don’t think that needs to be translated into the wiki as I have never seen that in the wiki before.
The FA stuff is is FA stuff.
Yeah, I just went back and added the pursuit property and float states in.
It’s pretty much done. I’m not going to try to describe that EX palm first hit forces stand on grounded opponent but causes the soft knockdown on airborne opponent. It’s in that guide, but I mean, does that need to be added? EX palm second hit causes a float/juggle state. That is all that really needs to be said about the hits of EX Palm and that both hits are FADCable.