Deviljin, I played a bunch at Meep’s house yesterday (lots of Xanadu regulars like Huoshen and Coma were there).
Here are some of my super bad and shallow observations:
Spencer seems much much better. His zipline is so much faster now that it’s A LOT MORE difficult to punish his attempts to get in with air throws and stuff. Of course, the downside to THAT BUFF is that his mid-screen grapple combos require remarkably different timing (I couldn’t figure out how to make that shit work).
But yeah, I played Coma in a bunch of casuals and Spencer was annoying him so much that he was blowing everything he had to kill him whenever he got the chance.
Oh, and you can bionic arm Wesker now. They nerfed the SHIT out of his counter (it lost its invincibility frames).
Hawkeye is a god with meter and he seems really strong. Unfortunately his combos were unintuitive (to me anyway) and I wasn’t able to put anything substantial together (other than slide, launch, air series - s - poison shot otg - gimlet). He hits like a dump truck, though, and once I iron out some stuff in training mode, I think he’ll do a lot of damage.
Meep was blowing up everyone with Morrigan (he thinks she’s really good). I don’t know if this will last, but she was very annoying to fight.
Unknown was playing Wesker and Virgil and they seemed unstoppable. Sigh …
If you can somehow get PW into turnabout mode (which seems to be super difficult), I think you’ve pretty much guaranteed a win. Not because he’s unstoppable on point or anything (although he’s really strong with those FINGERS), but because it gives him a God-like assist that blows away Vanilla Haggar, Tron, and Akuma combined.
“Derpgil?” At least he looks like he has some amount of execution/skill backing him up instead of Wolvie dive kicks galore and super invincible bersker slashes for everyone.
I believe they were chosen by the design team during the development of Marvel vs Capcom 3. Since these characters were already in vanilla MVC3 its only natural that they’d be updated and added to UMVC3.
Tasky’s really good thanks to the restriction on blocking during air dashes.
Very good post. Does Beehive ~ Volcano really do less damage, and is it a move you can input the attack button twice like Hammer or do you still have to do 623623M?
Not trying to steal DJ’s thread but yes you just have to input the button twice and it does exactly 195,800 if you connect the volcano first. Not sure how much it did in Vanilla
Vergil (IMHO) just isnt as derpy as Wolvie in the execution department. Doing HSHS after a magic series uses your ground bounce, his best combo moves are DP motions, Judgement Cut is good but can sometimes mess up your combos because of the startup(he jumps back), Rising Sun is good but takes good timing to combo off of, missing/not connecting Dimension Slash can kill you, and Lunar Phase only connects properly on airborne opponents.
Alright, thanks. That was one of the things newer Dante players complained about not being able to do. If they made it easier at least they nerfed the damage. It did do some above average damage but I can’t really check the exact number right now.
If it really is like Akuma’s Tatsu 2.0, I’m probably going to run Vergil/Magneto/Sentinel and once Vergil gets a combo, DHC DT into Magnetic Shockwave/Tempest and run Magneto with Drones + hyperpowered Akuma Tatsu.
Having some time with him, what do you think of Hawkeye vs. Taskmaster? Does Hawkeye’s tools make him the better character/anchor, or does Task edge it out with damage and health?
I do. I play on pad too. For the first week of MvC3 I kept mashing on hypers that were mashable in MvC2. And when ever I play MvC2 then switch to MvC3 I do the same thing. I can’t wait to have this back.
Note that the reason that halfheartedly pressing a few buttons does lower damage because while if you mash fully, the hits are doubled, but the damage is not. They have to reduce the damage per hit. So if you don’t mash fully, you may end up with a net loss of damage compared to not mashing at all.