Got Enough Up Yours?: Hsien-Ko Frame Data

Excuse the lame title, but I’m basically gonna copy and paste whatever the BradyGames Guide had for frame data on her. This is mainly for the people who don’t have access to the book or information, and might help later on. All the credit to those guys who wrote the guide, and letse if we can update it with the missing parts! Anyways, here you go:

Standard Basic List:
Standing :l:
[LIST]
[]1 Hit
[
]40,000 Damage
[]Start up: 5 frames
[
]Active: 3 frames
[]Recovery: 10 frames
[
]Advantage on Hit: 0
[]Advantage on Block: 0
[/LIST]
Standing :m:
[LIST]
[
]1 Hit
[]60,000 Damage
[
]Startup: 7
[]Active: 5 frames
[
]Recovery: 20 frames
[]Advantage on Hit: -2
[
]Advantage on Block: -2
[/LIST]
Standing :h:
[LIST]
[]3 Hits
[
]84,800 Damage
[]Startup: 10
[
]Active: 7
[]Recovery: 30
[
]Advantage on Hit: -1
]]Advantage on Block: -1
[/LIST]
:s:
[LIST]
[
]1 Hit
[]75,000 Damage
[
]Startup: 11
[]Active: 5
[
]Recovery: 30
[]Advantage on Block: -12
[
]Notes: Launcher, not special or hyper cancelable
[/LIST]

Crouching Basic Attacks
Crouching :l:
[LIST]
[]1 Hit
[
]40,000 Damage
[]Startup: 5
[
]Active: 3
[]Recovery: 12
[
]Advantage on Hit: -2
[]Advantage on Block: -2
[
]Notes: Hits low
[/LIST]
Crouching :m:
[LIST]
[]1 Hit
[
]60,000 Damage
[]Startup: 10
[
]Active: 7
[]Recovery: 18
[
]Advantage on Hit: -7
[]Advantage on Block: -7
[/LIST]
Crouching :h:
[LIST]
[
]1 Hit
[]70,000 Damage
[
]Startup: 12
[]Active: 20
[
]Recovery: 8
[]Advantage on Block: -5
[
]Notes: Hits low, knocks down
[/LIST]

Aerial Basic Attacks
Air :l:
[LIST]
[]1 Hit
[
]42,000 Damage
[]Startup: 6
[
]Active: 6
[]Recovery: 18
[
]Notes: Overhead attack
[/LIST]
Air :m:
[LIST]
[]1 Hit
[
]63,000 Damage
[]Startup: 8
[
]Active: 6
[]Recovery: 31
[
]Notes: Overhead
[/LIST]
Air :h:
[LIST]
[]3 Hits
[
]84,000 Damage
[]Startup: 13
[
]Active: 12
[]Recovery: 26
[
]Notes: Overhead
[/LIST]
Air :s:
[LIST]
[]1 Hit
[
]70,000 Damage
[]Startup: 9
[
]Active: 6
[]Recovery: 31
[
]Notes:
Overhead, causes flying screen if used in launcher combo.
[/LIST]

Command Attacks:
:f:+:m:
[LIST]
[]1 Hit
[
]70,000 Damage
[]Startup: 10
[
]Active: 11
[]Recovery: 13
[
]Advantage on Hit: -6
[]Advantage on Block: -6
[/LIST]
:f:+:h:
[LIST]
[
]1 Hit
[]80,000 Damage
[
]Startup: 15
[]Active: 7
[
]Recovery: 19
[]Advantage on Hit: -3
[
]Advantage on Block: -3
[/LIST]

Assist Frame Data:
A (Senpu Bu L)
[LIST]
[]5 Hits
[
]102,300 Damage
[]Startup: 53
[
]Active: 35
[]Recovery (this assist): 117
[
]Recovery (other partner): 87
[/LIST]
B (Henkyo Ki M)
[LIST]
[]1 Hit
[
]70,000
[]Startup: 36
[
]Recovery (this assist): 124
[]Recovery (other partner): 94
[
]Notes:
[LIST]
[]Projectile has 5 priority points (low)
[
]Reflects other projectiles
[]Disappears after 60 frames
[/LIST]
[/LIST]
Y (Anki-Hou M)
[LIST]
[
]1 Hit
[]70,000-80,000 Damage
[
]Startup: 41
[]Recovery (this assist): 120
[
]Recovery (other partner): 90
[]Notes:
[LIST]
[
]Bonzai Tree and Star stun for 120 frames, causes special unrecoverable knockdown on airborne foes and converts all moves into OTG-capable.
[]Bombs cause unrecoverable knockdown, inflicts 80,000 damage and can be bounced by either player.
[
]Each projectile has 1 durability point (low)
[/LIST]
[/LIST]

Special Moves
Ankihou :qcf::atk:
[LIST]
[]1 Hit
[
]70,000-80,000 Damage
[]Startup: 17
[
]Recovery: 28
[]Advantage on Hit: -3
[
]Advantage on Block: -6
[]Notes:
[LIST]
[
]Bonzai Tree and Star stun for 120 frames, causes special unrecoverable knockdown on airborne foes and converts all moves into OTG-capable.
[]Bombs cause unrecoverable knockdown, inflicts 80,000 damage and can be bounced by either player.
[
]Each projectile has 1 durability point (low)
[*]Different strengths change the arc in which it is thrown.
[/LIST]
[/LIST]

Senpu Bu L
:dp::l:
[LIST]
[]5-10 Hits
[
]102,300-162,400 damage
[]Startup: 29
[
]Active: 35-70
[]Recovery: 1
[
]Notes:
[LIST]
[]Can be used repeatedly (up to 4 times in the air)
[
]Air OK
[*]Press :l: repeatedly for a swing back
[/LIST]
[/LIST]

Senpu Bu M
:dp::m:
[LIST]
[]7-12 Hits
[
]130,200-178,900 damage
[]Startup: 33
[
]Active: 40-80
[]Recovery: 1
[
]Notes:
[LIST]
[]Can be used repeatedly (up to 4 times in the air)
[
]Air OK
[*]Press :m: repeatedly for a swing back
[/LIST]
[/LIST]

Senpu Bu H
:dp::h:

[LIST]
[]8-13 Hits
[
]142,100-185,900 damage
[]Startup: 37
[
]Active: 40-90
[]Recovery: 1
[
]Notes:
[LIST]
[]Can be used repeatedly (up to 4 times in the air)
[
]Air OK
[*]Press :h: repeatedly for a swing back
[/LIST]
[/LIST]

Henkyo Ki L
:rdp::l:
[LIST]
[]1 Hit
[
]70,000 Damage
[]Startup: 10
[
]Recovery: 40
[]Advantage on Hit: -18
[
]Advantage on Guard: -18
[]Notes:
[LIST]
[
]Lasts for 10 frames
[]Air OK, stops air momentum/movement
[
]Projectile has 5 low priority durability points
[*]Reflects other projectiles, nullifies up to 5 hits for beams
[/LIST]
[/LIST]

Henkyo Ki M
:rdp::m:
[LIST]
[]1 Hit
[
]70,000 Damage
[]Startup: 12
[
]Recovery: 38
[]Advantage on Hit: -16
[
]Advantage on Block: -16
[]Notes:
[LIST]
[
]Lasts for 60 frames
[]Air OK, stops air momentum/movement
[
]Projectile has 5 low priority durability points
[*]Reflects other projectiles, nullifies up to 5 hits for beams
[/LIST]
[/LIST]

Henkyo Ki H
:rdp::h:
[LIST]
[]1 Hit
[
]70,000 Damage
[]Startup: 14
[
]Recovery: 36
[]Advantage on Hit: -14
[
]Advantage on Block: -14
[]Notes:
[LIST]
[
]Lasts for 120 frames
[]Air OK, stops air momentum/movement
[
]Projectile has 5 low priority durability points
[*]Reflects other projectiles, nullifies up to 5 hits for beams
[/LIST]
[/LIST]

Houten Geki L
:hcb::l:
[LIST]
[]8 Hits
[
]96,000 Damage
[]Startup: 9
[
]Active: 2
[]Recovery: 18
[
]Notes:
[LIST]
[]Unrecoverable knockdown
[
]Throw
[*]Kara-able
[/LIST]
[/LIST]

Houten Geki M
:hcb::m:
[LIST]
[]12 Hits
[
]144,000 Damage
[]Startup: 5
[
]Active: 2
[]Recovery: 22
[
]Notes:
[LIST]
[]Unrecoverable knockdown
[
]Throw
[*]Kara-able
[/LIST]
[/LIST]

Houten Geki H
:hcb::h:
[LIST]
[]16 Hits
[
]192,000 Damage
[]Startup: 2
[
]Active: 2
[]Recovery: 25
[
]Notes:
[LIST]
[]Unrecoverable knockdown
[
]Throw
[*]Kara-able
[/LIST]
[/LIST]

Hyper Combos:
Chireitou
:qcf:::atk::atk:
[LIST]
[]6 Hits
[
]317,700 Damage
[]Startup: 30+5
[
]Active: 145
[]Recovery: 44
[
]Advantage on Guard: -22
[]Notes:
[LIST]
[
]OTG-capable
[]Knocks down
[
]Each projectile has 1 durability point
[/LIST]
[/LIST]

Tenrai Ha
:qcb::atk::atk:
[LIST]
[]9 Hits
[
]273,500
[]Startup: 13+3
[
]Active: 97-
[]Recovery: 39
[
]Advantage if Guarded: -17
[]Notes:
[LIST]
[
]First hit and balls are OTG-capable
[]Ground bounces the opponent
[
]Leaves in an unrecoverable knockdown state
[*]Each projectile has 1 durability point
[/LIST]
[/LIST]

Rimoukon
:dp::atk::atk:
[LIST]
[]Startup: 20+0
[
]Recovery: 21
[]Notes:
[LIST]
[
]Gains hyper armor for 300 frames
[*]Retains it if swapped out.
[/LIST]
[/LIST]

Good stuff here man. Her standing L will be great for tickthrows.

Awesome. My guide won’t be in until about the end of the week, but if this isn’t done by then, I’ll help by posting some bits as well!

Alright, I finished it up. Now we just gotta find the rest of the data that the guide didn’t post in it.

You can only do 3 Senpubu’s in the air.

Hello Hsien-Ko peoples. I’m thinking of trying out Hsien-Ko on my team and I was wondering if any of her frame data has changed in Ultimate? Thanks in advance