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<div class=“QuoteAuthor”><a href="/profile/84935/johnthehero">johnthehero</a> said:</div>
<div class=“QuoteText”>Any comments on Viper/Dorm/Doom? I didn’t see a single mention of Viper in this thread, just curious if she’s not too great with them for some reason.<br></div>
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If you’re using Missiles to help Viper out, then this team is good to go. Problem is that Viper needs meter as much as Dorm does.
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Chrisis was high on Dante being an automatic default partner for Dormammu and I can see why. Jam Session is amazing for Dorm. Akuma is an OK anchor at best IMO.<br></div>
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I always remember Jam Session being kind of redundant for Dorm since he has pillars. But I do remember that Chrisis used to wreck shop with Dorm a while back. Any chance you know where some footage is? I wanna see how he uses Dante assist for Dorm.<br>
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<div class=“QuoteAuthor”><a href="/profile/28765/RichHobo">RichHobo</a> said:</div>
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Chrisis was high on Dante being an automatic default partner for Dormammu and I can see why. Jam Session is amazing for Dorm. Akuma is an OK anchor at best IMO.<br></div>
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I always remember Jam Session being kind of redundant for Dorm since he has pillars. But I do remember that Chrisis used to wreck shop with Dorm a while back. Any chance you know where some footage is? I wanna see how he uses Dante assist for Dorm.<br></div>
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Might have to look some up. And actually Jam Session is pretty nice. It allows you to continue charging spells, confirm combos, and just get some space. Pillars keep you grounded and static, Jam Session keeps you free. It’s like Commando Assist, Just call it as soon as the opponent tries to super jump and they can no longer even try to jump in while blocking.<div><br></div>
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<div class=“QuoteAuthor”><a href="/profile/28765/RichHobo">RichHobo</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”><div class=“QuoteText”>
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Chrisis was high on Dante being an automatic default partner for Dormammu and I can see why. Jam Session is amazing for Dorm. Akuma is an OK anchor at best IMO.<br></div>
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I always remember Jam Session being kind of redundant for Dorm since he has pillars. But I do remember that Chrisis used to wreck shop with Dorm a while back. Any chance you know where some footage is? I wanna see how he uses Dante assist for Dorm.<br></div>
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Jam Session is everything for Dormammu. A durability shield to keep out air characters, a projectile wall to set up blockstrings with Dark Matter, Dark Hole, and Flame Carpet, a way to confirm at SJ height, a strong way to create incoming mixups, the best assist to give him freedom in the air, etc. DT-powered Jam Session is his best assist besides Dark Harmonizer and maybe DT-powered Rapid Slash (the chip you can get off DT Rapid Slash and Jam Session in unison is obscene).
Ok thinking about creating a new team consisting of Morrigan, Dormammu, Strider. I know Doom is the obvious choice with Morri and Dorm, but I am not a fan of the character and was thinking that Strider might be a good option. I know Morr/Strider is viable, just wondering how Strider and Dorm play together. I would be using dark harmonizer which will help with meter when I take Morrigan out and bring Dorm in. Any thoughts?
also, how does Dorm fare on point? I know particular characters can give him a hard time (mags im assuming…hawkeye…etc) but generally speaking, can he hold his own pretty well? I see Champ running Dorm on point in tonight stream and was wondering if its viable.
Huh, thats weird Ive been wondering about that same exact team myself. -_-;
Stalking Flare>AV is a great way to get Morrigan in safely to start bullet hell while keeping them locked for chip, which is always great, and as someone here said earlier, DH/Missiles helps Dormy keep up a nearly endless barrage of spells/flare. I think you can also get some nice extensions off of Morrigan’s otg super into stalking flare, but its probably corner only, liberation can also provide good cover for Morrigan and either help her zoning with meteors or work as a gtfo with eruption.
Biggest problems the team face is that Doom is not the best anchor, you might struggle for damage depending on how well the dhc from Morrigan to Dormy works, which I havent fully tested myself, meter with morrigan if you only spam fists, and lastly as was pointed out to me on the Morrigan forums when inquiring about this team a while back, the have the same bad matchups, so they can get wrecked by a wolverine in the first seconds and youre left with doom anchor without even getting to build much meter, also I dont feel either assist particularly benefits doom in case you manage to tag out a dying character to bring him in/go for a tac infinite, so as is usually the case with Doom anchor teams, its a pretty frontloaded team.
I know Cheech Wizard has a lot of experience playing Morr/Dorm/Doom, so I’d ask him about that one. Here’s a vid of him picking me apart in a mm with that team against my Wolv/Dorm/Doom and Mags/Dorm/Doom teams;
hey question is dormmamu a good anchor? i use haggar lariet chris 2nd(grenade toss assist) and dorm what your opinion on dorm being achor for that team? i use dark hole assist for pressure game with haggar and it works well with chris too since i burn up the ground with grenades and mines for air based chars
That team specifically, it sounds deadly when you’ve got your opponent stuck in the corner, but Haggar will have truble getting in without gunfire assist. Never tried Chris with Dark Hole, but if it’s working for you, power to ya.
I think Dorm anchor is totally usable, and really strong, but on specific teams. I think it’s awesome if you have two characters who make great use of Dormammu’s assist, and if you can get them to pop XF early it’s even better (I find if something’s easily xf-cancelled, they’ll take the bait, like with sharp sting) I use Taskmaster/Deadpool/Dormammu as an alt and it works fine. Also, chip damage usually makes them pop XF early.
Dorm anchor is pretty good if they have X-factor, tridashes and dark matter mixups, but he’s godtier if they use XF early. Chip them for days.
As far as damage, XF3 Dorm is too good. He can easily, for max 1 meter, get Thor kills off pretty much any confirm.
Haggar’s pretty insane with momentum, what with those incomings and corner command throw mixups. Sounds like it could work.
I’m not actually looking for any tips for another team, but rather, sgiving a shoutout to an amazing team combination. Deadpool/Dorm/Strider. Holy crap. Deadpool off a throw combo can extend with Dormammu assist into a decent Cuttin Time combo, then DHC to stalking flare, charge up 3 red while calling strider, knockdown, kaboom, dark hole, chaotic flame. Dormy can extend with Deadpool’s quickwork after any TAC, and actually after any throw as well. Deadpool can convert off strider, and has resets with Dark Hole. Strider is Strider, who I actually don’t play, but I plan to. And can DHC to Dorm really safely in case of snapbacks.
And, odd Dorm thing I kinda really really like with quickwork, on landing a tridash j.H, instead of going into a combo, jump, call deadpool and boxdash with j.H, they’re stunned from the attack and reset standing, so it seems, unblockables. On hit or block, a crossup or neutral trijump H converts, or sets up an additional mixup, even the simplest combo after the hit conversions seems to get at least 706k, more if you use, well, anything other than st.M launch air series purification chaotic flame.
I’m in love.
Any tech would be appreciated, but I’m finding a ton already on day 1 of labbing.
Doctor Strange would give Joe a superb assist in bolts, and give Dormammu some teleport/zoning stuff. Or you could use Mags or hawkeye to snipe assists, use Dark hole for his lockdown, and still give Dormammu a decent neutral assist, and they would be better anchor characters. Rocket Raccoon’s log would probably also be a good assist, but his competence as anchor is up for debate.
Also, for Klunker, and others who are considering Dormammu/Strider, I just took Deadpool/Dormammu/Strider them into a few ft15s, haven’t had time to play the game much, so now I have a stronger idea of how the team plays in matches.
It’s hard, with just vajra, to play a really varied game, at least for me, and the zoning is tough to get around, but very simple. A fH and calling vajra, if they block the fH, will give me two free charges, 3 if they’re not too quick. Also, purification L/M, whichever’s predicting forward movement right after calling strider, into stalking flare, gives you hours to set up the next thing, it combos only when they’re really quite close.
Dealing with rushdown with Dorm/Vajra isn’t fantastic, though quick work and tridashing is pretty great for a midscreen game. With just vajra, I’m doing a lot of tridashing near the ground while j.L before I land, and calling vajra on one of the dashes, then switching to offense when vajra is coming down, and otherwise a few cr.M’s, and it seems to work pretty well for runaway/defense.
I haven’t tested out much jump-dashup-flight, call vajra and zip around the top of the stage, so I’ll update about that when I can try that movement pattern out.
Any opinions on Viper(burning kick), Dorm (hole), Strider (vajra)?
In theory BK might help as a GTFO assist and set up some nice unblockables with flame carpet. Vajra can help to stop super jumpers from getting in close, if it hits, Dorm can pillar into CF or XFC a Flame Carpet if close enough. Dark Hole provides some lock down for Strider and Viper, Viper is good on point to dhc into Dorm and Strider is a good anchor.
What do you guys think? I am trying to make a solid team and really have trouble getting a point character for Dorm.
Alternatives would be Nova, Dorm, Strange/Strider or maybe even just go with Wesker for point.
Your theory is correct. Burn Kick is a good GTFO move despite its short active frames due to its great range and unique spread of the projectile. It can cover both sides of Dorm if he crouches at the right moment. However both C. Viper and Dorm demand meter to be at their best. It’s not as bad as the anti-synergy between Dorm and Phoenix but it will cause you some problems if you don’t have good meter management.
Vajra is a problematic assist for Dorm. If he wants to get the most out of it he will have to threaten cross ups using Mass Change, but that in turn sacrifices his spacing game. He cannot convert off Vajra into a large combo without burning XF or standard Purification cancel -> Chaotic Flame. You might want to consider Dante last for Jam Session and using Dark Hole as a durability sink to cover C. Viper’s approach.
Im liking strange thats for the help now i must master dorm he’s a lot harder than people say just played a wolverine and got blown up how do you deal with over aggresive characters like that
Dorm/Strange, as a shell, is weak to Wolvy teams. Usually the point character, in this case Joe, who I don’t know the matchups for, hopefully has a better time against Wolvy, as Wolvy himself is often point, first hit and win.
For Dorm vs. Wolvy, I usually backwards tridash a crapton, and j.L before I land each time, and it slows a few folks down, when you reach the corner, either have a get-off-me assist to deal with that, or try alpha countering to uppercut. I use Dorm/Strange, and if I see a wolvy, I switch teams to Taskmaster, or alternatively, just be smart/unpredictable. Chickenblock a divekick and kill him with a throw, or maybe get absurdly lucky with cr.M or Tridash H. Launcher can sometimes catch him and also negate a projectile assist, but I’d never actually suggest raw launcher, as it’s raw launcher.
This is if Wolvy isn’t in a ton of blockstun. If he’s in blockstun or far away, teleport with bolts, go completely nuts, chances are you’ll hit once.