Well, I’ve decided to go with Dormammu (Dark Hole), Iron Man (UniBeam), and Wesker (Samurai Edge), and it’s been working really well thus far. That way I get teleport crossups into combos for both Dorm and Wesker using UniBeam assist as well as good DHC options (Chaotic Flame/Phantom Dnce into Angled Proton Cannon).
Dormammu (Dark Hole), Zero (Ryuenjin), Taskmaster (Horizontal arrows)
For Dormammu:
You have when shadowed a good get off me assist, and a horizontal space control/block stun/mad chip assist. Control space and chip with holes, purification, dark spells, amazing normals etc any time arrows are blocked that’s either free heavy damage chip + pushing them out or dark spells. Ryuenjin sets up chaotic flame or dark spells perfectly and extends combos fairly easily as well, if you touch a character they’ll take massive damage and getting in on you is incredibly difficult. DHCs are amazing for him, any time someone teleports or something similar to get in floating bomb DHC into Sougenmu guarantees Zero’s solo unblockable and is 100% safe, against highly invincible things that move forward double DHC from floating to sougenmu to counter gives you shadowed Zero and punishes their move and depending on how much time you had means that after counter super they eat floating bomb and you can do Task relaunch! O_o
Zero on point: Zero can build himself a full gauge in 1 block string with these assists and push people toward the corner very fast, Arrows following up L3 buster shot set ups let you do massive damage and combo from full screen set ups, both of the assists can be used for Zero’s OTG into relaunch, everything helps him on pressure controlling space and getting in. Although arrows give you less mix ups than drones they’re dramatically safer and starting your mix up is more assured thanks to how quickly they come out and everything they’ll beat/eat in the process Dark hole also makes seeing some of Zero’s mix up with 2369A, A and 2147A, 2A mix up incredibly scary and on hit or block you can follow up into big damage especially if Taskmaster hasn’t died. You have amazing DHCs with both characters obviously chaotic flame DHC is incredibly fast, Dorm level 3 is incredibly invincible, Floating bomb following up Rekoha puts them in a position where you have a lot of guaranteed chip as they come down etc. Into Taskmaster up arrows after Rekoha can be combod after and do insane damage, counter super DHC gets you out of situations while getting shadows in the process.
Taskmaster on point:
He’s very self sufficient without assists as anchor, but if your other 2 are alive and he’s in because of DHCs and the like he’s still incredibly scary. Ryuenjin and Dark hole fill the openings in his block string and when timed right get him his unblockable, they let him throw out shield skills which is an amazing move more often since they make it 100% safe and lead into large chip from either hole + arrows or Ryuenjin + arrows, and if it hits he gets to combo after it too! With DHC into Rekoha he can break 1 million damage pretty quickly and with DHC into Sougenmu he can bring Zero in while they’re in block stun from arrows as a safe way to get Zero pressure going for free, off up arrows into Zero you get yet again free unblockables. With Dormammu DHCs anyone you hit from arrows into arrows super into chaotic flame takes incredibly stupid damage for something full screen, and if you X-factor Chaotic flame again it kills tons of characters.
Over all this team is way scarier than I assumed it would be and no matter where it’s at it has the chance to dominate!
Nice team Chrisis.
Thankies! I wanted a Zero team but Dormammu kind of ended up stealing the show, I main Viper and Seismo placement and purification placement coincide very well, though Dormammu eats aerial opponents much better especially with that Ryuenjin to back him up. After playing F-champ’s Dormammu I got way more respect for what he can do without meter thus trying him out and really loving what his options were!
I was also thinking of whether it’s more efficient to have Ryuenjin and Horizontal arrows or Vertical arrows and Hadangeki. With shadowed Hadangeki it’s only a little worse than horizontal arrows and vertical arrows and Dormammu just destroy such a large percentage of the screen.
My team is Dorm(Purification), Doom(ROCKS), Ryu(Hadoken)
My team is centered around Dormammu. All I got to say is Doom’s rocks is all I need. They work up close because it will either pop them up for an easy launcher or if the opponent blocks I have enough block stun to set up a carpet or teleport. Next, is the fact that it protects doom and nullifies many projectiles. The remaining rocks that travel can still be used for teleport tricks. Finally, at full screen you can use rocks and teleport. Rocks are just too good.
I cant launch easily as with hidden missiles or plasma beam nor are they as versatile.
Ryu Hadoken works because it travels slow enough. You can use teleport tricks
Anyone have a suggestion on what Dorm assist that I should use? I like Purification because it disrupts momentum but little to no combo potential.
So I’ve been gone awhile so i’m itching to post lol. I’m going to seperate these for ease of reading…
Has NOTHING to do with the question, but concerns my opinion on Doom’s Assist
[details=Spoiler]
All of Dooms assists are awesome :). BUT i must say that I prefer beam because:
1-it stops sentinel drones assist COLD. It does this WHILE TAKING ABOUT 1/3 OF HIS LIFE
2-Teleport tricks!
3-Enables dorm to relaunch and builds great meter (OTG with Flamecarpet, Doom hits, relaunch or Dark matter or super or whatever)
4-in this case, does the zoning job of BOTH your rocks and your hadoken, only better, for more damage, and with more mixup potential…
Again rocks are awesome. I think the one thing rocks have over plasma beam is that they are a little better as a GTFO. But honestly, if you have flame carpet out at all times you really shouldn’t have to worry about that…
I think beam is better than both Rocks and missles when it comes to comboability and OTGs. If i’m not mistaken (someone correct me if i’m wrong) the opponent can air recover rocks assist and if they forward air tech when you go for a relaunch you’re toast. Beam on the other hand causes a soft knock down (which can be teched on the ground i believe), but you can relaunch them before they hit the ground Guaranteed. In fact, I found that, in the corner you can do fun things like this:
Need 3 Charges of D:3. Not necessary, but looks REALLY pretty…
ADDF:l:, c.:l:, c.:s:, j.:h::s:, Dash, :a1: (Doom Beam), Flame Carpet, (beam hits), Flame carpet, D:3, Flame Carpet, :l: Dark Hole, Chaotic flame.
Yes, i do 3 flame carpets in 1 combo lmao. leave me alone lol
GODDAM!!! LOL. Can’t do that with rocks baby. At least not to my knowledge. All off of a jumping :l: lol
Also, Dorm has normals to nullify projectiles, so rocks usually isn’t necessary and rocks kind of travel a little too slow for me… But i’m all over the place.
I’m tripping though. Just my opinion. Beam is a little more versatile. Honestly, if you play Dorm perfectly, most characters really shouldn’t be able to get to you. For those that can, flame carpet works wonders, as usual. If they have a teleport (with the exceptioin of Phoenix) c. hits them for full combo and if you time it wrong, they usually land on the flame carpet or at least get hit by it if you’re hovering just over it (as should always be done lol). [/details]
Has to do with Dorm’s Assists…
[details=Spoiler]
As far as Dorm’s assist goes, with that team, it really doesn’t matter. Doom is a fucking beast and can TROUNCE just about the entire cast singlehandedly. I don’t see any reason to use any assist with Dorm at all. Given Dooms best combos are solo combos without assists I can’t see dorm helping in that situation. Maybe Purification I guess to help zone when Doom isn’t in the air but shit doom has like 19834328 projectiles so I can’t see him needing dark hole. I really must think on this.
With ryu, I believe that Purification is also best. Since his super is so awesome, he doen’t really need help zoning… I mean they flinch and you super lol. Too much assisting? Super. You landed a throw? Super. I mean really lol. Just dont’ see Dorm’s assists helping out at all.
Now both of these are assuming you don’t want to use liberation. now… Liberation, used correctly can be his best assist. Usually I wouldn’t even bring it up, but since you’re using Dorm on point, it would be a good idea to discuss, I think…
Storing D3 and then DHCing to something (like Chaotic Flame DHC to sphere flame in the corner) can do a crap load of damage and set doom up for even more damage than he can do by tacking on an extra 100,000 to your combo. Doing Bukloop in the corner X2 or 3 then ending with st.:h:, :a1:(D:3), Rocks, (They get blown into the air so the last 4 rocks miss), sphere flame does an obsurd amount of damage lol. I don’t really play with ryu but storeing D:3 before you tag out and findng a spot to use it can make a big difference…
Not to mention that you can easily DHC easily back to Dormammu using GREAT BALL O FIRE, to try to charge again. I havent’ even gone through the other liberations…
I’ll shut up now lol.[/details]
Oh, has F-champ taken up Dormammu? Or just messing around? I think we all overestimated how much Dormammu needs meter from when the game came out.
IMO, horizontal arrows. It’s never good to make a team on the assumption that your second character will have the backup of your first character’s assist. Plus, Hadangeki is very slow, while Aim Master L is fast, and it also has more hit points than Hadangeki, and is actually one of the strongest projectiles in the game. Plus, it only has 9 active frames, so is very difficult to punish.
Wah?
No way, Dark Hole all the way.
Man i’ll take your word for it lol. I don’t mess with ryu yet. Maybe after AE comes out and I get bored with that, and I decide I want to learn a new character
Basically, if you’re seen how Chris G uses Cold Stars to help Ryu, Dark Hole does the exact same thing for him.
Yeah I watched the last marvelous mondays. He did a great job in those matches, especially considering how quickly remix was moving with Mag/storm. His Ryu got better throughout the matches too. Man if you can do this with Dorm too then i might have to try out Ryu earlier than I anticipated. See what he’s got, you know lol.
Hmm yeah I think the responses are good. Plasma Beam is the bes. But one the main reason why I use rocks is that it helps out stuff rush down characters and gives me space. Plasma Beam hits hard but I am and not that skillfull to situation myself to use it well.
After weeks of tests, I finally got my Dormammu team: Storm/Taskmaster/Dormammu. Taskmaster assist A is useful for mix-ups and Storm assist A helps to keep away, when needed. Also, Stalking Flare -> X Factor -> Stalking Flare -> Hail Storm deals a huge amount of cheap damage.
As an assist, Purification is very useful for Taskmaster and Storm zonning. It has a tricky timming, but it is that good.
Fill in the blank, gentlemen:
Wolverine/Dormammu/???
Requirements:
- This must be the team order, so the third character should be a good anchor.
- The third character’s assist must allow Wolverine to Berserker Slash safely without meter.
- The third character’s assist must allow Wolverine to Berserker Slash into a full combo without meter.
- The common “assist tier” characters like Doom, Iron Man, and Sentinel are not allowed (already used in other teams).
I’ve used Ryu for about 70 matches, but I don’t think the team order works; I’ve tried Dormammu in third, but I really miss Fatal Claw -> Stalking Flare. It’s just too good to pass up, and Ryu being backed solely by Dormammu isn’t the strongest combination. Akuma is the obvious choice, but I want to see if another option exists before I give in to the mainstream choice. I don’t mind Akuma, I like him, but I hate to bandwagon, I like to come up with my own creative teams. I’m just stumped on this one.
Ryu IMO doesn’t need to be backed with anybody if you stock him up with meter. What is anybody going to do against a lvl 3 anchored 4 plus meter Ryu? Throw an assist? No cuz they get beam super that’s safe on block and kills their assist easily. The fact that he can angle his beam in multiple directions from the air and has a slower start up but completely safe on block ground beam means with meter he’s a force by himself. Akuma grounded beam super is fast but if it’s blocked the recovery is bad.
I think Ryu in the back is really slept on especially in XF. You dont even really need a high low mix up. You just need to get in with the scare factor XF beam covering you and once you get in pressure with the plus 23 on block L tatsu. Your job is pretty much to pressure with that and land throws/air throws to juiced up strength beam super to kill people off. If you’re worried about being a bandwagon Akuma just go for Ryu. As long as you kill off one or 2 characters before Ryu comes in (Wolvie and Dorm are too high tier to not kill off somebody first) Ryu should be able to clean up with meter stocked easily.
I was going to say “obviously Akuma” then I read that you want some other char…
Let’s see, a good anchor that can keep safe B.Slash allowing you to combo if it connects.
A character that you may not have though about is Dante with the underrated Weasel Shot assist, it’s a great mixup assist with a peculiar animation that sometimes make him stay out of the screen being hard to punish and block.
Try it.
He’s not going to have much meter stocked after he’s done with Dormammu.
Superjump spam until it wears off, since Ryu can’t chase well. Maybe blow X-Factor just to survive the chip. I don’t consider Ryu to be a good anchor, he’s a better point or second character. He’s great at punishing, but you need more than punishing to be a good comeback character; Ryu can’t really mount the kind of offense you need for an anchor.
Well, good anchors can take out an entire team when played well - I don’t feel Ryu fits that category. Everyone gets bodied with their first 2 characters sometimes.
Gah, Dante is yet on another team…I’m going to list all my teams to make who I can’t use more clear. Basically, I’m looking for something more obscure.
My current teams, in no particular order:
Wolverine/Ryu/Dormammu
Spider-man/Dormammu/Dr. Doom
Dormammu/Sentinel/Dante
Dormammu/Chris/Tron Bonne
Taskmaster/Dormammu/Shuma-Gorath
Trish/Amaterasu/Dormammu
C. Viper/Dormammu/Iron Man
Dormammu/Hsien-ko/Morrigan
I think that might cover them all. I might be able to switch up some of those teams if the fit is perfect.
Are you kiddin me? You have 8 teams?
Btw none of those can use the DHC trick, maybe you could rearrange the order of Dormammu/Sentinel/Dante to use it.
Maybe try Thor Spark for the third spot or Superskrull Orbit. I dont play Wolverine so not sure but if projectile works I don’t see why either of these wouldn’t. Thor hits like a tank but can have problems getting in. Superskrull makes a damn good anchor with so many ways to land his supers and the ability to shut down zoners. Only problem is you won’t have a lot of chip dmg opportunities.