Good Classic Controller Layout?

My 'cube controller is no longer usable, and in a panic for something, ANYTHING better than that shitty remote/nunchuck combo, I picked up a Classic Controller. Dear god, the default controls on that suck HORRIBLY.

Later on, I managed to make it slightly more bearable by swapping the functions of b and y (b now jumping, and y being special). However, since I left a as normals, and x as jump, I have to think about ‘which’ piano to use for the lagless stomp, and instant air Wizard’s Foot with Ganon…

Should I go ahead and swap x and a? The main goal was to move Special off that godawfully-placed b button, and that was accomplished. I have tap jump off, so the jump buttons have to feel as natural as possible.

The other scheme I envisioned would make y special and b normals, ala the 64’s layout, but I would lose my quickstomping abilities, which is NO GOOD.

Also, what to do about L, R, Z- and Z+? those Zs are a bitch to get to for grabbing with, and throwing items is a pain to boot. Maybe I’m just used to a GC controller.

Any other successful Classic users should feel free to post up and contribute your setups and how to get comfortable with the thing.

I used a CC until the wireless lag got me annoyed, but the layout I used was amazingly comfortable from Day 1. I wish I could plug the damn thing into the Wii so I could use a Wired CC. Oh well…

Attack - B
Jump - A and L (L for JCing certain things)
Special - Y
Grab - X and the two Zs (which I never use)
Shield - R
Move - L-stick
C-stick - R-stick
Taunt - D-pad

Reason this works well is because B and A are positioned similarly to A and X on the GCN controller, so jumping and attacking is easy to get used to. The Y button isn’t hard to get used to, either, despite its position differing a bit from the GCN’s B button.

Using X as Grab takes getting used to, though, but it’s better than relying on those little nubs they call Z buttons. I got so used to it that I set Y on the GCN controller to grab.

My setup, which took getting used to but works wonderfully:

B - Jump
A - Special
Y - Attack
X - Grab

L - Shield
R - Shield

Once I got used to it, it fit like a glove. I haven’t been looking for a GC controller since ^_^.

Why not just set it up like VF5 and DOA set things up?

X=Attack
A=Special
B=Throw
Y=?

The Y, you might want to set up as shield, just cuz that’s where the block button is on 3d fighting games. But having a jump on the face isn’t inadvisable.

I just use:

Y-Normals
B-Specials
L-Jump
R-Shield

It seems like common sense to give jumping and shielding their own fingers. You shouldn’t have to rely on your thumb for everything but shielding that’s just innefficient.

I use:

B - Attack
A - Special
Y - Throw
X - Jump
L - Shield
R - Throw

It is really interesting to see everyone’s playstyle and preferences.

I like the jump button being close to the attack buttons personally, because I am very heavily oriented towards air-play (<3 Jigglypuff and Zelda) personally. It feels most comfortable to have them within quick access of eachother due to my hands.

I toyed around with swapping x and a, and I hated it. Back to the ‘yin-yang’ layout for me. I’d gotten used to it, and started to get decent with it.

I also agree with having jumps on the face. It’s a holdover from 64 and Melee, and why not?

For me, that setup allows the quickstomp and instant aerial Wizard’s Foot with a simple thumbroll and stick motion. These are definate good things for Ganon… >:3

I have no problem owning with the default cc layout in fact I like it better then even the gc controller.

Totally agree with changing jump to an index finger. Makes a bunch of stuff 10x easier, not that smash is all that execution heavy, but this definitely takes some work off the left thumb.

Also, is the classic lag really something I should worry about? Never noticed it when playing around on a classic controller, but i guess I’d rather not change my main controller to a classic controller and get all used to it and then find out it lags 3 frames.

I use:

B- Attack
Y-Special
A- Grab
X- Jump
L and R- Shield
Z- Jump

Right stick is usually Smash, but I have a second profile at home I use with some characters (most notably Lucas, Pokemon Trainer, and Jigglypuff) where the right-stick is Special instead.

I just use the standard Classic controller set up with Tap-up-jump off and Grab mapped to X

so Y is jump.

anyway to config d-pad to up,down,right,left?

when u switch your controller layout…does that change the inputs or advance tactics like DAC’s and such…z is my shield button and l and r are my grabs just wondering if i’ll be able to do then the traditional way or do i have to sub the buttons out… for example do i have to press the r button instead of the z b/c i switched my layout