Going from 3D to 2D

Seriously, just play on ggpo. Lots of really good players in all of the games that are on there. I know you couldn’t get your router and stuff to work last time we tried to play but go here:http://ggpo.net/forums/viewforum.php?f=8&sid=d08c6a967001abcfefd5b5e27a3ce83d
Read through it and configure your settings. Play lots of people and you’ll learn a lot faster than listening to peoples opinions in this thread.

ST matches are generally less forgiving. There’s little room for error as one mistake could cost you the match. It may seem simplistic, but it’s actually more complex than it appears. ST is also heavily counter-character unlike 3S, so not only do you need to know the fundamentals of the system, you need to know the character matchups as well.

That’s exactly what 3s is.

It’s almost the same shit. Biggest threats in 2d comes from lows, biggest threats in 3d (speaking for Tekken) comes from mids/highs.

Main difference comes from 3d games having sidestepping/walking and 2d games having jumping/fireballs.

3S is basically a dumbed down 3d fighter on a 2D plane

And that explains why I hate 3s. I never really “got it” until now. Thanks!

Is ST is the only game you’ve tried to get working on GGPO? If yes, then I’m willing to bet you haven’t forwarded your ports yet. If ST is the only game that’s not working, well… I have no clue!

SF2 is without a doubt the most classical 2D fighting game. It’s like what the piano is to musical instruments. Learning the piano well actually makes learning any and every other musical instrument a million times easier. A lot of other people prefer flashier or more complex instruments as their favourite, but the piano in of itself will be loved forever.

Frame data is less useful in most 2D fighting games than it is in 3D ones: overall, position is more significant that situation. This is because, although both 2D and 3D games involve spacing, in 2D games your placement relative to that of your opponent literally has so much more room for variation. I mean, in 3D games you can back up a lot, but there’s nothing immediately significant that you or your opponent can do to other from there. In 2D games, even from relatively long distances there is usually something you can do to directly affect your opponent. But I guess that makes it sound more like situation would then matter more than position. Aaaaah I don’t know what I’m trying to say anymore.
EDIT: Wait I’ve got it. For most of those possible positions, one of the players will have wayyy more good options and/or wayyy better options than his opponent; often, this is because he is able to easily shut down his opponent’s usual good options.

You will find that ST greatly rewards your ability to read your opponents. Strategies and intentions can be perceived clearly because the mechanics are so simple, and that’s why it’s my favourite fighting game.

Oh sorry I got GGPO to work finally. Been playing a lot of 3S and ST.

In 3S I can hold my own but in ST i get wrecked :(. I find it harder to do stuff in ST.

^In general command inputs have stricter timing in ST.

LOL. It’s the reason why I’ve liked 3S up until now. I’ve always related 3S to DOA and its free form style of play. Where anything can literally change at any time. I used to really like DOA but gave up on it when I realized there was just no point in getting good at a game that so much of the community disliked. Some fighting gamers find the “unstrategized” shifts in momentum random but I always found it fun and engaging. It just happened to work out that people didn’t start to relate 3S’s gameplay to DOA’s until after its peak in popularity already hit. Now that I’ve had my fun with 3S I can move on to new games peacefully. Eh…I’ll be playing 3S forever. :lol:

Good shit, man! :smile:

I’ve been thinking a retarded amount about this and I’ve actually been brainstorming up a really good post that I think should help you out, but I’m so bogged down with homework right now that it’s not going to happen until the weekend.

I’ve taken the rough road myself. Been a Tekken player since the first one came out in the arcades, however for about 3 years back I figured I needed to play a game where grapplers are grapplers.
It was damn tough getting the execution aswell as piano and button up inputs down, but it’s necessary when you play T.Hawk in ST. The strict timing and positioning is what really threw me off in the beginning, how important it is to do that extra cr. jab to position yourself right out of your opponents throw range.
There’s no option to dial in your combos like in Tekken, you’ve got to learn the timing and positioning.

From my point of view, execution is what really sets apart 2D and 3D (VF not included), also the characters aren’t as shallow as in Tekken were you just learn safe pokes and juggle starters and start “looking good”.

The reward for learning ST as a pure 3D fighting gamer has been tremendous, winning is such a rush compared to 3D. I’ve stopped playing 3D entirely, however I’d like to get into VF5R.

I’m glad another guy saw the light, these 2D games are treasures, most 3D games are another attempt to increase the population of Xbox Live or PSN.

Yes they are. You don’t pick cammy and do a random spiral arrow from anywhere on the screen, you try to do it from a safe distance so you don’t get punished. I don’t know any game where you don’t use your characters safest moves the majority of the time.

ha he has a point… why do cammy arrow in their face? you just looking to get creamed…

but yea PL… just play the type of 2d that fits your style is all…

from there you can branch out to other fighters later…

like moi… started Tekken… then went from tekken to GG (weird ass transition imo) and then i just branched out… im sure any 2d game you pick up (which seems to 3s and ST) will give you ideas on how to play the next 2d fighter you happen to play… just need that experience

and damn… tekken isn’t really that shallow… all games have some kind of basic combo and safe moves that are pretty basic… it’s just using them effectively is key…