Going from 3D to 2D

Except if you’re trying to learn 3S, in which case you should just grit your teeth and learn the game starting from there. Pick your game, learn your character’s tools and combos. Usually having 1 Midscreen and 1 Corner combo is enough to start with while not really paying attention to your super meter at first is good enough, add on a combo for when you have a super later. Once you know the basics of your character you can go ahead and learn the other stuff you would usually learn in a 3D fighter. Sidestepping removed, you have a real Jump instead which just flips the axis from a horizontal field to a vertical one.

Zoning becomes very character specific, depending on the tools your opponent has, you’ll need to adjust. When learning match-ups if you try to study your opponent’s character’s tools you’ll be able to learn a lot of different things at the same time. Zoning, footsies and mindgames. You should quickly realize that depending on how far you are from the opponent, you limit what they can actually do to successfully hit you so even though 2d fighters tend to have like 20+ different normals they can do, you can reduce that list to about 2-3 moves or even just 1 move depending on distance between you and your opponent.

There’s not really an easy way to learn 2D Fighters in general, each series has their own system you need to learn and nothing really transfers except for your abilities to analyze, learn and adapt. Pick a game, find a board/thread corresponding and ask specific questions.

Wow, I’m having the same issue except it’s the other way around.
Ah, oh well ;o

Im actually on the other side of the fence, I had only played 2d games up until now, but now that im getting into SC4 I have been having trouble undstanding the system. I’m not used to mixup being so strong(being that all mids hit low blockers) and its difficult to know when to sidestep/roll. Also the characters have a ton of moves but a lot of them are useless? Im starting to get the hang of it though.

Not sure what you mean by that, but I was only highlighting one gameplay aspect, didn’t mean to say that that’s all 2d boils down to.

Just that priority is a concept I’m not that familiar with and that it’s a matter of knowing, rather than deducing. (correct me if I’m wrong, noob here)

This thread is seriously pointless until we find out what game he’s playing.

I’m not going to claim to be anything special at Street fighter or 2d games in General, but my buddy is helping me get past the current plateau I am sitting at in the game, and habits are tough to break. But a lot of the things you say can very well be important in a 2 d fighter

Each character works best from different areas of the screen, and work better at a certain momentum. Iori for example in CvS2 is a very fast momentum user that relies on crossups for bread and butter combos. It’s not necessarily the supers that will win with him but having the opponent where you want him to be and not letting him keep up with your pace.

Zangief in CvS2 on the other hand requires patience. because of the lack of diversity in his attacks, and the risk-reward setups he has, a slower, more defencive pace is usually better for the learner.

Knockdowns are incredibly important in the game because a knockdown is what sets up you creating your own tempo for the match. if an opponent is rushing you down, and has you where you dont want to be, a knockdown is the most efficient way to change momentum and give yourself an oppertunity to get in to a position to suit you best.

I’ve never played tekken so i wont try to compare directly and look like (possibly more) of an idiot. so just play with the fundementals. if your 3d knowledge is hampering what you are trying to do, just drop it and stick to fundementals. I am a huge posterchild for doing basic things that a player shouldnt do like predictable moves (wake up SRK’s, over-rolling, jumping in too much) and it takes serious practice to get out of bad habits.

Good luck though. you made the right choice :smiley:

DaDesi has it right. What game do you want to learn?

If you just want a foundation, play ST. I’m not a huge ST fan, but it has no subsystems so you are forced into playing and learning good 2d basics. Zoning/Space control, mixups (high/low, low/throw, counterhit/throw), matchups, footsies, you’ll learn them all if you play ST.

The one thing you can carry over from 3d fighters is how well you can read your opponents’ patterns and tendancies.

Also, LOL @ Mixblender. :rofl:

The OP seems to be making a reference to 3S with the charge and poke super. Yes it happens a lot in 3S, yes it looks as though it boils down to that at times. One thing to realize though is that is just a way to play, not THE way to play. Japanese don’t really do that and they still win so obviously the absolute right strat isn’t build meter and connect. A lot of Americans play that way because they like to play safely and in a mathematical way that is going to give them the best risk vs reward. So just because you see people dash back and whiff normals in videos, doesn’t mean thats what the game is about.

I’m going to beat you up

Since everyone just talks about them without actually linking them:

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This is something I still find puzzling with 3d fighters… What’s up with that? :smiley:

Aint that the truth, I remember when my friend bought tekken 3 lol. 15 odd years later people still play ST nothing like good old fashioned game of rock paper scissors :rock:

2D is feel. You have to play. Stop reading book and play.

I understand 3S since its moreso about footsies (i use ken and chun) justin taught me alot when I used to live with him.

but ST I am oblivious to. I also own the game and I have GGPO but for some reason GGPO won’t let me play against people but it lets me watch.

In ST I feel like anyone can just get in my face and I make poor decisions. I also don’t know the frame data in the game so I don’t know what moves I should use to poke either.

Reason I am trying to get into ST is cause of SF4. Or maybe I should be playing CVS2?

fuck frame data and all that wack theory fighter garbage. just play the game have fun and you get better.

General strategy and info: http://www.shoryuken.com/wiki/index.php/Super_Street_Fighter_2_Turbo
If you want frame data: http://nki.combovideos.com/flame.html

The wiki article should give you a basic idea of how to play ST. That would be a good start. As for GGPO, have you forwarded you ports? Sounds like that may be your problem.

2D fighters tend to be more about controlling space, provided it’s a SF-style game and not something like KoF. But space is usually the most important thing to consider in any 2D fighter.

Depends on the KOF, too.

Juggle filler.

just play on GGPO, learn from your opponents and practice on your own. After that go back to play GGPO again and apply what you practiced…and again and again and again…practice,practice,practice… is that difficult? if there is something you don’t understand about the system or how to execute a certain move, look for guides in gameFAQs they’re very helpful.

GGPO port forwarding: install everything they tell you, run ggpo, windows will ask you to block/unblock the program choose unblock. If you can’t still play disable firewall.

It works for me