classic denial
0746 your a nobody get lost
paranoia :lol:
man u must live on these forums your like always on and the first to comment lol get out see life =)
I’m sure all the people that are involved with this thread would love to see your proof. Please show us the logs, that clearly state that NoX and I were “hacking” your server. I can’t speak for NoX, but I can tell you that I wasn’t around much and didn’t have time to “hack” your server. According to what the complaints were [Server Full] or something…all you had to do was ban that IP address like 0746 said. I would have told you that but I couldn’t because I was banned from your server as well for displaying GW’s new address. I wasn’t spamming it either lol, maybe like once every 5 min or so. It’s not my job to hunt you down to tell you how to fix stuff, though I did one time and you thanked me for it…username length and game name length.
I’m surprised you are even blaming me. I told you how to fix hacks and I even offered you EmulinkerSF. I also even said if you didn’t trust EmulinkerSF I would tell you how to fix problems/hacks.
I haven’t been involved with Kaillera much in the past 2 weeks. I even eliminated my site and brought it back to it’s original content. The client hasn’t been updated in a long time…I don’t have any plans anymore either. Emulinker modifications took a few hours at most because it’s mainly a bunch of BS work besides the few fixes I made. Supraclient and EmulinkerSF both will be united with the actual Emulinker.org site so the names will probably change to Emulinker Client and an updated Emulinker Server. And that will be that.
I will not be involving myself with Kaillera much anymore. My only appearance will be the occasionaly gameplay but I’m done.
I’ve always told people it isn’t a hack, just opening multiple connections and hogging all the available ports. It is easy to stop by banning the ip- I know, and it is what I have been doing since they have started. I was gone for a week and no one had access to the server logs so the IPs could not be found.
The initial attacks were traced by thousands of WARN KailleraServerImpl: Connection from ip:port denied: Server is full!. I just checked the IP versus my personal logs, then cross referenced with Paramount X and another user who wishes to remain hidden. NoX and Supra came up on all three of our searches.
#lots of users
ipaddress,DENY,66.32.115.105
ipaddress,DENY,66.32.*.*
ipaddress,DENY,24.190.51.14
ipaddress,DENY,69.180.109.93
The IP 24.190.51.14 comes up as SupraFast, SupraFast0, SupraFast1, SupraFast2, it was an automated bot that kept making Marvel Vs. Capcom games and it would have connected more if it wasn’t for the admins kicking them. The following night DaRoms was hit with a crafty attack where the users would not appear to be in the lobby, but they were indeed connected. I checked the logs and saw 24.190.51.14 getting thousands of Server is full! messages.
I know this can be stopped by banning IPs and limiting connections but some people play with a friend at home and I don’t want to exclude those people from the server. The most recent attack was 69.180.109.93 which occupied four 10MB log files in one day (possibly longer, I have it rotating and only keeping 5 logs).
Supra, I like you and believed you when you said you weren’t behind the attacks initially, hell- we share a common name ;), but I’m not too sure if anyone else has the knowledge of the Kaillera protocol to do something like this :P. Interesting nonetheless.
~dan
WoW not as impulsive as before =/ Good to see you finally putting some sugar into your brain. Thanks for the advice :lovin: but the assumptions you made to have said that are incorrect.
Well supra, I’m looking forward to whatever you do and I wish you good luck =) Read my PM.
Spoiler
As for the attacks, if dan concluded about Supra and NoX based on IPs then all I have to say is: even if they were Layer-3 hacks, i.e. IPs faked, it’d have been almost impossible to MASK IP’s because of Kaillera’s initial handshaking part. The only workaround to that…well, I doubt someone with that level of knowledge would go around hacking kaillera servers. And if any of the routers in the path does some sort of source IP/Subnet check, it wouldn’t work. I strongly doubt that even Supra knows enough now to go that far.
Modifying the source address isn’t hard though SP2 prevents raw sockets. You would need to go back to sp1 or perhaps using a linux build.
I think everyone wants to put the blame on me because I know enough to actually do something and I’m a member of GW.
Anyways, I’m done with this and Kaillera. You may see me in and out of GW every so often to play a game, but that’s all.
I also found this amusing:
KinCow (5:05:45 PM): i kno u are lying about ips matching. Not even possible for me to post virus here. Don’t even have it and never have on this ip address
Danspest7 (5:06:04 PM): So you’re saying I banned you without knowing your IP?
KinCow (5:06:13 PM): im saying
KinCow (5:06:15 PM): you used the ip
Danspest7 (5:06:18 PM): I looked up every chat you made over the past week by your ip
KinCow (5:06:19 PM): from when i joined
Danspest7 (5:06:22 PM): and banned that ip
Danspest7 (5:06:26 PM): it just so happenes that it’s you
KinCow (5:06:28 PM): every chat?
Danspest7 (5:06:30 PM): because you’re saying you’re banned
KinCow (5:06:57 PM): don’t even know how thats possible. First time i logged onto by this ip
KinCow (5:07:01 PM): was 3 days ago
KinCow (5:07:13 PM): the rest were from a enteirely different
KinCow (5:07:16 PM): ip range / pc
Danspest7 (5:07:55 PM): Just remember, no matter how clever you think you are, I’m 1000x’s smarter.
KinCow (5:08:07 PM): lol
KinCow (5:08:12 PM): 1000xs
KinCow (5:08:13 PM): -_-
KinCow (5:08:15 PM): no
KinCow (5:09:00 PM): well can you at least tell me how long im baned
Danspest7 (5:10:05 PM): Until I remoeve you
KinCow (5:10:14 PM): ====
Hahahah thank you for sharing
You shoulda kept reading. SP2 raw socket limitation is easily patched. And well, its widely done to use popular programs like nmap.
I haven’t looked into it in a long time. I’m just referring to what I know/knew. But thanks for the enlightenment =)
…What needs to be fixed? Other than the packet passing delay thing?
sup Nox, played you on Gears a couple months back…good stuff you got here, hit me up
Assuming you are referring to the login problem, it’s not exactly a problem. It’ll happen even with the official server if that many users were logged in and supra was also saying something about working client side fixes on top of server side delay… I was referring to something more important: the fact that the server waits till it gets everyone’s frames before sending them back resulting in a delay equal to the delay of the worst person or more.
If you haven’t discovered it already, kaillera’s datamixing algorithm is not as simple as you wrote in anti3d.com faq. I’m talking about the line: “…However, it is important to realize in Kaillera that all players…” From what I’ve seen so far, thats only true to emulinker servers. When a client logs in to server, it calculates a special number. I like to refer to as “throughput” synonymous with the word throughput commonly used in networking. Of course, in terms of packets instead of bits and connection setting as kaillera only works with those. For example if client sent a packet to server and server just echoed it back, that number relates how many frames the sender would have to wait before he receives the echoed response to connection setting. throughput = ping in ms / frame size in ms / connection setting; frame size in ms would be 1000/60. To account for buffering delay, you’d need to add 1 to that number.
In terms of frames its just ((throughput + 1) * connection). Thats the number of frames delay both server and client allows on their ends before expecting a corresponding game related response if there is supposed to be one. For example, after server sends the signal to start sending data to all the clients in a game, thats how much time it waits before expecting to include their frames in the combined frame response sent to all the users. Thats also the frame no server starts replying to a particular client from. Server passes throughput to client as the first field in the “Start Game” signal (I think supra calls it multiplier or something…Only him and god knows what it multiplies). It allows the server to treat different clients as individuals regardless of their ping and connection settings and the response they deserve.
Its the only thing missing in emulinker which makes different connection settings not work for different pings and introduces unwanted delay/choppiness.
And I still don’t see how having different connection settings would make game desync as claimed by your server. I’ve never had synchronization problems playing with different connection settings in official or UOKS servers. I see no reason as to why a person living really close to the server and having really good ping would have to “Good” connection setting and intentionally have extra delay and have to bitch about how bad kaillera’s netcode is without knowing the whole story… If its an issue, I’d think its related to the missing part mentioned before.
Apart from those, I doubt anyone would have any other issues with emulinker.
All I know is, I have noticeably more delay in emulinker servers regardless of ping.
Gw just need 2 chill out with all that alert bullshit popping up every 10 secs, and tell the retarded ass admins to relax and play a game instead of sittin in the server idling for 7 years
Only problem i have with DaRoms, are the lil fags who run around in their circle rdy to ban u because u owned them or they cant handle competition
there are like 2 maybe 3 admins in the (GW) server and 2 of them are a bot which do not play hence the name GW-AutoBoT or SupraBoT O_o… and the alerts are not on.
BTW Daroms is just gay.
Sup DaveNotti how goes it.
nah i was just speakin from b4 the new server opened up, Gw is cool tho, thats the server i fuck with. But other than that, DaRoms be having fags in their server LOL
hands down