Ghost mode > online?

That’s what I’m leaning towards…not so much because of the netcode, but fuck some of these “players”.

Crying about throws? Really?

Also, no lag lol

Would there ever be a patch to rank up offline?

Even on the Hardest difficulty against Ghosts right at the start of a round I almost always get a free launch.
That just makes me sad, so no ghosting for me.

Yeah, you could easily just bulldog ghosts with launchers into juggle and win easily. If you’re going to do that, you might as well just go to training mode, unless you’re trying to unlock stuff.

IMO, Ghost Battle is most useful if you just sit back and block. You can use it as a tool for working on punishment.

Still, nothing beats playing against human opponents, who are always changing and adapting. I’d say keep playing online, if the experience has been good for you, besides the few bad apples.

Ideally find people around you to play offline with, thats where you improve the most, online at its best is a cute tool to work your yomi, but juggles have weird timing online due to input lag which is gonna throw you off.

At least with me thats the case, if i play 2 much online i always fuck up certain shit like kings ISW throw from B!, and other random shit.

The AI in Arcade mode is a lot better though I actually have to concentrate in those matches. I can’t just randomly think about the old pillsbury and Kool-Aid commercials while I use the same juggle on a ghost ofr the third time.

Arcade is helping me out and it’s the better alternative for me as well.

just play ranked matches and turn voice chat off. u dont have to hear any crying.

No Ghost Mode isnt better than online.

I always get crymail from me spamming kings low kick combo thinggy lol. Online mode still isn’t playable for me :frowning:

Even at 4/5 bars?

Even at 4/5 bars blocking lows is still pretty shoddy. If youre the better player you shouldnt have to spam anything over and over to win.

People arent always “crying” when they lose to bullshit, even if you are the “better” player online.

I’ll leave it at that.

If they’re falling for the same thing over and over, I think it says more about their skill than mine.
Even the most basic undertrained players can low parry a string if it’s used more than once, and if it’s a string with just high moves then they can low crush.
I don’t care how good they are at some aspects of the game, if they’re losing to basic stuff over and over they need to practice more.

the worst is when it says 4-5 bars but it plays like its laggy as fuck… and then a lili player spams her ten hit and you cant time a punish because of lag or block it right… fucking online.

The only use Ghost Battle has is for you to practice juggles and punishing blocked moves. The AI falls for the same oki traps every time. Nothing that a human opponent would fall for so easily. So online is better than Ghost Battle as far as “competition”, and I use that term loosely, but Ghost Battle > online as far as the lag factor obviously.

@ NinjaMic ~ Understand, using throws on poor connections is frowned upon especially when your opponent knows exactly what throw you’re going to use and WHEN you’re going to do it. So yeah throws suck when used on red/black bars cuz they cannot be broken on reaction. Green bars that’s a different story. Throw all you want on green. If they still bitch, then that’s their problem.

although at some point the ghost mode gets really hard… almost aggravatingly so… playing against an AI opponents will never yeild the benifits of playing another human mainly another human who is a fighter fiend and is always learning the newest startagies and adapting to yours…

yup.
also, does anyone else get random dropouts on a 4/5 bar match? I’m using a wifi router (MIMO i think) by netgear :arazz:

yeah its not your wifi router… its just stupid bs. It happens to me like once an hour of online play.

Its not even about skill. Its about… I dunno… decency? I dunno if thats the right word.

Anyway, you can just alter the end of your string to change to a mid (if its there) so when they do start blocking low or try to low parry - they get whacked anyway. Hardly anyone spams the same exact attack repeatedly.

Though I fought a guy last night using devil jin who when I got his health down to rage kept flying around the map and shooting his laser. Over and over. Another guy kept spamming the jump spin kick from Kazuya, repeatedly. I was able to counter these actions some, but ultimately they did get me. And boy was I pissed. So maybe I should have been able to avoid these attacks. I’m sure it does say something about my “skill” level. But I already know I’m not that good. But now I also know that those people fight like pussies. But I guess its all good since winning is all that matters, right? :rolleyes:

as soon as you see kazuya jump into tsunami kicks you should be able to at least block it on sight and if devil jin jumps up to fly just start sidestepping and wait for him to land, try and get behind him for a back throw.

And people are going to do corny shit to win online like spamming moves that are hard to deal with in lag, but fuck them, if they do that one round just space them out well and punish them trying to get in.

whenever i play someone who spams i do that and win

Winning is fun, that’s what the goal of Fighting games is, to win.
If you’re having a casual match then feel free to hold back on things that they constantly fall for, it’s only a friendly match, but if you’re playing for points, money, bragging rights, whatever, or if the opponent is playing to win for whatever reason, it’s your duty to pull out everything you’ve got on him, to do otherwise is an insult to him because you’re already assuming that he will not counter it and will win you the game.
Fighting games are deeper than learning frame data and combos, you need to learn how your opponent thinks and acts during a fight, and if he’s falling for the same old trick over and over he hasn’t had enough experience against people who use whatever the move in question is.
DJ’s flying lazer can easily be punished by making it whiff and using a running attack while he’s landing (That’s the safest and easiest counter for it, obviously you have a lot of time to set up other things).
Spin kick is easy to block, and if he’s doing it over and over you can easily set up a low parry for the second hit, free juggle.

More people need to look past the word “Cheap” practice against what you think is cheap, ask people questions on the move/tactic in question, you’ll get around it and be better for it.
If something truly is cheap with no visible counter, I simply stop playing the game.