GGXX top tiers?

You’re kidding.

Sol is like the most picked character EVER in the US.

man be real, how many slayers won tourneys in the united states? -10/? how many slayers did u see at evo? enough that u needed two hands to count, i doubt it. cmon when i say tiers i dont mean FL tiers :slight_smile:

seriously dont make up your own tiers
goddamn

Wow, don’t check the site for a month and I miss interesting shit. The reason there is an “obsession” with what the Japanese play is because, let’s face it, Japanese play is >>> US play. GGXX is not in 95% of US arcades and the PS2 is probably not in homes of 50% of US fighting game players.

And yes, if the top cvs2 team in japan was athena/morrigan/kyosuke and a logical explanation why it works, use I’ll buy it.

And finally FUCK US tiers. It’s the same principle as “Who cares who’s top tier in Florida.” Unfortunatly Evo showed us that a nine month head start and a lot more competition means Japan is ahead of us. Best to ask what they are doing and learn from it…hopefully learn how to beat it. The only thing asking “who’s top tier in the US” is good for is knowing who you are most likely to see when you go to a major US tourney.

Flash Metroid: Potemkin top tier? Uhm, no. Sorry, loses to Eddie for free. That’s one big strike against him. Not too good against Dizzy, strike two. Not fun fighting Axl either. Seriously, who in the top tier has “horrible” match-ups? None.

Since “US Top Tier” means “Character lazy bastards can be good with using minimal effort” Top Tier is Faust, Axl, and Sol.

people should look at the SBO GGXX files that can be found at Dr.Funks hub, Go For Broke, great matches and shows just how Millla can be extremely deadly. Even Diago was owned by a Millia user and he was using Sol.

After watching and watching how badly Ruin handed me my ass at Evo, Eddie is truly the top tier.

IMO, it’s something like:

Eddie
Millia

Faust
Johnny
Sol
Slayer

Axl
Bridget

Just my $.02

hmm, MAYBE its the competition that i play but my johnny gets owned for free against faust. it seems like no matter how many times i land the lvl 2 mist finer faust is always ALWAYS 1/2 life +. I seem to have little problem against millia tho. D. HS RC 6K (insert stuff ehre) bwahahaha 200 damageeeee

Hmmm…here’s the top 5 in my opinion

Top
Slayer
Millia
Eddie
Bridget
Sol

Now I play with Sol, Ky, Venom, Anji, Baiken, and I’m planning on learning Bridget and I-no. Now the thing about it is I always end up going back to Sol, cause even though I haven’t studied the other people as much as I’ve studied Sol, I usually have these problems with my other characters.

Anji: Everybody is so used to Anji’s butterfly traps, that they don’t have to worry about them anymore, cause they’ve become a little more predictable than they used to be. And since they haven’t given him another, more abuseable move. Or at least a move to help improve him butterfly trap game, he’s not as big a threat as he was in GGX. PLus his counter moves aren’t as useful as, lets say, Baiken’s.

Venom: His normals are out-prioritized 60% of the time. They suck pretty bad IMO. Even tho his formations are pretty useful, against somebody ultra aggressive like Chipp, Millia, Bridget, Eddie, etc, it can be pretty hard to set them up. I especially have problems against Dizzy. God I hate her, she takes off WAY too much damage with her combos.

Ky. Although I seem to do pretty well against the likes of the Millia characters, cause of my near-perfect timings with his air-dusts and baiting supers and poking the hell outta somebody, I don’t find him very effective when it comes to actual damage in his combos. It’s really frustrating when you’re facing somebody and you just did a 16 hit combo only to find it only took off one-forth of your opponent’s energy. Plus, while I find him to be pretty good with his ground to air options, his air-to-air game isn’t very good. He has a lot of moves where they are only effectiave during specific situations

Baiken: I dunno, I guess I need to use the counters more and be more aggressive lol. Don’t have that many problems other than I need to learn her more. Anyway, somebody give me some info on I-no as she will be my next person to learn and hopefully I’ll get better with her than Sol. Thanks

-Fritz:evil:

I’d like to take a stab at this:

Top:

Eddie
Faust
Millia
Slayer

Semi-Top:

Sol
Johnny
Venom
Bridget
Axl

As far as the top goes, they’ve just got too much stuff to deal with. The options are there so that they don’t have any bad matchups. That being said, Sol and Axl probably have the most wins of any 2. Make a bad mistake against the semi-top and you’re probably fugged, if not already dead. Bad mistakes aren’t necessarily required to get fugged by things like a Millia knockdown ->FRC Tandem-Top -> 2369K -> Relaunch combo.

hmmm…

Thats about how I would see it except a few slight changes; like…

Top:

Eddie
Slayer
Millia
Faust

Semi-Top:

Johnny
Sol
Axl
Bridget
Venom

I am kinda if’y on venom being there. I like him, but I am not sure about that.

Also, every one is flaming FlashMetroid but in Reloaded, supposedly, potemkin is high tier. I dont play him, so dont ask me to explain why, its just japanese ranking- but I am sure there is a reason he is there. I just havent figured it out yet.

hmmm…

hmmmmmmmmmmm top tier is right

1 slayer
2 millia
3 ediie
4 faust

mid tier

5 I-NO
6 johnny
7 sol
8 bridget

i sould make millia number one cuyz she my bitch but o well and yes people I-NO is mid tier borderline top tier and in reloaded she is top tier potemkin is also argueably mid tier in this game too due to his reflect and other stuff to o well

Re: hmmm…

A-men, I-no is really good and probably a tad underrated in XX. I know you aren’t saying Pot sucks, but it made me think: who’s dumber? A person who says Pot is top tier? Or one who says he’s bottom tier? I’m more inclinded to say the latter because if Pot didn’t have several god-awful match-ups he’s be top 10 easily.

ahh, what the hell. I’ll give my personal opinion…even if it has been somewhat warped by the Arcadia rankings.

  1. Millia/Eddie. Too close to call nor do I care enough to. Millia has more “win for free” fights, Eddie doesn’t have any losing matches imo (maybe Axl). Do I need to explain why these two are good? Really?

  2. Faust. Because he’s dumb :stuck_out_tongue: I don’t know why so many scrubs play Sol, Faust requires even less of a brain :lol:

  3. Slayer. I’m not sold on the Slayer = #1. Maybe I haven’t been bitten enough. I agree he has trouble with Faust. I can believe him beating Millia, I think he has a little trouble with Eddie, and Axl’s no piece of cake either.

drop a tier to…
5. Axl. I’d call Axl top tier, but he has one really hard match-up in Millia. You have the best range, counters are sick (damage and duration vs. punishability), he has a “wake up DP”, high damage combos, hell just plain high damage. Match-up wise he is the best “anti-Eddie” imo…or at least the closest thing to Anti-Eddie that exists. He’s great against Sol to boot. Those are two great characters to be good against. Other than Millia, no one really hurts him bad.

  1. Sol. #1 is overrated for Sol. I might have him a tad low (and Axl a tad high) but I couldn’t really bump him above anyone else. Kind of like Eddie he doesn’t really own a lot of characters, but having a 75% combo off of everything keeps you in every match. Oh, and he has the best anti-air move in the game…and it’s a standing kick at that :mad:

  2. Bridget. Kind of has hard time against some of the games best, but is flat out a bitch to fight for so many characters who he can out poke. Oh, and “Me and My Killing Machine” is one of the three best supers in the game…period, only “The J” and “The Big Pink Ball” are close.

  3. Johnny. I can’t decide if I’d put Johnny above B, nor am I going to debate over it for longer than 60 seconds. Johnny has a few problems with those above him (except Sol), but having the games best 6p, maybe the best set of pokes, solid damage and a fair share of trickyness make Johnny a tournament favorite for a reason. Oh, and being good against Sol helps.

  4. I-no. Great 6ps make her life difficult. Oh look at who’s above her :stuck_out_tongue: Still, no one except maybe Eddie can compete with her in air mobility. Strong combos, solid mix-ups/tricks all around. Her defense is kind of weak at times.

  5. Baiken. This was the biggest shock about the Arcadia chart for me. A character with such solid defense, big damage, fairly safe offense: even if it’s built more off of frame advantage and trying your opponent’s patience more than trickery. Oh yeah, there’s that damage thing. Few characters can make so many of the cast change their approach to a fight the way Baiken does.

  6. Venom. Blah blah blah, the execution demands are too great, blah blah blah. Yes, Venom is complex as hell, and that’s a great advantage. He has good air attacks, good offensive tools, decent anti-air, good stuff off his throws, okizeme tricks that few characters outside of his Assassin’s Guild can rival, and maybe the best super in the game. He lacks any kind of wake-up move, and is vunlarable to characters who can ignore his balls (Potemkin, sometimes Eddie and Johnny). His damage can be iffy at times.

  7. Dizzy. She sneaks in here for one reason. DAMAGE! Anti-air is mediocre. Her tricks are mediocre. But damage if you get hit by anything it’s take a few hits and one FRC later you’re missing > 50% of your life. Yay. Her ground attacks (except s.K which is great for what it does) are her biggest drawback. They are either too risky (2HS), don’t gatling into good attacks (2K) or have something wrong with them like slash going over people’s head. Air attacks are nice though except her jump-ins are just wierd.

drop a tier to…
13. Testament. Walking 50/50 right here! Knockdown, put up a web, time to guess between 2K or 6P. Some people seem to be able to see it on reaction…and I’m almost convinced it is possible to block everytime if you train yourself to “block low then high” at the appropriate timing difference, but still it’s annoying. Air Dust is just sick. Combo damage is nice. Throws are good. The evasive properties of certain moves are great. Honestly, the only thing that really sucks about him that his anti-air options blow.

  1. Potemkin. Few characters have as many ups (vs. Ky, vs. Chipp, to lesser exents Baiken and Venom) and so many downs (Eddie, Axl, Dizzy, and to a lesser exent Bridget). Still, the Potemkin Buster, complete w/ free s.HS bitch slap afterward, goes a long way. Not to mention the freaking HUGE jump-in priority he gets with air D, air H, and 236P as well has his solid anti-air options. Honestly, unless you are Axl and maybe Bridget trying to “run” from Potemkin is pontless. Problem is Eddie and Dizzy (esp. Eddie) can rush Pot the fuck down. Funny enough, my friend keeps reminding me that Potemkin might have the only overhead with upper body invulnarabilty (6k) :stuck_out_tongue:

  2. Chipp. Fast, high priority, silly combo off sweep, silly priority, takes more damage than my 12 year old cat. Do I need to say much else? No.

  3. Ky. Something is just missing. He has ok anti-air. His air to ground could use some work, but he’s great air to air. Fireballs are a plus (except vs. Pot, Johnny, Eddie). His pokes are solid. Hey, his dust is even tied for the fastest and has some of the best range for a dust. But he has two problems. He’s really simple when it boils down to it, and his damage is not very good. For a character to be in the bottom 33% of his game, Ky is great. Ky is picked alot since he is the “shoto” of th game, but he doesn’t have the match-ups going his way.

  4. Jam. Uhm, IAD is really good. Eeep, I don’t play Jam :frowning: I do get to play against one of the like 3 Jam players in the US though. IAD is really good, dash-in s.K is annoying as fok. 2S is good. Combo damage gets up there, especially if you let her charge up (read: get swept). Too many hard match-ups though.

  5. May. Good damage. Some moves have great priority. She’s like a mini-Sol…except she rides her gun flame thus can be hurt doing it, and she doesn’t have a dp, or an 80% combo, or Sol’s s.K, or Sol’s safety, which really makes her a nothing like Sol. Still the style of play (brute force/priority and the kind of mix-ups most everyone can use in some capacity) apply. Would be lower, but 6p sillyness saves her. Oh, and her moves actually do what they are supposed to unlike…

…drop down for…

  1. Anji. He’s a character built on auto-guard. Too bad it doesn’t work 1/3 the time. You either have a multi-hit move that gets you before our autoguard “counters” can take affect, or you’re too far away for the autoguard moves to hit, or moves magically go through it (May’s 6p…other 6ps too" oh, and there’s the whole using low moves idea which opens up the fact 2HS sucks. Let’s see, move’s autoguard runs out before it hits. Great… I do kind of like Anji, but I also like it when stuff works. On the plus side, Butterfly traps can be nice when mixed right. Combo damage is there but Anji is very tension dependant for said damage.

  2. Zappa. I would love Zappa except I fucking hate it when summons appear because you got hit. Nothing frustrates me more than getting popped by something, standing up while having to block some meaty attack, and trying to 236p my opponent only to realize I had a summon the whole time it just wouldn’t appear until I was freakin’ out of blockstun :mad: Other than that, Zappa’s ok. The Sword lacks range, but is kind of annoying. The Dog is gimmicky, but when the gimmicks work, oh do they work well. The Ghosts rock, period. Every summon should be that good. Roah is a tank. Period. He’s Potemkin if Pot traded the command grab for an air dash. It’s a double edged sword fighting Roah. Can’t rush because you’ll eat invincible uppercut. Can’t turtle because Zappa’s low attacks and Roah’s fast dust make it neigh impossible to tell which way to block…oh and that fireball of does a ton of chip damage. Problem is all of what I said is pointless since Zappa lacks enough ways to get 8 eyes to start with. Crap range, average damage, average stamina, weak defense unless you have time to set it up, anti-air for everyone to poop on, subpar air to ground, and unpredictability to the point you don’t know wtf you are doing is not the formula for a successful character.

Ok, everyone crucify me now :evil:

man

i only wish millia had a dust loop to :depress: :wasted: :frowning:

Iceman: I think you overrate Baiken and Testy. They seem really strong at first, but all their strength is in limited simplistic stuff. You figure out how to shut down one thing, and they die (moreso with Testy, kind of sad). You also underrate Chipp a little, he does take hits pretty bad, but put enough work into him and he can really mess people up. Aside from top tier and really heavy-hitters like Pot and Dizzy, he really doesn’t have that many tough fights.

At least he admits it.:rolleyes:

Umm quick question… why are fireballs with ky bad vs johnny? Im not seeing that…

Uh yeah, fireballs should be whored vs Johnny. He can 6P through them, and that’s about it. Nothing really scary. Not like Potemkin or Eddie (Eddie can reflect Sacred Edge, what?).

Beast of Fire: I was wondering, what is it of Baiken’s that you can shut down to make her less effective? I play her a lot, and she seems well-rounded to me.

Her counter cheese is easy to remedy, simply by using moves that either recover too quickly for counters to be effective, or moves that somehow dodge them. Without counters, her in-close defense is pretty blah. Her offense is also fairly predictable after a while. She also has pretty poor air-to-ground; her only really good stuff is j.H and mats, which require too much setup. She has good pokes and she can do damage, but that’s about it.

Ah, I see. For air-to-ground, I usually use IAD j.S, then cancel into an air tatami or chain into j.P -> j.K. Sometimes I chain a j.H afterwards, but it only combos if the j.S is a counter-hit. IAD distance is about where I try to stay with Baiken on the ground so I have this option.

I know what you mean though. Her options are limited, which unfortunately makes her predictable.