GGXX: TMC #Reload

yo, I just got this game, and I just wanna know some strategies and stuff I should know about it, I’ve never played it, or seen it played before, but I’m a big fighting game fan and I’ve heard lots of good about it so I picked it up… I don’t get all the levels of gameplay in it yet tho, it seems fairly complex and diff then your typical fighters… I don’t understand the tension gauge completely, and the instant kill thing… like I’ve only been playing the computer, and right now it seems that I can pretty much just pull the instant kill whenever I want and win, lol, but I know it’s a lot deeper than that…

I dunno, just basically tell me what’s key to know, and good characters to begin with and stuff

thanks, pz!

p.s. I’m new here, don’t get mad if this is a dumb or played out topic, haha

High tier characters are Eddie (tops), Slayer, Jam, Millia, Sol. Important things to know are the Burst (dust+any other attack), which charges next to the life bar and gives you invincibility frames where it forces the opponent off you roman cancel (during the recovery frames from a move/special/overdrive move, one of the 3 attack buttons) which gets rid of the recovery frames, opening up lotsa combos which uses half your meter, and false roman cancels (use a roman cancel during a certain frame interval) which opens up ideal combo situations, and only uses 25% of meter.

Don’t use one hit kills except against I-no since she’s a slut. Just go into Youtube for combo vids.

God damn, when will these people learn to use the search button? Search is there for a reason, use it! There’s a whole bunch of topics on GGXX#R already.

Echang’s GGXX#R guide on www.gamefaqs.com is a good resource for beginners trying to learn the game, www.dustloop.com has lots of info on the game, general & character specific stuff, links to combo/match videos, plus you can find a shitload of videos for this game at www.youtube.com

Nitpicking, but Sol is not “high” tier in #R. It goes like this: Eddie, then Slayer and Jam, then Dizzy, Millia and Robo-Ky, THEN Sol and Bridget.

Seriously, I don’t see how you can say Sol is tops and totally ignore Robo-Ky and Dizzy. Nasty, nasty characters.

reload goes.

Eddie
Jam
Millia
Slayer
robo ky
venom

Depends on which list you go by.

My post teetered on being complete BS :stuck_out_tongue: Those ones just slipped my mind.

so far I’ve had some success using sol, he seems pretty easy to use right now… I have some questions though…

ok, from what I can see, dust seems to knock players in the air, and you press up, and start pulling a big combo on them (i’ve only got up to 12 hits so far tho…), or it sweeps when you press down and dust… is it basically to initiate strings of combo’s and stuff? or is there other uses for dust?

so far burst seems to be good if you’re caught in the corner or something and you want to push them off of you cuz it knocks them back, and doesn’t do any damage… what else should I try to do with this, cuz I imagine it’s for more than just that…

ok, so the tension meter is essentially like the power meter’s in SF and some other 2d fighters where it allows you to pull off more powerful moves/combo’s, right?

also, how’s the combo system work? I’ve been doing missions, which seem to help me get a feel for the game better, but some of the combo ones I have trouble with unless I do hella dusting/air juggles, but my ground combo’s max at like 4-5 hits, any tips?

and finally… the one hit kill things, are they practical against good players? or should I just not get used to using them? or do they have a time and place?

thanks for helping a GG n00b,

payce!

Here’s a fairly old site that can give you detailed information about GGXX’s general gameplay system. Everything you need to know about the game engine is here: http://web.archive.org/web/20050208003925/gamecombos.com/games/ggxx/ Keep in mind that although this site explains the GGXX system, it’s practically the same in #Reload. The biggest difference between the two is that the characters had their moves changed in one way or another.

You can press the dust button in the air to get a different attack. Each character has their own unique air dust. Sol’s is especially useful in #Reload.

If you’re going to be playing Sol in #Reload, learn his dust loop. That combo practically inhales life on its own and if you’re lucky enough, you won’t burn any tension. He has numerous setups for it too, but I don’t know them all off the top of my head.

You didn’t go to the links provided. Go to Echang’s guide of gamefaqs, he answers all of those questions.

They are useless…in Slash there is one practical use (when ABA is stunned), but she isn’t in #R so nope.

sicc, that’s a good link thx

@Emil - k I just looked again, at first the only Echang thing I seen was for story mode or something, but I was in the xbox version section instead of arcade…

Just a note. Dusting typically isn’t a particularly useful attack (at least for Sol), and really, his D, jump, jD, jD HS Viper, stomp probably does more damage than your 12 hit combo (if you really just wanna do combos with lots of hits, just hit dust, jump and then hit punch like 30 times).

For Sol, his air dust and his sweep (down+Dust) are the main things you should be pressing the trigger for.

One of the main things Kumiho taught me are which basic Sol attacks are best for where your opponent is. Being something like:

You’re on the ground, opponent jumping at you: cHS (down+B button)
You’re in the air, opponent is in the air: jK (while jumping, A button)
You’re in the air, your opponent is on the ground: jHS (while you’re in the air, B button)

One of the main things for Sol are his air combos. Once you have those down, you’ll be beginning you’ll officially be a Sol scrub (right now, you’re a regular scrub). Go into practice mode and push the opponent into the corner and use gunflame (qcf+P). Once he’s in the air from the hit, jump after him and use a combo. Best combo to start with is (including the input for the gunflame):

qcf+P, jump, K, D, double jump/jump cancel/whatever you call it, jK, jS, jD, Viper, Stomp

But I’m still pretty much a Sol scrub (sniff). So if Somebody else tells you otherwise, they’re prolly right.

The action you get when you press the dust button depends on which character you’re using.

Burst is useful for when you need to get out of nasty situations (eg: your opponent starts a big combo and you use burst to interrupt his combo).

Tension is used for overdrives, RCs, FRCs & FD.

Learn the character’s chain combos. Sol & Ky can chain pretty much anything into anything but other characters can only chain certain normal moves into other specific normal moves. Also, learn the move’s properties, whether it can be RCed, FRCed, JCed, etc (again, check EChang’s guide at GameFaqs, it has all that information).

No.

True. I remember I compiled a whole list of Sol’s mix-ups & DL set-ups from several different sources, including a thread I found here at SRK, but I’m not sure what I did with it. I’m pretty sure I saved it somewhere but I can’t seem to find it.

You can also use K or 6P.

First off, no decent player will simply let you hit him with a Gun Flame. Second, you need to FRC the Gun Flame for that combo to work, if you do the GF without FRCing it the opponent can use air recovery. Third, if you manage to push your opponent into the corner and you manage to land that set-up go for the Dust Loop, the combo you posted is OK but DL does way more damage.

Also, watch the high level match videos and try to understand why they do what they do, pick up some strategies and try to understand them.

This is for Slash, but most of the strategies still apply in #R
[media=youtube]Xjs8HIZhJgM[/media]

[media=youtube]pc-I0jmNkyk[/media]

This is a #R tournament with a solid Sol:
[media=youtube]UWBQ4V9sCwI[/media]

Regarding Sol: 6P is not reliable as anti-air. Neither is 2HS. 5K is your best bet for a ground-based anti-air. You can also jump up and meet them with j.P or j.HS.

j.K can be used as air-to-air, but it is not as flexible as using j.P. It has more range, but j.P is faster and has an interesting hitbox that will beat a lot of moves.

Also, when jumping in on someone, use j.S instead of j.HS. Again, much more flexible, plus it has a much better angle against grounded opponents. You can always chain to j.HS from j.S if you want.

Dust combos:

Outside of the corner, you want to hit Dust, then chase jump with two j.Ds, then do something like chain j.S-K-S-K-S, then JC and do j.S-HS -> Volcanic Viper, Knockdown.

In the corner, after a Dust you do a chase jump with two j.Ds, then you airdash and do a late j.D as you fall. Start a Dust Loop from here. This is all for #R, Slash stuff is different.

Dust Loop setups are easiest when your opponent is cornered. From here you’ve got some typical stuff like 6P -> Gun Flame FRC Bandit Bringer, then dash j.D, j.D to start the loop, or command grab and run behind with 2HS, then j.D, j.D to start. There are literally a ton of setups, but it’s best to start with the corner-based ones and then move up to midscreen stuff later on. In a real match, you probably won’t land the midscreen stuff too often anyway because the other guy will most likely be blocking everything.

  1. Well, he’s starting. Do you want him to start with K, S, cK, cD, Revolver (cancel on the first hit) jD, cHS as the set up for the air combo instead? He’s a newb! He doesn’t need to know the ACTUAL setups for now.

  2. In #Reload? No you don’t.

  3. Again, he’s a newbie. The corner only makes it easier to start doing the basic combo. Once he learns it, THEN he can learn the dust loop. Plus, he can use that combo (or something similar to it) when the opponent isn’t against the wall. Either way, crawling before walking.

But really…is learning the dust loop even necessary anymore? Especially since if he really pursues it, he’ll probably get Slash.

thanks for all the replies, I haven’t really gotten deep with the combo stuff yet, I’m mostly still getting the technical end of things down, such as being able to pull the harder moves off everytime, rather than messing them up sometimes, haha… should I get a stick to play this rather than my xbox ‘s’ controller, or would it not be worth it for now?

is eddie a good character to learn with too or no? sol seems easy to use, because he feels like a street fighter or a traditional 2d figher character with the qc uppercuts/projectile stuff, but other than ky, most of the other characters feel a lot different, and eddie seems to be really sick from the videos I’ve watched, but also a lot more complex, as you’re almost keeping tabs on 2 characters when you summon eddie…

I just got KOF 2002/2003… it seems like I’m out of the loop for 2d fighters, I’ve only played MvC2 and 3d fighters the last couple of years, kof and more so ggxx are a whole new game

Eddie is possibly the hardest character to master in this game.

Eddie: Hard to learn, easy to win with.

Unless you love training mode and getting your ass kicked until you master a certain setup, stay away from him.

Easier characters to learn:
Sol, Ky, Axl, Potemkin, Faust, Testament, Slayer

hmm, maybe i’ll give slayer a shot