Here’s a combo I saw in a vid (“The Way to Trap”), and modified a bit:
MAY IN CORNER
dash in, 2D, 236,236+HS, FRC, 214+S, 2P, HS, 214+P, (wall bounce), HS, (tree launch), HS, 214+P
Then you go for an air-throw when she techs. If you throw her back into the corner, you can land and do 2P, 5H, 214+P for some good damage.
OPPONENT IN CORNER
5D, 6K, 214+S, jump, j.D, 214+P, wall bounce, opponent lands on tree, run under, 5HS, 214+P, wall bounce, jump, j.K, j.S, JC, j.K, j.D, 214+P (198 damage on Axl + poison damage)
You need to have landed MOP for this combo to work 