GGXX#Reload Impracticle Combos

This is a stupid combo which is why it goes in this thread.

With Bridget, yo-yo set far behind opponent:

dash, 6P, 5S, 6P, 5S, 5S, 632146S, RC after 7th hit of super (before giant bear falls), pull yo-yo back, iad jK, jS, j2S, land 2D, 236K, K extension

Here’s a combo I saw in a vid (“The Way to Trap”), and modified a bit:

MAY IN CORNER
dash in, 2D, 236,236+HS, FRC, 214+S, 2P, HS, 214+P, (wall bounce), HS, (tree launch), HS, 214+P

Then you go for an air-throw when she techs. If you throw her back into the corner, you can land and do 2P, 5H, 214+P for some good damage.

OPPONENT IN CORNER
5D, 6K, 214+S, jump, j.D, 214+P, wall bounce, opponent lands on tree, run under, 5HS, 214+P, wall bounce, jump, j.K, j.S, JC, j.K, j.D, 214+P (198 damage on Axl + poison damage)

You need to have landed MOP for this combo to work :confused:

great combos guys, keep em comin.

nice testament combos titan, i need to try those :tup:

Heres a little Potemkin combo that won me some tourney’s in so cal.

(corrner) pot. buster, 2HS, :dp:HS, RC (imidiately), 6HS, :hcb: :r: HS, 6HS
(most of the cast will get stunned here, for Sol, Johnny, Map, and Slayer, do a mega fist, or another Heat knuckle) :::WILL NOT STUN POTEMKIN:::

Why do you RC immediately instead of waiting for the damage from the Heat Knuckle? I’m just curious…

Guard damage from weaksauce heat hits makes the rest of the combo do less damage.