I apologize but I needed something more eyecatching than just “GGXX: Baiken”.
I decided to exclusively play Baiken in GGXX for my own reasons. So I’m trying to find out what other players are doing.
My strategy:
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run in with S.S a lot. I mean, it’s basic and goes without saying, but it works a lot better than doing nothing but jump mats that just get run under and owned.
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I use Baiken’s sweep as anti-air sometimes. It works better than it should.
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On that note, her C.HS is too good. After you hit with her B&B (sweep into mat, jump S-D), you can wait on the ground for them to recover and hit them with the upward slice of C.HS, and then jump cancel into ANOTHER S-D. They can FD out of this of course… but for some reason no one remembers to.
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Tigerknee lightsabre is a decent sweep-range “I’m not sure what you’re going to do” poke. If they try to do too much, they’ll get hit.
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I actually try to play Baiken like a regular character and not a “I’ll block and counter everything” character, because that just gets you into trouble. People bait out counters in ridiculous ways that end up working if you focus too much on the counter. I generally only use the Slash counter if they get too nasty on the poke strings, or Kick counter if I need a way out. Punch counter is only good as anti-air against certain characters (Slayer and Sol notably).
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Parry run is good if you don’t overuse it. You should just throw it in during pressure occasionally. ie. Dash towards them and then parry run. If you expect a sweep, you can stop your dash instead with dash brake and then run in with a sweep into mat, but that’s hard.
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Jump HS is REALLY good. Why no one uses this move is beyond me. Nutsoid priority, sick hit stun… I mean, just jump in with this move all the time if they are not jumping…
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F+P is surprisingly good because it’s two hits. A lot of F+Ps clash with other attacks and then you actually lose advantage because you’re still recovering and they can chain out, but Baiken’s will always hit when it should. F+P alone owns scrub Sol.
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Her super is worth the price of admission IMO. A cheap reversal if you need it. If you have full meter and the super won’t quite kill them, RC into F+HS (or just S.HS if you don’t think you’re fast enough). If you can get this in the corner, then you can combo into mat, and they’ll pretty much be paste after that.
Comments?