every time i try sol’s dust loop, my opponent goes too high… the one i’m doing is the j.lk, dust one… that’s the one that my friend taught me, and he gets it all the time. any advice @ all with this?
thanks a lot
every time i try sol’s dust loop, my opponent goes too high… the one i’m doing is the j.lk, dust one… that’s the one that my friend taught me, and he gets it all the time. any advice @ all with this?
thanks a lot
It depends, which GG are you playing?
XX?
Just do something like c.D, Bandit Revolver (one hit for regular and heavy weight characters, two hits for lightweight characters) , RC, j.D, land, [sj.D, j.D]x3, j.k, j.D, jc, j.S, j.D, VV. Does a shitload of dmg
XX#R?
Super Jump DLoops don’t work (well they do, but the timing is EXTREMELY strict), regular jumping dust loops are the key, but they’re more difficult. Don’t know the exact way to do them consistantly yet.
Isuka?
You don’t wanna do a dust loop in Isuka. :tdown:
Noooo, no more Souls abusers! j/k
Hey, whaz up Adonis? So how’s things going over there in the SoCal of the east?
kthanks
I’m in the lame part of FL Onyx :sad:
Coming home on Nov 23; I’m anxious to show you my marvel teams in my sig!!!
Thats unfortunate. I hered them boyz down there getz down! i.e. with marvel. Lookin forward.
There’s a way on any other set ups your used too. Just that the timing of the jumping D is what you need to work at. Take example 623+K (wildthrow) (with your opponents back on the corner) -> dash under -> standing HS (or crouching HS or standing HS -> crouching HS) -> normal jump D -> fall a bit D then your loop starts. It’s not that hard people, just that the way you time your jumping D is the key and nothing else.
JP
P.S. My favorite set up for 623+K with your opp’s back on the corner is after Wild throw -> ji Bandit revolver -> rc dash S -> D, into the loop.