I’ll start with some B&B Slayer combos:
Thing with Slayer, his combos are meant for DAMAGE. They’re mainly used to punish mistakes by the enemy, kind of like Cable’s AHVB in MVC2.
No Tension:
S,S,S,S, QCF+P
Dandy Step, Crosswise Heel(QCB+P or K, K), Jump and Fp(2 or 3 hits), K, dj. K, D, Footloose Journey(QCB+K)
-special note, 3 hits on big characters, just make sure they’re above your head when you do the first K.
HCB+HS, HCB, UB, HS. . . repeat until dizzy, IK
I’m not too sure about this, I really don’t depend on this to win so ask someone better than me.
K, QCF+P (a poke combo)
F+k(tap it), S, S, QCF+P
This is a link, so practice it. Not sure if you could add more S’s though.
Half Tension:
S,S,S,S, QCF+K, RC, S, S, QCF+P
S,S,S,S, Dead on Time(HCB, F+S)
Dandy Step, Crosswise Heel(QCB+P or K, K), Jump and Fp(2 or 3 hits), K, dj. K, D, (QCBx2 + S)
Full Tension:
S,S,S,S, QCF+k, RC, S, S , Dead On Time
Undertow (HCB,F+P), RC, Dead On Time
If you don’t like the way I put everything, please ask and I will use the standard GG notation (numpad style). It’s a start though.