GGXX Analysis Match Analysis thread

It’s a CPU-only super. Even though you have boss powers, those commands aren’t unlocked for you at all.

Please explain your analysis for ino vs robo-ky and dizzy vs robo-ky.

Iseelba -

Since it’s 5:30am and I’m bored I’ll hook you up.

Robo-Ky/I-no is probably only slightly in Robo’s favor. Because, Robo’s very low mobility (a jump slower than Potemkin’s) prevents him from moving around note reliably. You can’t re-bazooka a good I-no because she can stroke (the low glide move) under it on reaction, or worse, jump and dive you on reaction for the knockdown. Bazooka shots are also risky as okizeme because of stroke, I believe she can use it as a wake-up against them. But, you stop that, you should be scaring her into blocking with horsie, as it will cleanly beat it. She has options, but the risk/reward is greatly in your favor.

Actually, that describes the entire matchup. You need to get good at learning to block her mixups, which, by your description, isn’t your problem right? I mean, if you guess wrong, you guess wrong…there aren’t any strats to guess right! But, the rushdown is what you said was owning you. The reason is because I imagine you don’t know when it’s safe to attack during that barrage right? Does she just constantly do hover-dash shenanigans to you and stuffs most of your attacks up close?

Realistically, that’s fine. What else is giving you problems? PM me if you want a lot of help, I wrote a guide on him (shameless self-plug). B-U-T <3…I’ll get on to the basic things.

Because of his low mobility, it’s really hard to get around notes sometimes. This can be a good thing, depending on how your opponent plays. If he hoverdashes as you a LOT, then he digs his own hole. You should never have to actively attack I-no to score the win. When you instant-block, Robo gets almost one whole block of meter for EACH HIT that you IB. That’s a lot, and blocking a 3 hit note will give you enough meter for one 5H FRC.

That move is what stops I-no from bullrushing you like that, because you can choose to block the means she uses to get in to get enough meter to use it TOTALLY safe. All reward, zero risk. If it hits, she eats half-life. If it misses, it has zero recovery on FRC, so…what’s she gonna do about it? Just learn through experience where it’s safe to do a 5H FRC while she’s doing all of her hover-dashing at you. It’s best to predict a re-dash, and again, she can do NOTHING about it if it whiffs (always FRC). It’s her ass if she comes at you at all, unless the player is really gifted with reading you, but that relies on fear. Once you realize there’s nothing to be afraid of, and everything for her to be afraid of, you’re just going to start 5H FRCing her out if she breathes at you. I-no has to RUN in that matchup, and the only time she ever gets in is after a knockdown where she guess right on note placement (if you delayed your wake-up or not), and only for a very short string. None of that re-dash shit.

Once you solve that problem, if the guy you’re playing is any good, he’ll start zoning your ass off. I’m sure you can figure that part of the matchup out, because while you can’t do much, everything you can do is completely safe and has great reward. Hit me up if you have any more questions.

I’m pretty sure reversal StBT doesn’t work vs meaty missiles, or anything else really. She doesn’t really have any good answers to Robo-Ky’s pressure game IMO aside from trying to jump and run the fuck away. Being able to slide under missiles means he can’t just sit on top of you for days, but her normals just don’t compare to his up close (plus she doesn’t have a particularly good move to break up ticks). Her range game doesn’t mean much to him either, since she can’t do damage from afar and he can just sit around building bar.

And yeah, Robo fucks up her rushdown pretty hard. Doing meaties vs that 3 frame DP = hella hard, and FRC 5HS shuts down the re-dashes. Meaty note? He can IB it for bar, I think IBing the last hit of a non-FRC’d note means he can DP you. But if you FRC, that means you might not have bar for combos :sad:

I’m also not too fond of the fact that Robo-Ky’s defense and damage are sky-high, while I-no’s defense is below average and her damage output isn’t all that impressive in most cases.

Thanks AKA and Titan44 :slight_smile: That’s good analysis and I can use that information. FRC HS is my salvation!

AKA is my fucking salvation.

I was describing this matchup from the point of view of someone learning it, not familiar with it. If the I-no’s you’re playing don’t exploit a hit they get with max damage or even try to create those openings, then they suck. Plain and simple. His problem with the matchup stemmed from dash-shenanigans, and not much else from his description.

I tested the stroke going through missles idea on reversal. It’s very easy to get unless the missle is timed perfectly, but perfectly timed meaties on bazooka shots are easy anyway. However, she still has reversal super, and the trade is in her favor. She can react to him squatting down and fire it off on wakeup, and his jump is too slow to avoid it and fake a bazooka shot at the same time. His options are backdash, jump and block it, or fire a bazooka and trade hits. In either case, she gets out.

Re-read my post. The I-no player just has to be a better player to win that matchup, and I-no is given the tools to beat him if she plays well.

Is that post directed at me…? Aside from the part about reversals, we don’t really seem to be on the same page :xeye:

I didn’t really think of reversal super, but that’s probably because I try not to use it outside of desparate situations. I-no is already meter dependent as it is (especially in this match-up), so I wouldn’t wanna throw away half a bar just to get a little space. But I guess you gotta do what you gotta do sometimes. Still, I’d say it’s generally a bad thing to have to resort to.

Robo’s advantage in this fight is pretty big IMO, mostly since I-no has to work so hard and be played almost flawlessly just to avoid being killed by his basic bullshit. I mean, you said it yourself - she gets killed for trying to rush RK. So what is the rushdown queen left with that gives her a fighting chance? Her zoning game is subpar, and it pretty much means giving Robo tension for no reason. Like you said, she’s gonna have to go try to create damage openings eventually, which means RK is forcing her to play his game.

Not to say that she can’t win it or anything, but it’s far from being as simple as just playing well. This fight is closer to 7:3 Robo-Ky IMO, if not worse.

No, you misunderstand. You say the same things I did, then claim we’re not on the same page? Give me a break, man. Unless you think my posts have said that I-no wins that fight, then I have no idea what’s influenced that idea. No matchup in any game is as clean-cut as you’re saying when one of the players is unfamiliar with it (as he described).

This entire exchange was just really confusing. I’m just glad he got the info he needed.

Kugler, I love you. T_T

MY TEARS, THEY ARE LIKE WATERFALLS!!!

I was confused since you only seemed to be responding to me directly on the part about missile oki. Nothing serious, but just a little weird.