Does Johnny lose to Faust?
Yes, he’s as good as road kill. Though offcource it’d depend on the level of skill each player possesed. Johny would probably have to work hard to win this one, cause Faust has the better range and mobility, as well as easy damage. Johny I think, would have a tough time keeping Faust in one spot, which is a must for a Johny playa. Otherwise no traps and mix-ups.:mad:
Axl vs Zappa
Buri vs Zappa
Axl vs Chip … EEEggghhh, I can’t keep his little @ss still!!!
Buri vs Chip …Same As Above!!!
Whatcha you all think about these match ups, who’s in favor…
(I play Axl and Buri BTW)
In XX, is there anything potemkin can do against Faust. Faust just sits on the other side of the screen abusing jumping hardslash, standing slash and his projectile. I can never get anywhere near him with potekmin. Standing k owns any jump in I use, harmfall is useless because faust has multi hit moves or will generally cancel into another move before the hammerfall finishes. Standing slash beats out my standing hs most of the time too. Can anyone help me in the match up at all, XX faust is a TOTAL bitch.
Re-post
My post in this thread got zapped during the forum wipe, so I’m re-posting it.
I apologize in advance if this has already been covered. I did a quick forum search and turned up nothing.
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Testament vs Eddie?
And Venom vs. Millia?
Testament seems pretty low tier, and I think it’s safe to say that Eddie is top tier. However, Testament seems like a good match for Eddie. I recently watched a batch of match videos that included a pretty poor Testament player (compared t others I’ve seen, mind you). Constantly he would get his ass handed to him. But when it came time to go up against this really good Eddie player, Testament was able to hold his own, and actually gave Eddie a run for his money. Testament got raped in the first round, then totally turned the tables and raped the hell out of Eddie, and the final match was nearly a draw, but Eddie won by a sliver.
Seems like Testament has some pretty good counters to Eddies corner games and pressure tatics.
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I’m a Venom player myself, so I of corse have a biased opinion in this matter, but I also wondered about Venom vs Millia. Again Millia is top tier, and people say Venom is top tier as well (and I agree). Yet, just like with the aformentioned Testament player, this particular Venom player I was watching did not appear to be good at all – in fact, I’d go as far as to say he was down right awful. This one particular Millia player in the same tournament had been raping the hell out of everyone in this tournament, and had been doing so for the previous tournaments as well. When the two fought however, the Venom player played his normal game using his normal strategy and rythm, yet suprisingly it was actually working for a change and he was countering practically everything Millia did.
Not only did he counter her strategy, he won the match as well. Very mysterious, considering Millia had been doing so well, and Venom had been doing so poorly.
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So yeah. I’m basically just wondering if anyone has had experiances like this, or can explain how these matches work.
Again, I’m basing this stuff off of what I’ve seen, and not experianced for myself. Even though I play Venom, the competition around my area is… Lacking.
Turtle!!! And prey you get lucky.
Better yet, pick someone else.
Tch, that’s no way to think!
Stick with your character and learn how to fight the matchup. That’s how you learn more in the game, it’s not about picking someone else to beat a character.
I suppose the Pot v. Faust match is hard, seen as Faust has flying shit everywhere and range on almost anything. I don’t know too much about the matchup, but i’d say that knocking him down when you can with a sweep is your best shot of getting in. Pot’s sweep has decent range, and you can get pretty close after a hit with it (hammerfall breaks, jump in attacks - seen as good ol’ Pot has good aerial attacks).
I think that’s all I can say on the matter. Just play the match more and other things will come to you.
Testament, imo - is a VERY cool character. It’s a shame he’s so low really, he ‘had’ so much going for him. lol
I’d say Testament fairs pretty well against Eddie because when Eddie runs away (Eddies will run away from time to time), Testament can pretty much control anything thats infront and behind of him. Of course. Eddie can jump away from the EXE beast. But with all the random shit in the middle, he can’t quite flex as well as he wants.
Your Test vs Eddie analysis of Testament can be applied to any character, and your Faust vs Potemkin tip doesn’t tell anyone info that we don’t already know…you just discuss why the sweep could be a good option.
the worst match in GGXX is Johnny vs Slayer. Slayer can scrub it out (like he always does). And Johnny can’t even pressure or do but hope to guess right. Slayer is the dumbest fucking character ever. Wakeup bite is retarded… seeing as how it can lose you the match for trying to pressure his ass on wakeup. His instant flying supers are stupid as fuck as well. WTF possessed them to give him a ridiculous damage air super, an instant super cross screen, and also a wakeup grab as well as invincible jumps… there is no way Johnny can pressure Slayer even if he does knock him down. In order to lose that matchup with Slayer, you have to suck a monkey’s left nut with Slayer IMO. BTW, the fact that slayer has stupid shit I stated above, should justify him doing like Millia level of damage. But he does ridiculous amounts of damage anyways.
I don’t know, it seemed like the Testament player was strongest when Eddie had Testament cornered. Which is funny, because it seems like that’s exactly where Eddie tries to put you.
I don’t know many characters that actually do better when their back is to the corner.
Maybe it wasn’t so much that he waited for Eddie to run away, but forced him to run away.
It’s not my job to tell people what to do in a particular matchup, you figure that out for yourself. (:
You can still have trouble in a match-up no matter what I post.
hey now… dont talk about things u dont fully understand, like the johnny slayer matchup for one =) thankz
then enlighten me…
alot of the problems u mention can be eliminated or toned if u just use far s.slash range as far as your gauge for pressure distances, slayer also has a hard time doign dandy step thanks o the c.hs whic also takescare of crossup dashes if timed late, the fwd+hs is johhny punch bait and the full screen super instant or whatever u call it firs off insnt a full screen super and wiffs alittle ways b4 half screen, also does not have any invc on startup thus unless ur not mistcanceling your normals there should not be too many opening outisde of combos where it would be landed on u.
its not that tough a battle its about as bad as anyoe vs slayer exclusing lockdown chars and pot .
Zak-You have to sweep Faust in the first place, which is hard as fuck 'cause he outzones Pot for free. Faust’s S in XX lets him poke you outside of sweep range, and the chain to his own sweep makes it pretty safe against a lot of your options. You can’t jump in on him outside of wakeup either.
when my friend plays a faust that is abusing pokes, he just does the falling head thingy with pot. If its timed right faust will whiff and when he lands faust will fall over, now what if faust just dashes in… its a gamble that must be taken
I have trouble getting a sliding head to hit him too. His standing slash will hit me out of it even from super far away. My friends faust uses the move where faust does a lunging stab and then pulls you in, that rips me out of slide head too. If he isn’t doing a standing slash, or doing his projectile, he is jumping, so hitting with the sliding head is hard. The projectile doesn’t have much lag on it so I have to be psychic with my slide head to get him there.
That list would be so frikken huge, and hard to write… the game’s just too complex for a quick list to do any good. I’m all for someone trying to write a detailed one though.
Sol really shouldn’t have too many problems against axl, but I’m not too familiar with that machup. it just seems that things like RC’d bandit revolvers into dust loop would beat out most of axl’s stuff. on the other hand, axl does have scary priority. so I’m just gonna answer the questions I think I know.
I agree with the Bridget vs. Millia, and Potemkin Vs. Bridget/Millia.
Potemkin vs. Slayer
Slayer CANNOT afford to stay in against Potemkin for any length of time. Land some quick hits then commence with LOTS of running away. The matchup is almost to the point that Pot blocking Anything leads to a buster. on the other hand, It’s pretty hard to catch up to a Slayer on the run. The edge goes to Pot, but a win for Slayer is pretty feasible.
And now the unpleasant matchup for me
Jonny Vs. I-no
Plain and simple, I-no gets owned. Owned by one move. 6p.
Jonny’s upper-body invincibility is so HUGE, that most of I-no’s attacks will go right through him. he can punch through the 632146K, the 236P, ALL her air moves, and will beat a good deal of her normals. The only real solution is to use crouching attacks and throw and inordinate number of 41236S/HS, but all jonny has to do there is block, dash back, low Mist Finder, 2HS, 2S, 6HS, jump, super… you get the idea. jonny just has too many options for shutting I-no down. and failing all else, he can tiger knee the incinder for total shutdown of basically everything she can do.
To top it all off, most of Jonny’s shutting-down-Ino moves, are also the first hits on his huge combos.
Oh, and can anyone tell me what to do as slayer against sol? I know slayer SHOULD win, I just can’t seem to do it. On the bright side, i can hold my own against him, so I’m part of the way there…
i-no can just slide underneith johnnys moves to you know. and if you have know how to use i-no enough you know how to avoid getting hit by the 6p. with no real wake up other then his super once johnny is down he is pretty much vunerable to i-nos game. AND i-no can run away, try to forward dash she can pluck you with the chemical love
Wow, what happened when I tried to post the first time???
In any case, I completely forgot about sliding under his moves, but it still leaves a lot of problems unsovled, Like his 2D 2H 6H Low Mist finder, Tiger Knee’d Incinder… And if jonny’s timing is good, he can dash back out of the way of I-no’s slide, the punish with 6K, which means you can kiss a hefty chunk of your life goodbye… I-no’s got a lot of problems with Johnny, She can win, it’s just an uphill battle… Really, one of her best tools against him is her high priority mikestand. Nobody talks about how useful that move is, and it’s just 6H. But I totally agree with you on saying that I-no has good runaway against Johnny. And if you can get a full-screen 236P onto him, you get to dash across the screen safely, even if it’s blocked, which is, come to think of it, is a great way to get to anybody with her… I’m gonna go post that in the I-no thread now…
Actually, I-no can slide under all johnnys ground moves except for 2S, 2D, and the low mist finer. I-no actually has alot of tools to use against johnny. If either character gets a knockdown, the match is going to sway heavily in their favor, but I think I-no has the greater advantage. Johnny’s 6P doesnt shut I-no down unless the johnny player guesses right. You cant throw it out for free. Moves that do give johnny some edge are the coin and the divine blade/ transport. If anything, I think the match is about even if not advantage I-no, but I could be bais, heh.