GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

So, is Slayer good because of his retarded abare?

I mean, CH 2H, whats up with that?

Pretty much. Just don’t drop the combo.

Back in XX/, Testament gained the ability to use the Skeleton blood nets after hitting someone with Master of Puppets (Key super that also powers up trees). They’re basically nets that hold the opponent longer, but use up one of the VooDoo Dolls Testament gets from the super.

Back in Slash they used to hold for a really long time, but the opponent could mash to shorten it. In AC they’ve shortened the time some, but the opponent can’t mash out anymore.

Something to keep in mind is that the Slash and Reload colors are the SP Colors that the character had in that game. There’s a bit of a catch though. The Dust button will be an AC Color until you unlock the Shadow and Gold characters, in which case Dust on Slash Colors is Gold, and Dust on Reload Colors is Shadow.

-9

Sol:

Ky:

May:

Eddie:
http://image02.wiki.livedoor.jp/g/e/ggxx_matome/390f459b7d108210.jpg

Millia:

Axl:

Potemkin:

Testament:

Baiken:

Jam:

Anji:

Faust:

Johnny:

Venom:

Chipp:

Dizzy:

Slayer:

I-No:

Zappa:

Bridget:

Robo-Ky:

A.B.A:

Order-Sol:

I read somewhere that you can switch between AC and EX supers in the middle of a match. I forgot where and how so someone please elaborate. Also, does anyone still play Dizzy religiously, back in #R there were a ton but I have yet to meet someone who players her in AC.

as far as i heard even Dizzy can pull it off but the timing is TIGHT (at least that’s what some combo vid showed me) :rolleyes:

speaking from experience >:3

if i played sol i would do his super dragon install

i play dizzy (but i’m not very good). in general, number of dizzy players went down significantly between #r and slash… and most of them seem to be spread throughout the country.

best in the u.s. is alex g without doubt. people used to say destin was the best, but i heard he doesn’t play anymore.

as for dizzy’s ik, it’s not worth doing it because:

  1. it’s too slow.

  2. dizzy has zero invulnerability throughout the move, which means she can be hit or thrown anytime. one video shows dizzy activate the move in front of ky, and he goes into instant kill mode (he has the quickest ik mode activation in the game) then proceeds to kill her before the hitbox for dizzy’s ik comes out.

there’s actually a way to tk buffer it from 2d but it’s really hard. like… gatling > [2]s > [2]d > [2]84692p+h.

in other words, “not worth it”.

Wait, people actually use instant kills? Interesting…

Heh, not really, but there are some that are more useful then others. For example you can IK Chipp if he randomly throws down his attack rush super and you block. You can FD back, IK mode, kill. In Slash, Ky used to be able to punish a blocked Grand Viper with an IK… And then Theres IKing dizzy opponents (This was fairly common with Jam and Slayer in #R but rarely happens now).

ABA gets IKed relatively often often going out of Moroha Mode, which are about the only practical IK situations you’ll see these days. The rest are pretty circumstantial and generally not safe. But Dizzy’s IK can’t really ever be used for anything. D:

Ky dusts and ROMAN CANCELS into IK MODE -> Opponent burst -> INUEQRNUAEIUNRGUN

Pretty practical amirite

[media=youtube]boJZmJfozc4[/media]

Never heard/seen that before.

I have a friend who hasn’t given up Dizzy.

We got our copies on release day, and we’re all loving the hell out of this game and it’s inprovements to everyone. A.B.A.'s a blast to play and has been worth the wait. (All we had was X2 and Reload for the longest time)

One question I didn’t see answered in the links: The hidden overdrives I’ve heard about like Jam’s 100 hitter and the Faust one with a Bomb plunger I’ve seen in one vid. Are these EX only or do they exist in the normal versions?

Regular Jam can do her hidden super. Dunno about Faust.

Well whats the command then?

64641236P+K I think. Don’t have the game on me so I can’t check, but I’m pretty sure that’s the command.

i think its my turn to ask a question.

the one term that i still am not 100 percent sure about is “option select”.

and, that about sums it up.

You are correct.

Faust’s bomb plunger thing is just his ForceBreak

Option select - joystick and button input that simultaneously functions as multiple possible actions, automatically choosing the best possible counter to several of the opponent’s options

easy examples from other games. 3s, Down+LP+LK, you’ll to parry a low or break a throw. Tekken, d/f to parry a low or duck a high.

Option Select? It was from XX / #R era. It allowed you to cancel a throw attempt into FD. So… it would look like this.

Option Select - You jump, I jump. I attempt an air throw. It doesn’t work! My FD comes out instead, and I am totally safe.

Slash / Accent Core - You jump, I jump. I attempt an air throw. It doesn’t work! My HS comes out instead, and I am fucked. ;-;

It worked on both ground and air throw versions.

nice to see c.punch into bbu
i think my cell phone is tapped koogz =(