GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Wait… This word… cmd THROW it’s still a throw.

And for good measure. I-no and Johnny can combo from air throws, May, Jam, Milla, Order-Sol,and Johnny,and Testament can combo from ground throws. Potemkin,I-no, Ky, Jam(not sure)Robo-Ky(not sure), can FRC their throw. Baikens throw has ground slide, Sol/Order-Sol air throw is untechable thus giving them a window to get into a position in their favor. Throws are powerful is this game. They can win matches, turn the tide of battle, and put you in a more favorable position, lead to mix up/mind games. Just because you don’t get HUGE damage off of every throw doesn’t mean it’s not powerful.

Edit: My bad… Posts below are correct. Dizzy’s throw is great too and Venom does nasty things with his throw(you would be suprised). Throws are damn powerful. That’s why there’s a throwbreak option now.

you forgot Venom’s throw <3

if i was to name one character that revolves heavily around throw, i’d pick dizzy.

both her throws are ridiculously good… and air throw used to be broken in #r.

too bad both of them got nerfed in slash (ground throw became 10-points weaker and air throw received proration, which it should always have anyway… but yea).

Ok…I should of called it a special, its word games. NORMAL throws in the game are marginal, there isn’t that much to worry about, but it’s there. Your making a argument as if I said throws don’t even exist, I know they do a job(not as much as you gloat about) but its not a huge part of the game. The game is centralized around zoning, therfore the throw game gets shoved into a mere mixup.

To be totally honest, imo there isn’t really a high number of fighters that you will use throws like every other second. That’s just what I’m getting with your post. Throws are just as important as any other aspect, but it’s dependent on how the person plays. Again “imo”.

specifically in such a high damage space oriented fighter, throws are a liability.

well, you obviously don’t play guilty gear

also… more than half the characters in the game can do combos off throw that deal shit loads of damage if you have the opponent’s guard guage cranked even half way up

That’s why hit confirm can be your best friend. Seriously though, I don’t think your giving enough credit to those with GOOD throws [aka the ones with frc’s] like Jam, Ky, Robo-Ky, and I-no. A.B.A.'s throw is also very dependable for keygrab combos as well as when she’s in moroha mode. Johnny, Venom, Sol, HOS all allow great set ups after. I can’t really give another example since those are the chars that I test/play the most.

edit: shakes fist at orka Damn your speed.

When I mess around with A.B.A. I usually crank the guard gauge to max then do Danzai, FRC after the first hit is blocked, then the opponent is usually too scared to try anything else so I grab them. Then it’s welcome to combo town.

jam’s throw actually isn’t that good anymore.

it was awesome up to #r because it had no proration when frc’d, but that changed in slash. in ac, people don’t even use the frc anymore because now she can sj combo without it.

it’s still a pretty good move, but not insane like it used to be.

That’s true, but I still aim to use it in corner combos more often then anything else.

When FRC proration goes from 50% to 75%; people only use her FRC in the corner though, since you can pull off her loop for decent damage.

Isn’t it still possible for Jam to pull off her corner loop with a throw FRC? I know I’ve seen one match where it was done. Her throw is amazing IMO.

Though less true in AC, Johnny’s throw can fucking kill you. Knockdown -> Unblockable Combo Town.

He can also anti-air with 5K against some jump-ins, 6H against airdashes, jK beats a lot of stuff, jump forward mash punch beats some characters (that’s a generic GG trick, though :rofl: ), jump back jH is retarded good…
omg broken?

Also with tension or on certain characters, he can do 60-70% easy off midscreen CH 6P… or flat out kill some characters if he has the tension. shrug. Sol midscreen CH 6P can lead to late-cancel BB, Sidewinder loop for pretty big damage. Ky midscreen CH 6P can lead to 6H loop to knockdown combo. etc. etc.

Honestly the rest of the cast has plenty of ways to match Slayer’s easy damage. Slayer does way more “difficult” damage than the rest of the cast, but I don’t see people whining about how Ky’s orb barely moves the guard guage meaning a little guardcrank to orb to combo to VT does half-life without even doing a VT loop… and Ky gets to guardcrank and mix up a lot more often than Slayer does.

Also MAGUS(numbers):
wtf
throws are huge in GG. They are 0 frame startup moves that knock down or give combo followups. They beat sloppy oki, proper IBing lets them beat some rushdown, they punish things other moves can’t, they add a necessary extra threat to frame traps (ie. can’t just block low all day). They are an avenue to the high damage that you seem to think makes them less useful (given how much damage some characters typically get through throws in any given match, I don’t see where you’re coming from there).
They aren’t just some move that fills a niche.

hm, that’s true… jam does get a corner loop off of it. kind of slipped from me since i’ve only seen it happen couple of times in vids (and i don’t play jam in the first place so i don’t know her well :confused:).

how many loops can she usually get off a throw on most characters, assuming that the bar’s not flashing?

i was gonna start practicing slash back against bbu with potemkin (although he can just potemkin buster it anyway), just so i can do ch 2h > hammerfall (whiff) > 5s > jp > jk > air buster and yell “i force breaked you back holmes”

but then my ps2 died last week :frowning:

I always yell “PREPARE TO BE JUDGED” when doing Judge Gauntlet because a bad move deserves an equally bad catchphrase. Also you have to yell whenever doing one of Potemkin’s moves. It’s a law.

You know I don’t quite know. Whenever I actually try to do it, the damn throw never wants to frc for me. But if I had to guess I would say maybe 2-3 without tension, about 4 with.

And yeah my ps2 just died DX.

yea wtf.

judge gauntlet blows balls. what’s the point of making it faster if it still slows down when eating hits?