GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Bah I’m confused.

I’m hearing about black characters, gold characters, EX characters, GGX characters…But I have no idea what the difference is or how to unlock them.

Through time release I get the option to press START on the char selection screen. From there, I can chose either AC or GGX version, or EX or normal. When I choose EX or GGX some of my characters have the lettering in white, some in black. Does white mean I’ve unlocked EX/GGX for that character, and black mean I still need to unlock that form?

Gold and Black? Are these different from EX? Do I need to leave my system on training mode for (more) hours at a time? :rofl:

Hopefully someone can help me clarify. I haven’t been able to find a proper explanation. I know it doesn’t really matter to core gameplay, but I’m OCD. I need to unlock everything :looney:!

*ObZ

For the white/black text, the white text means you have that version of the character, and the black means you haven’t unlocked it yet.

Gold and black characters are different from EX. They’re time-unlockable, but you can speed the process up by beating them in survival mode.

Gold characters have lots of differences (slightly different move properties, crazy fast speed, healing, etc.), while Black characters are like the originals but always have 100% tension.

After being unlocked, the gold version of a character can be selected by pressing Dust when on the Slash Color setting, and Black characters by pressing Dust on the Reload setting. If you haven’t unlocked them yet, you’ll just get a AC color.

-9

^Thanks

*ObZ

Wrong. Coins should be used whenever you can input a direction and button press. Just ask DC “coin throwing scrub” Johnny (best).

Here’s a classic example… [media=youtube]rcaxEPURLfc[/media]

Listen to that crowd

i actually never understood why he did that (does he still do it in ac?).

supposedly the point was that he tried to stick it to the opponents to say “hey, i don’t need damn coins to win” which is what the announcers said in some matches with him too… but dunno, that never made a lot of sense to me. coin-less johnny is like dizzy without fish or ogawa without cosplay.

I remember in an interview, he said that he feels instead of thinks.

And, yeah, he still does it in AC.
[media=youtube]fPoGMQEM_Q0[/media]
[media=youtube]JxncQ7TCDfk[/media]
[media=youtube]9XmZa1Ts-Zw[/media]

4r5: Yeah it was short, but the video was useful I was staring at the inputs the entire time :rofl: I have not played GGX since Reload, and after playing SF Anniversery for so long, had to try and remember how to replay as the pimp’d out pirate…(although Faultless Defense Dashing is hard on the pad)

I play like DC when its a Johnny Mirror Match, its always hilarious to see 2 coins cancel out each other… But damn… you must be insanely confident if you can win after dropping 5 coins in a span of 3 seconds…

Here’s probably a more “useful” way to mist cancel pressure since 4r5 didn’t think the first link was…

[media=youtube]5mwIKWLShuU"[/media]

Example shown in 1:14 to 1:25

Question: You can’t tech out in any of those sequences?

DC is a scrub, but Niga is a monster.

is there a way to set the training dummy so it recovers from juggles at the first possible instant? I dont want to be practicing combos only to find they dont work on human opponents

Enemy, Recovery (set to “Back”), 0 frame.

The second round combo was what happens when you block too long only to get hit after you get a full guard bar.

As for the rest, if the combo’s “beat counter” turned black, then it’s a combo you can tech out, which none of the combos in that video were.

REALLY dumb questions…

1)How do you set the training dummy to crouch/jump/etc? I have it set to crouch, air recover and what not, but all he does is just stand there. Is there another setting that I am missing??

2)Does Jam have two different voice sets? I didnt know if it mattered whehter I picked an EX color or not. If I pick regular AC colors, she sounds one way; if I pick some of her EX colors, she sounds different. You cant really tell in her 632146S super (one sounds alright, and the other sounds like a chipmunk getting his ass beat). Maybe it is just a random thing, not color dependent…

You’re probably not toggling over to “Enemy”. Most likely, you have it still on “Player”. Have the cursor on “Return to Game”, then click your stick once to the right. The screen should have a greenish hue to it, and it will allow you to set options for the enemy.

Man, I don’t know how DC plays like that. I’m pretty damn aggressive with coins and can blow through them pretty quick if I don’t pay attention… But he like… just throws them, in multiple, at nothing. I’ve blown through my coins in about the same time before, but atleast most of them end up getting blocked. D:

Damn, now i really feel dumb :lol:. Yeah, I hadn’t flipped it to “Enemy”. Didn’t know I could. I thought it was universal like it is for Capcom fighters. My bad:sweat: Must have skipped that in the manual:rofl:

Thank you kindly!

So I’ve only been playing this game for like a week, but after playing a bit and watching a ton of vids, I’m at the point where I’m able to formulate basic questions.

Question the first: It seems to me that GG is less about spacing and more about putting the opponent in a situation where he has to guess by being up in his face, that is, in GG it seems like controlling space is mainly achieved by rushing and takes a back seat to high-low-throw games. Is this true?

Thanks!

there’s a lot of spacing and footsie. you probably have trouble seeing it because gg moves at a much faster pace than capcom games (minus marvel).

also… you need to keep in mind that gg penalizes turtling so even the slowest kind of matches like potemkin vs. johnny or potemkin vs. a.b.a will move faster than average 3s matches.

orka, would you say that the level of high/low/throw in GG rivals that of 3S (the quintessential high/low/throw aka rock/paper/scissors game)?

I can definitely see that spacing and footsies are there, but my question is whether the most important thing in the game is that or forcing the opponent to guess.

Edit: To rephrase that, my question is whether the goal of most characters is to control space with footsies and zoning or to force the opponent into guessing games.

In all honesty it depends on the character you’re playing. My friend plays RO and abuses his pokes and attacks that have amazing priority to annoy me. I can’t even play the Dizzy spacing game with him at all. I have to go aggro which also won’t work because most of his pokes beat mine. :mad:

I think it’s more about abusing your character’s strengths and taking advantage of your opponent’s weaknesses. Sometimes matchups don’t allow for that to happen though. Zoning is obviously important.