GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

theres supposedto to be a time release (48 hours i think)

i did that all day today i was wondering how it was done... 

thanks for that for all that info you dont mind if i put it in my i pod for when i train?

I’d try her since I played around with her and Bridget and Testament in #R, but she still takes damage like a bitch (which balances out), yet can’t fight at a distance like Dizzy can.

I don’t trust myself to not fuck up at close range and eat a corner combo of literal death.

Sorry. :confused:

That said, I finally decided to give Anji a try and damn did his movelist become way more confusing. What the hell are with all of his command moves? They’re absolutely not like GGX, which I suppose is quite a good thing, though I do have the habit of abusing the ridiculous autoguard he had on his (very) old 6HS.

Sigh.

Anyway, speaking of autoguard, which of his moves still retain them? It would be nice to know, even if though his guard point moves don’t seem very feasible–I react to slowly, which why I can’t play Baiken.

Nothing hard about this tbh. All it is, is canceling the recovery of a move…

Be my guest. I’m actually in the process of rewriting the Bridget basics guide that got linked to (or reposted?) in the other thread, so there’ll be a lot more info some time in the next month or so.

Quick Question: Has the I-no glitches have been fixed in the U.S. version…?

I was messing around in Training mode, did some combos and right after she landed… for some reason I-no did not respond to my button presses… I pressed the attack buttons and the movement buttons and got nothing…It was not until I paused and exit did I have control over her again… Has anyone experienced this problem too?

It only happened once, so hopefully it was my PS2 trying to shake the cobwebs out of its CD tray…

Plus… Is it a lost cause to play I-no on a pad? Her Chemical Love airdash technique seems very difficult to be able to execute in battle… would it be better to Negative Edge it or just say screw it and buy a stick?

I imagine I-No being possible on pad. It may be more difficult than a stick, but it is certainly possible. I-No has a natural difficulty; you won’t be able to switch to stick and instantly get the best results either.

So, stick with what works for you. Just realize that she is naturally a more difficult character due to her execution. And once you jump over the hurdle of the Chemical Love FRC IAD thing, she becomes much much easier to perform combos with.

6K- Autoguard high (Frames 1-7)
2H- Autoguards low only (Frames 10-19)
3K- Autoguards low (Frames 1-5)
6S- Autoguards high (Frames 7-12)
6H- Autoguards high (Frames 12-19)
5D- Autoguards high (Frames 4-12)
Normal Rin- Autoguards high (Frames 8-26)
FB Rin- Autoguards high (Frames 2-10)

Just know that abusing autoguard will not get you very far. ^^;

I vote this the sexiest thread ever.

-SH

Someone pm me if this works properly on ps3. I dont own a ps2 anymore =(

Hrmm are those correct? If they are “correct” I belive the source may be mistaken.

sneaks out

uh oh clayton is here.

enlighten us clayton.

Well I just learned how to FRC Gunflame, sorta, I can do it like 65 percent of the time now.

I just need to know some basic stuff to start out with. Some little rinky dink combos I can learn to build a foundation of Sol Skills.

The Sol Section at Dustloop is a complete mess. :frowning:

Any help would be appreciated!

I was playing it on my friends ps3 so it works.

So…should we ignore the other GGXX:AC thread?

Or keep posting on both?

Cause this is like a thread paradox and shit.

-SH

need some advice on the foundation for robo ky.

Ive been practicing his 5hs frc, horsie to 5hs frc, the distance on his robo dash, the distance for a bazooka on wake up ( to close and it misses but to far and I only get 2 hits at max), 2hs frc timing and his bazooka on wake up into iad S.

what am i missing? I dont need to know combos at the moment cause the way I see it, when i get comfortable with his basic game then I could start throwing intermediate combos into the mix.

Use this thread.

'kay

-SH

Yeah, Dust Loop is pretty good at being a complete mess. It would be better if it were more active, methinks.

They should delete everything and repost the best stuff while breaking down every character.

Like list/names of moves.
Basic match up strategies
Beginner to Advanced Combos.
Ect…
And not have it a big cluster fuck.

Cause I’ll try to read strats and they’ll list special moves…but I don’t know any of the names. -_-;

-SH

learn the spacing on his jabs, them being his best pokes, they really are important for his ground game.

Practice 2S > 5HS, it really helps to get this down and reinforce it, because a lot of his big damage combos start from linking into his 5HS, with your opponent falling, this is the best test so you can learn to hit them right before they land to pop them up.

also, learn how much heat you gain from doing 6P (which you can do three times in a row). Its a good tool for getting your opponent away from you(blowback), and has upper body invincibility. It really heats you up a lot, so if you want to go into Heat mode, this is your tool.

other foundation stuff, well…so youll know, be careful putting a mat down against: chipp, a.b.a, faust, axl, eddie and potemkin…also slayer.

Chipp’s 2D can easily knock you down, and set up his okizemi, it gives a.b.a room to start coming at you which is NEVER good, faust and axl can easily start pressuring you since they can easily attack from affar, eddie might try to drill you, Pot can slidehead (which ends up making the mat useless since you can never actually stand on it.)

and Slayer WILL DoT you. (his long range, fast as heck, start up almost instant super)

so, there you have some hopefully good core stuff