#R Dizzy =/= AC Dizzy. Certain things may or may not work in AC now compared to #R Dizzy’s random bullshit. That’s what Orka was pointing out.
I forgot to mention I end most of my combos with 2H My bad. I was definitely wrong in my initial post. Sorry.
You know its funny that I was trying to find a good Eddie guide like last week. I never found a decent one so i said fuck it and learned like 90% of the stuff you posted on my own, but what I’m really trying to say is I’m lazy and it really sucks to read all that stuff right after the hard work it took me to learn it the hard way. Thanks tho, it always helps.
Anyways i want to add a thing or two.
“after opponent blocks a -k- run and and mixup between -
if you hit him with the low it means you hit him standing so do the same thing above but with a slight variation:
2p 2nd hit of -k- hits now 6[p] close[s] -k-”
You should add to follow that up with: 2p 2nd hit of -K- hits, 6p(2hit), 22+p~s little Eddie punch hits and combos into slash drill for knockdown, lay down -hs- for rape.
Secondly there was this combo Ogawa did that involves the air super and the opponent landing into the puddle which was pretty tight but I still haven’t took the time to check exactly how its done. You might want to put that in your next part. :lovin:
k thats all.
lol it’s ok i learned all those stuff myself as well
ofcourse knowing what to do and actually do it is 2 different things… my zoning skills are lacking badly since i play vs testa the most. which also means i have an overkill at playing w/o the shadow experience.
also care to explain why is the combo you mentioned better than just a 6p-h(2 hits)-22s?
also if you can mention what match number you are talking about it will be nice.
and it seems the death combo is character specific or something… :<
ninja edit: the most damaging non shadow combo you can do for dizzies and punishing is 2s2h 22d 22d if it won’t hit the next best thing is 2s2h super.
when i first started with eddwardo I learned these first as far as combos go. Pretty basic and i would use more variation now but thats the gist.
http://video.google.com/videoplay?docid=9204231349305858537&q=dont+block+low&total=213&start=0&num=10&so=0&type=search&plindex=8
http://video.google.com/videoplay?docid=-6940174399783756790
http://video.google.com/videoplay?docid=7737475592910406928
pretend that the second video was done perfectly X:
Quick question. I have looked at the tiers, but I still have a question. Who in this game is the easiest and nastiest member of the top tier crew? I play a lot of super turbo, and the nastiest person in the game is claw. You can just wall dive all day and win tournaments in a disgusting fashion. Is there anyone similar in gg that I can use?
Slayer/Eddie come too mind, slayer is probably the easier of the two
EDIT: but as a general observence; This game is for the most part balenced. There are really no crazy tricks that will win 100% of the time.
Word that is why I felt the need to ask, nothing seems overly broken in the game.
Testament
I actually have been practicing with him, but I need to study him more before I decide on using him. I just like doing his qcb+P into a roman cancel and qcb+p for as long as I can. I still suck at this game, I need to study some more.
testament is the closest thing to come to mind but even he, like everyone else, needs to play every matchup differently in order to win.
so just play the one you like the most, since there are no shortcuts anyways.
Since Im not having any responds from dustloop I’ll post it “here” as well as the " Controller Adapter/Converter Thread".
Is anybody getting lag on the 60GB PS3 using the pelican adapter from Gamestop connected to a HRAP2?? My FRC’s don’t seem to be as consistent. Also Im using the regular cables connected to a regular standard TV, U.S Version of Accent Core.
Here’s a couple problems I was having with certain characters.
Baiken Combo: 2K>S>j.D frc>ad tatami>j.HS j.tatami>sj.SD>j.SPSD. Not really a FRC issue but for me it seems the timing on “2K>S>j.D” just seems wierd when using the pelican converter, getting the “j.D” to connect is harder for some reason.
A.B.A:
Konzetsu / Orbs: 41236S FRC: Yeah I know the FRC point on this is late but for some reason when using the pelican with a HRAP2 I can barely get it to FRC. Switching to my PS2 I was able to get it down normally using the Corner grab 669 j.S j.HS j.D 41236HS FRC loop.
On a side note taking off the controller from the converter was pretty tough to get it out the first couple of times, Is it supposed to be this tight? One of the pins from my HRAP2 is kinda sticking out compared to the other pins?
Thats it thanks everyone.
I just started picking up Millia (took me this long to realize how bad ass she is lol). What are her best normals and special moves to use? Also, what is Millia’s specialty? Meaning, is she big on rushdown or mixups? It kinds seems like all of the above to me. I’ve got the basic air combos down with her and I was watching some vids of Nakamura’s Millia, but that guy is so fucking advanced that it’s hard to keep up on what he’s doing lol. Any help would be appreciated :lovin:.
At least you got a competent player to practice with even if its just 1 character.
As for the combo I didn’t say it was better than anything else, the one you listed uses less Eddie meter, is easier but they both fall in the same category. Its all a matter of preference and situation. Was only trying to help fill the guide.
Here are the vids of the combo i was talking about.
(1:46, HOS gets hit by a random shadow gallery and manages to stick him in the puddle after the air super, but corner is probably easier.)
[media=youtube]0NDK1b00O9c[/media]
(1:54, after a gold bust, it seems as if he didn’t set the puddle far enough and HOS barely misses it when he falls.)
[media=youtube]S8qWyGsW-2o[/media]
btw do you plan to compile your guide into 1 big faq?
Thanks.
i think he could have done more damage after that puddle by letting them fall and doing a puddle unblockable afterwards. But i guess he thougt it would kill him. Cute combo though
I guess not many people have it so its hard to say what the problem is.
duuude, Axl vs Slayer quick tips? JHS is nasty by slayer, its like counters is the only antiair and that shit is way too risky
I don’t think theres enough time to do unblockable because of how the super works, i believe he just drops straight into it. I could be wrong tho.