www.dustloop.com :woot:
his mixup game isnt great because hes got 5000 mixups, its that he can mix you up 50 times before you can even get a chance to guess to neutrality, which i guess qualifies as pressure too! strong mixups arent a requirement for the top either, damage is, and you’ll notice that all of the top characters do possibly the largest quantities of damage in the game as well as having some sort of way of landing them better than the other half of the cast.
The waggle controls are pretty damn horrible, though.
I think by mixups you should say oki/okizeme.
I agree with Breath, Testament’s strength doesn’t really come from mixups, but from his strong damage off random hits, ability to end everything in knockdown, strong oki, and great zoning abilities.
i object. testa has the very best overhead in the game and the easiest/most practical mixup (while eddie’s ground overhead is CRAP). that, combined with bad lands AKA knockdown from every hit is what makes him a threat when he has tension. if gets you in a block string when he has a full bar YOU WILL GET HIT!
he doesn’t get strong damage unless your’e playing millia and he loops you forever, and his zoning is not much of a problem, besides the h exe beast.
mix ups do not exactly mean okizeme though. Also I think people should speak english on a english forum. But then again what do I know.
:shake::sad::crybaby:
…
Wtf?
Testament’s 6P isn’t as great as everyone thinks it is. Blocking it on reaction isn’t that difficult; I usually get hit by it at max range because I’m not expecting it to be used at max range. In fact, I think Testament’s 6P is actually easier to block than Robo-Ky’s 5D. :lol:
when he mixes it with 2d and not 2k, and when you got webs and trees blocking the view, you will not block it 100%. and let’s not forget the third option of running and grabbing when you are so busy trying to react to the overhead animation. testa is a beast at breaking defence.
I think testas 6P is pretty good, i mean ok, if they block it at max range i can do something like 2D, H exe/S exe/Net/tree. Even if they dont get hit by 6P you are pretty safe if you know what to do next, also it has upper body invulnerability, i often use it to dodge air dash assaults.
It’s called guard bar and/or counter-hits and it’s not like Ky is going to hit you without one or the other unless you can’t block dusts. He even has a better throw combo ;(
And Johnny does crap damage till he lands that coin or gets a ton of tension… and if he only has a coin or a ton of tension (not both) then he only does okay damage. Really he doesn’t even do great damage with coin + tension, certainly nothing to write home about in AC (omg 40% damage using up my L2 and 25% tension JOHNNY RULES).
It’s a bit of an exaggeration to say Ky does as much as Johnny, though… but not by much. Especially given how easy it is for Ky to crank up the guardbar and then land some kind of hit or throw.
tataki:
6P has a pretty distinct animation that looks nothing like his 2D- if you’re blocking high on reaction to a pause, maybe 6P/2D works pretty well, but if you’re reacting to the actual 6P it’s not super hard to block. As a first-hit mixup it’s pretty sorry, actually. As a second-hit mixup though, it actually works pretty well.
But yeah… you apparently think Eddie’s 6K is crap despite it being only 1 frame slower than Testament 6P with way better followups… and this is taking into account that Testament can loop off his overhead.
But yeah… Eddie 6K (with shadow out if you really need a qualifier), Millia 6K and TK Bad Moon… Slayer 6K, Robo-Ky 5D… Jam 5D and instant j2K, I-no d.K, hell even Pot 6K… and all of those characters have scarier lows and/or throws.
Heck, TK Ensenga has a bigger threat range and hits more often despite Johnny not actually having a meaningful low attack at max TK Ensenga range (other than like, low Mist Finer, and Johnny STILL hits max range TK Ensenga when he only has L1).
That isn’t to say that Testament’s 6P is bad or that his mixup is weak, because that’s not true… but best overhead in the game? Really?
you saying TK ensenga is a better move?
pot’s overhead is pure 50-50 with the slide head and thus a “better overhead” but testament gets way more chances to actually use his than pot’s. pot’s overhead isn’t a threat at all if he can’t even get near you to use it. so i’m personally more scared from testa’s overhead. robo’s 5D? easy to see animation and only hits if used once in a while. you can’t really go “ima gonna do either this or a low now” and expect it to work. jam’s 5D and j2K? how often do you see them used?
millias overheads are easy to react to my personal experience. (her other mixups are way better) and eddie’s 6K just doesn’t work anymore. at all. not after a blocked marawu when the opponent knows it’s mixup time.
Tetament main overheads (and the only ones…including the succubus) are 6P and 5D. And they are great because testament “ducks” when performing them even though they are overheads…also 5D can be FRCed wich may lead to some serious mix-ups and mind games.
and come on, even Bridget has some good shits to use as a mix-up, 6K, 2K, “he” also has the posibility of making an instant overhead if he has the yo-yo out and if we add roger moves to that…wow
Even Japanese players get hit by Eddie’s 6K during mix up from time to time… so I’m not sure how you’re saying that it doesn’t work at all. Play better Eddies, I guess?
Millia’s, Testament’s, Slayer’s, Eddie’s standing overhead normals are anywhere between 17-20 frames… which is actually a sufficient amount of time to react. All of them are pretty obvious too, so I’m not sure where you’re coming from by saying Testament’s 6P is the best overhead in the game when there are a lot of other similar overheads. @_@ I’d say it’s just about as good as everyone else’s… and there isn’t really anything that makes it stand out as “the best overhead in the game”.
lol HOS lvl3 Bandit Revolver is the same speed as Testament’s 6P and is instant airborne, +5 on block and leads to half life with no Tension. Are you gonna tell me that’s the best overhead in the game?
“from time to time”? those japanese get hit with testa’s 6P alot more than “from time to time”.
i told you my reasoning already. if you don’t agree then whatever…
So I seriously think this whole argument is pretty silly since allowing any character to mix you up is a bad idea, but I think the argument could be made here that this isn’t because Eddie’s 6K is a bad move – it’s because he can get damage off of so much of the rest of the guesses in his mixups, like command throw, the jumping K mixup, end-string unblockable, catching your jump-out attempts etc, so people are naturally going to rely on it less.
I don’t feel like there’s any overhead that’s really that easy to block if it’s used correctly except for some of the dusts, but maybe I’m alone here.
HOS lvl3 Bandit Revolver is the same speed as Testament’s 6P and is instant airborne, +5 on block and leads to half life with no Tension. I am going to tell you that’s the best overhead in the game.
;(
If you see Eddie’s leg looking back at you, block high.