GGX and GGXX everything

whatever dude. Its true in most cases. Dont feel bad. If your not good at one game of course theres more of a chance that you would play another game. Being good at a game is part of the fun. You want to become good. Perhaps in some games you just dont have it so switch to something else. Im not saying if you suck you cant like a game.

Im sure when SF first came out that there were people that wernt as good at that, that maybe decided oh well let me just try something else perhaps they tried fatul fury or some sort.

Now they liked both games but they were better at this game. Why not practice at it more to see how good you become. Its almost like you feel as if its your game. You didnt have it in SF so you went to something that you were better at so what.

my comment was because this person said that go play your simpler SF or something to that exstent. Which is stupid. GGXX is not some 10x more complex game to SF or anything.

Perhaps you think GGXX is a more complex seires or something beacuse you think you are good at it so you played it longer learner more and more of the depth of the game. Unfortantly you never even got to that point with SF beacuse you werent good enough or was getting beat so you didnt care to learn everything. And dubed it as a more simple game or something.

Sometimes people flock to the new game and hope that they can learn this game before others and become good at it. They werent in the SF crowed so maybe they can make there own crowd or something. Since not many people play this game perhaps they think they can get away with acting like they know a ton of shit about the game and they think they are better then the other person.

Which isnt even the case as many people that play GGX ect dont no less then the people that hardly play the game. Example wasnt i aruging about what a reversal is earlier? i mean gosh come on.

yawn anyway im like super rambling and shit and my post probably makes little since oh well whatever…

I’m not sure if this comment is directed towards me or just GGXX players in general but if you are including me then you should really do some research before you just start rambling off what you think might be facts. The fact is, I’m real good at Street Fighter and that’s the problem. That is exactly why I switched over to GGXX. It wasn’t because I couldn’t win, it was because it was too easy to win. I don’t want to sound like an asshole but that is the truth. Guilty Gear just has alot more option and high end techniques and combos. Don’t get me wrong, Street Fighter is a GREAT game. I’ve played it my whole life and done VERY well at it. But it’s just soooo plain anymore. The combos into supers and V-Isms are just too easy. The akuma V-Isms and Sodom V-Isms seem to be a few of the harder combos, but are still pretty easy to pull off after a day or two of good practice. It all comes down to out thinking your opponent in Street Fighter and that’s it since the combos and techniques are childsplay. Guilty Gear requires out thinking as well as being able to have the skills to pull off real complicated techniques.

And by the way…I didn’t get hooked on this game because I was good at it over everyone else. It was the complete opposite, I got my ass spanked by a guy who played this game and that just motivated me to get ALOT better. The easier a game becomes to me, the less interest I have in it. There’s nothing else to learn in Street Fighter for me (with my characters and in my opinion) so I’m moving on to something else. Exception: CVS2, I don’t play this game hardly at all. It just looks way too horrible to even hold my interest.

Also, I would think if a player sucked at Street Fighter, the last thing they would want to do is play Guilty Gear. That’s just asking for a beating. I’s just so much harder to pick up at a high level. Now, since GG isn’t as popular as SF, their might not be as much good competition so they might still do well.

Finally, it really doesn’t matter why someone plays a particular game or for what reason as long as they are having fun doing it. Opinions are always welcome but please don’t flame players you don’t know. I was giving my opinon on SF. I didn’t say all SF players suck and can’t handle GG. I respect high level SF players as much as the next and can also understand why they might not like GG. It’s all in a persons particular taste. But the statement about GGXX being DAMN HARD to master compared to SF is still true in my opinion. Alot of my friend’s don’t play GG because of this reason. They say it’s just too much for them to handle. Who knows…?

I’ve been a fan of the original GG, couldn’t play GGX and can’t play GGXX, so I’d like to know if Axl and Chipp have decent damaging combos.

In GG (PSX version), Chipp could charge up a level 3 Beta Blade real fucking fast, then, after some mind games, Run to the opponent P, K, Alpha Blade, jump and K, K, Alpha Blade, double jump (you don’t even fall down, actually), K, K, Level 3 Beta Blade with everything hitting with full damage. Do this twice and the majority of your opponent’s life is gone, plus, real fucking high priority. After that, you can either land your super or just fuck him up a bit by teleporting or just “FINDU ME!” that shit down. Then, just HS Gamma Blade that shit.

As far as Axl go, I’m interested in playing him better than I did, he had some good zoning tactics and was fugging unpredictable at points.

I’m not sure about the original GG since I didn’t play that one too much, but as far as GGX, Chipp has some pretty powerful combos but they involve Roman cancelling. He does most of his damge in air combos and RC ground combos. You can chain a bunch of hits in the air, then jump cancel into a bunch more hits, then jump cancel again into more hits then end with a special move or special move RC into more hits. I know you can come in with a ground combo into some ground hits (S, S, HS? -> 2 QCF + P? for those red glowing fist moves) then RC into (S,S, 2 more running red fists OR a super) RC again into the previous combo again if you chose to not do the super. You can also combo into a super and then RC into some more moves and a special move ender. I can’t give you detailed specifics since I don’t use Chipp much. He still has high priority on his moves but he takes the most damage in the game. I killed someone’s Chipp with 5 hits today with Potemkin. Of course it’s alot harder than it sounds to land 5 heavy hits against chipp. He’s soooo fast. He can’t charge up the alpha blade anymore.

Axl has small combos but they do big damage. His basic 5-6 hit combos do a good 1/3 life you you can land them. You basically can jump in with HS -> st.K -> st.S -> st.HS -> green sickle special -> hold up for extra special hit. If they block this combo, you can go into either a unblockable throw special (B then F + HS) in place of the green sickle special to catch them off guard or do a QCB+S for the crossover flying slash move. If the crossover hits them, it will usually be a counter hit so you can then do a st.S -> st.HS. You can do a st.K->st.S -> low HS -> special or F+HS for the downstrike move. Axl doens’t have many combos but you can mix them up decently enough to be pretty effective. Combine the above with good defense (QFB+P counter move, dragon punch, low Slash, and keep away jumping Slash) and he is a serious contender. Unfortunately, against very high level skilled GGX players, Axl is at an overall disadvantage since he becomes somewhat predictable.

Igatona, i’ve played GG1 and GGX and here’s the run down
Axl: Axl is primarily a long range poke char in GGX. His combos are extremely short. (the shortest in the game actually) He’s ok.

Chipp: He’s a pixie on crack in GGX. And he takes damage like one. Chipp’s life SUCKS, to put it bluntly. Also sad is his damage, which his Mad Crack Attack super doing really bad damage. Chipp is very hard to play now. Still, Zansei Roga does ALOT of damage, and Chipp has one of the better high-low games of the cast.

they play alot differently than their original incarnations

you guys know Chipp’s double fireball motion+K special right?? Whats the point of it?? It does crap damage but can connect since it starts off pretty quick. Are there any good combos you can end with this special that can make good damage??

You can RC after the second uppercut, and either aircombo or add another Gamma Blade, but that’s about it. You can also RC from his other super on the 5th hit and your opponent will slowly fall down, allowing you to aircombo them.

the only really nifty thing about it as that when chipp dashes to start it up, he’s totally invincible. he can go though anything from projectiles to even venom’s dark angel (damn you gold chipp for doing that!)

Believe me, I know just how good Charlie-God is at SF. He’s been nearly unstoppable around here for a long time. He basically got bored of SF and moved to a different game. I’m disappointed, because seeing him in action was just as fun as playing him… Now that he dove into GGX, I’m sure he’ll be a force to reckon with in that game in no time…if he isn’t already. :eek:

Now, I don’t agree with him bashing SF… To me, it doesn’t matter how complex or challenging a game is, it’s how much fun I have playing it. I may not be the most talented player out there, but liking SF over GGX doesn’t mean you suck. Play the games you like to play, and let others do the same. And the same goes for SF fans.

I like Guilty Gear X a lot, but to me characters are everything in a fighting game. I’ve never in my life used a character just because he/she was “top tier”- I use characters whose style I connect with. I really haven’t found that in GGX yet. That however, is why I’m really looking forward to GGXX…I’m really hoping that there’s a character for me in it. If not, I’ll still play it, but I’ll be unable to get into it. From what I’ve seen, Zappa’s gonna be right up my alley. Hopefully he “clicks” with me, which will motivate me to try to find some way to beat Charlie-God’s Venom…but I won’t hold my breath. Testament’s the only character I like in GGX, but he doesn’t fit my playing style somehow. Slayer and I-No seem cool too, but if none of the new characters work out, it’s right back to good ol’ T.Hawk, Dan and Cammy for me.

Thanks for the compliment Stray.

I didn’t mean to sound like I was bashing SF. You know me, I love that shit. It’s just time for me to move on and I like poking a little fun at it just to stir the chat brew a little. Ha! I just get a little frustrated sometimes knowing that GG won’t make the impact SF did. It’s sad to see such a GREAT game take a backseat to the latest half-ass SF games. I sometims wish GG was a little easier to master so more players would get involved…wait a minute…no I don’t. I love the complexity, but I do wish more players got into it. Damn it…stick T.Hawk’s heavy metal brother in there or something, so Stray will play it. Ha! I did hear something about Zappa being a distant cousin of T.Hawk or something…hmmmmmm?

Chipp still took damage like a baby in the original GG, but I think he took less damage in GG1 than in GGX. Although he DOES have that Teleport and that Invisible move that go for him, invisi + teleporting at the same time means hell for the opponent. And the charging move was the Beta Blade, that’s why the combo was damn powerful, I think a level 3 Beta Blade took off 1/4 of your overall lifebar if you hit with all the hits.

As far as Axl goes, it’s good, because I’m trying to practice placing short & sweet combos like his in various situations.

EDIT : I re-touched the Chipp combo I posted in my other post, because I messed up, the Alpha Blade’s motion is QCF+P, and not QCF+AS.

I just bought this game about a week ago, this game is badass! I like to use Chipp, Sol, Millia, and Baiken. My favorite is Chipp though, with Sol at a very close second. I’ve been training more than playing the actual game heh. I get owned by that cheap bitch, Dizzy all the time.

When I fight her with Chipp, I lose most of my life just trying to get close to her to rip her apart with my combos. When I finally do get her, the combos don’t take jack shit! When I’m winning really bad, she just does one damn super move and we’re tied.

When I fight her with Sol I can’t even get near her. It’s 10x harder to get close to her with him than it is with Chipp. His dash jump sucks. I always have to air dash to get in. His combos take more damage than Chipp’s, so I guess that makes Dizzy, cheaper. Anyone notice the damage increase she gives when you’re winning? I hate that!

Hey Charlie God, do you know anyways to combo off the Dust Attack? This move is useless the way i try to use it. I try to dash towards them and then do it, hoping to get a counter with it. I do it with pretty good timing but it’s still too slow to connect. And do you have any advice on beating Dizzy? I’ve only beaten her once on easy with Chipp, I kept doing Gamma Blade from a distance heh. I didn’t get an ending though, was this beacause I used too many continues, or are there no endings?

The only way to combo a Dust is after a counter hit or a dizzy. Other than that, they’re pretty useless. However, you can get lots of free Dusts if you do it right after someone whiffs a move. And no, you only get a picture for an ending no matter how you beat the game. One of the game’s few low points, if you ask me (well, when you play by yourself at home anyway…)

Dusts aren’t useless…you just have to work them in rushdown/trapping patterns. I often see Venom land his dust in tournament matches, for example, while they’re blocking the giant fireball super. Jam’s dust is the least-telegraphed one, and works great with her FCD patterns etc.

Josh the FunkDOC

Dust = mixup tool. You have to work it into your strategies like that. Example with Sol (this is GGX, BTW):

After blocked Bandit Revolver, you have initiative, so you can run in with a low attack (c.K, sweep, or Grand Viper), or you can try to Dust and go for a combo.

Simple stuff like that.

bump

Anyone got any advice on how to beat Dizzy? Read my post above. I have trouble getting through her keep-away game. I lose so fast against her it’s not even funny. I can sometimes go combo crazy on her and almost beat her but she comes back with a Super move (that fuckin flame one :mad: ) that takes ALLL my life, leaving me all worried about one more hit. :bluu:

If you’re using Chipp, use f+punch. A LOT. This stuffs a lot of her moves. Finish off every combo with a Gamma Blade, and/or mix up with his command throw (hcf+kick) if blocked. If you knock her down, OTG with c.kick > s.close slash, then jump into the air and, as she recovers, press d+kick. This is very, very effective. Once and a while, use Alpha Blade when she whiffs a move. Make sure you’re not to far away. STAY IN CLOSE.
For Sol, just use his Bandit Revolver semi-lockdown. Get her in the corner, and BR over and over again, adding a few normals in-between each BR. Make sure both hits of BR connect, blocked or not, or prepare to be thrown.

Hey Shinkuu - I don’t use Chipp alot so I can’t give you any good advice with him against Dizzy since I haven’t fought her yet. I can help you with Sol.

When fighting Dizzy, always keep pressure on her by dashing in and doing chain combos into his fireball. Do alot of fireballs (gunflames) to keep her pinned down. Sol’s main strength lies in his ability to do his common counterhit combo. You might have to practice it up a little if you haven’t done it yet. It consists of doing the low Hard Slash -> jump cancel Slash(jumping up imeddiately after the low HS) -> then another jump cancel Slash (you are doing a double jump right after the 1st Slash then hit up to double jump and do another Slash) -> then do a Hard Slash -> Dragon Punch with Hard Slash -> then QCB+K to kickslam your opponet to the ground -> then do either a towards + Hard Slash OR a low Slash->low Hard Slash. You can do this combo in alot of different situations. So the combo is:

low HS->j.S->j.S->j.HS->HS DP->kickslam->F+HS OR low S->low HS (HS is more life but doesn’t hit right against all opponents in close)

Here are the best ways to execute the above combo:

1st - if you hit them with a fireball as counterhit, dash over next to them and do this combo.

2nd - If the low HS is a counterhit, jump up and do this combo

3rd - If you hit them with the super fireball close to the corner you can go into the combo. (you have to skip the low Hard Slash after they bounce of the wall) just start with the jumping Slash ->etc.

Always do heavy damage chains like st.Slash->st.Slash->st.Hard Slash into fireball. The fireball wont hit as a combo unless you are right next to them, but they will have to block it. If they try anything but blocking, you will hit them with the fireball and you can go into the above combo. If your jumping in on Dizzy, use jumping Hard Slash coming in for 2 hits into a Slash->slash->Super or (Hard Slash fireball pressure if you don’t have a Super)

This is the easiest way to beat Dizzy in my opinion. Always keep pressure and cut all your moves off with the gunflame fireball. Always dash in right after you do a gunflame so if she gets hit by it, you can go into the low HS combo above. If she blocks it, do another low HS into a fireball out of the dash to keep pressuring her. She will get hit eventually then take 1/3-1/2 her life with the above combo.

Note: Dizzy is not newbie friendly, that’s for sure. Remember, always just whenever you see her do a super. This will escape that damn ground throw super she has. If she does the fireball super you go Faultless Defense against it in the air. Her 3rd Super is a real pain in the ass. You can’t do a whole lot about that one. It does tons of damage even if you FD (green shield) it. She has to have a full super bar to do this super.

As for Sol’s dust attack. I don’t use it much since it’s not real necessary in his offense. Plus you have to be right next to them to hit them with it. It’s still a good technique to sneak in now and then, but I wouldn’t recommend it on the computer. The dust plays a bigger role for other characters like Venom. Sol can basically do a “dust-like” combo out of his low fierce so that’s why it’s not really necessary for him.

Another easier ground combo to do if you are starting out is dash in low K -> low HS-> sweep -> QCF+K -> F+HS when they are on the ground.

When you get more experience you can try using more Roman Cancelling. For instance, if the above combo pushes them into the corner you can do a low K -> low HS-> sweep -> QCF+K -> immediately after the 2nd hit of the flipkick move hits, RC it into a st. K (2 hits) into a Super Revolver fireball -> then j.S -> jump cancel into another j.S -> j.HS ->HS Dragon Punch -> QCB+K to slam them to the ground -> F+HS OR low S->low HS. Looks pretty cool.

You can also RC the ground running flame special (QCB+S) right as you leave the ground into a Slash as you fall from the RC then do the low HS combo above. So it looks like this:

jump-in HS (2 hits) OR dash in low K->low HS ->QFB+S ->RC when your character is about 2 inches from the ground -> S as you fall -> low HS -> j.S -jump cancel j.S->j.HS->HS DP-> RC again into j.S->j.HS -> HS DP ->QCB+K-> F+HS on the ground.

Note: you can mash on the buttons and joystick to get more hits out of the QCB+Slash special. Just be carefull not to RC on accident. Only use 2 buttons to mash for more hits.

Damn! That strategy really worked, thanks Charlie God. Once I got her in that corner she was mine :evil: She got me in that ground super a couple of times though, but I caught on and jumped out of the way.

ah lovable dizzy . . .

really, she’ll only do her beam super if she’s got a full screen distance from you (much like her predecessor Justice)

another dizzy tidbit, if you wanna kill survival in under 10 minutes, she’s your best bet since: 1. she does BIG damage, 2. the comp rarely blocks her beam fish, even on high levels.

a second, much slower choice, but more safe is venom. Dark Angel into dust has saved me on more than one occasion, also venom can do the “wall o’ balls” which’ll chip most any cpu to death (only super fast guys can get around like chipp or millia)
(P Ball form, P, repeat)

doing this won me survival in 23 minutes