I don’t think Capcom will give this game a shitty netcode. This is Mahvel vs (newly made by me) Capcahm 3. This is big, they wouldn’t so stupid as to disappoint those who were looking forward to this game.
lol most players care about characters and many of them think sf4’s netcode is actually good lol If the game was developed by Capcom USA I would have hopes for it, but since it’s japan, I have no reason to think they’d do it. I’ll continue to support ggpo regardeless but there comes a point where if it’s not implented in the biggest fighting game titles (ssf4, mvc3, sf x t) then I don’t think I’d care what other games might get it.
They gave shit netcode to SF4, which was also big, and a game that was very link heavy… So I wouldn’t be surprised.
Nevermind that Capcom has pretty much dodged every question related to netplay… seems like if they had a netcode worth bragging about they’d brag about it.
How much are they charging to license ggpo out?
yea, for HDR capcom was very excited to announce they will be using the GGPO technology prior to the release. They made that VERY clear cause they were quite proud about what they would be using.
for sf4, it was silence and we got a bad net code. Again for mvc3 more silence, so I can only expect more shit ball sf4 net code.
for all the people who think ssf4 netcode is actually playable in the USA, daigo seems to disagree.
? He said he had a tough time with the online lag during the matches.
I believe if you’re a fan boy and you won’t listen to me, you would @ least listen to daigo. Input lag for fighters only works in japan where the transfer speeds are super high. Here in the USA, we don’t have the same type of fast ass connection so roll back works much better here. The problem here is that I don’t think capcom realizes our infrastructure and only designs online fighters for japan.
Not their fault exactly, if you talk to all the CU\srk scrubs, apparently there is nothing wrong with ssf4 netcode. Hopefully daigo can change their mind because all forms of basic common sense I’ve tried isn’t very effective. I’ve laid out the basic fundamentals of online play and how ssf4 ignores them and we still have people saying ssf4 online is good.
Which part of Capcom does develop the netcode? Like, if Capcom Japan did it or something…you know, it’d make more sense as to WHY they seem to ignore USA lag.
Hmm, I’ve had nothing major to say while reading the entire thread until I got to these final few posts. Which brings an interesting point. Japan’s infrastructure that allows SSF4’s netcode to be playable.and it being sufficient for them (still doesn’t give them an excuse not to implement it… for US…) But maybe they have a harder time testing the netcode since for them there’s not a noticable difference between GGPO and SSF4 netcode. (so they don’t know if it’s implemented properly…) and for some strange reason it would be too much of a hassle to send builds to Capcom USA (we DO know they test on builds sometimes a month older than the latest)
not sure about the department but eventually it makes it to the producers hands. Its his fault @ the end of the day because he allowed a shit version of net code to be implemented.
They know about the connections types here in the USA. We’ve been playing online fighters since 00-01 with Hfing on xbox live then later with cvs2\3s. Even back then players were complaining about the input lag based net code so prior to making sf4, capcom already understood our problem here in the state they basically just said fuck everyone else but japan IMO.
Its not like we don’t have a capcom of USA here. Once they test the game in japan for net code they should let capcom USA test it here and tune it out. If its better in the USA, its 1000x better in japan due to transfer speeds. Its such an easy answer and I don’t even work in the business, I’m sure they thought of it but just don’t give a fuck.
You’ll have better luck if you didn’t insult and gave negative labels to people you wish to educate on the subject matter. Having lag troubles on an online game isn’t breaking news. It’s a given with any game with an online mode. Good netcode or not. That shit comes with the territory in regions with no super internet.
stop arguing semantics. There is a huge difference between ggpo\roll back and input delay based net code. While it may not be perfect ggpo\roll back net code is 100x better for the USA and that means its 1000x better in japan. As it currently stands, no top\good player in the USA has said anything good about the ssf4 netcode and it was obviously very clear to daigo as well. Input delay based net code with slow internet speeds will NEVER work well.
in terms of pure input lag, ssf4 online is no different than playing on a tv with input display lag. They both do the same thing, lag your inputs a certain amount of frames. Now we don’t use TVs with input display lag for tournaments because we have TVs that don’t lag. Its the same for online code. Why are we using an input lag based net code on purpose when we can have the version that mimics offline 100x better?
online isn’t gonna be perfect in the USA for quite a while but we sure as hell shouldn’t be using the current technology. GGPO style net code needs to be the standard and then improved upon exponentially.
Yeah Hawkingbird, it makes zero sense to say “Well it won’t be perfect so we should settle for garbage.” Rollback netcode has proven to be far superior and most other genres already use it. There really is no excuse unless they are just too lazy to implement it.
I was avoiding posting here, but gah, you got me jsd.
‘They’re too lazy’ just makes no sense. There has to be some reason for the decisions they’ve made (although we don’t actually know what that decision is, admittedly). But it’s crazy to say they’re internationally making the game bad.
It’ll be hilarious tho’ if they were using rollback code all along and just don’t bother to tell us ;p
Just use whatever the fuck type of netcode BlazBlue uses. Shit is slick as fuck, I never noticed any issues. Course I’m no where near tourney level in that either so what do I know.
But to be fair I did notice SF4 and SSF4 having a fair bit of lag. HD Remix went wonderfully, where did you go wrong Capcom?!
Capcom JP isn’t gonna use GGPO. Pretty sure of it.
new players are hurting scene and that’s all there is to it. Look how big the threads are for DLC content over @ CU. That get megaman into mvc3 thread was fucking gigantic. How big was there net code thread again? even on srk compare it here. The threads for other things that aren’t very important are much bigger than the important things.
The problem with new players is that they just don’t know whats good for the scene but feel like they should have a say. We received an exchange button in mvc3 why? because capcom unity cried about they couldn’t figure out which fucking button did a launcher in mvc2. Even though its painfully clear the mvc2 manual that there are universal launchers with dwnfwd+fp\rh. By getting a bunch of new players together that know nothing, they’ve influenced capcom tremendously cause they’re the loudest. Since they’re not crying for great net code as much as they’re crying for DLC, obviously there is no reason to implement ggpo net code cause the community isn’t crying loud enough.
BB uses the ggpo technology, that’s why it doesn’t suck online.
Well remember most casuals or noobs probably don’t even know what netcode IS. They don’t know about Input Delay vs. Rollback. They’ll blame lag on lots of things but won’t truly understand what’s causing it or what’s going on. That plays a role.
If anything, casuals aren’t the cancer, since they’ve always existed, it’s the internet period. The two biggest issues of FG’s, if not the entire VG genre is Lag online and DLC, both caused by the internet. Add to the fact that now casuals have a medium to get a say out completely drowning out people of worth. Another reason why the Internet ruined everything. 2 steps forward, 20 steps back.
yea you’re right. I’ve mentioned on other threads on srk that back in the day, it was very hard for scrubs to comment on the game. For one, capcom typically went to where the best players were so random scrubs barely got a say as it should be. Only good players would attend these tournaments so when capcom asked for input on the games, the majority was top player input. That doesn’t happen anymore thanks to bullshit ass websites like capcomunity. Scrubs have a direct line to the developers via the internet and its hurting the scene pretty bad.
The problem here is people are equating skill at the game to things it isn’t. Being skilled or knowledgable about a particular game doesn’t make you more qualified to talk about things like marketing or coding. If people have separate credentials in that area it’s great, but it’s wrong to equate them.
I’d love to see where people cried that they couldn’t figure out launchers tho’, that thread must be freakin’ hilarious!
And finally, about the netcode thread. That’s because until recently all netcode discussions were rerouted by the mods into either the general discussion thread or into the suggestion/wishlist thread (or just locked). There was no dedicated thread forever because they didn’t let there be (god that grammar is awful. Oh well >>)
Not really. Effort=Money and if a large majority of the players don’t give a shit/can’t tell the difference then they will opt for the easier path.
Also I really don’t think the controls were due to people whining really, way more people have whined about the new controls I’m sure. I think Capcom just perceives this need for simplicity where it doesn’t exist. I think it comes down to the Wii’s effect on the gaming industry.
Admittedly, I don’t have a good eye for spotting input delay. I won’t be able to spot if an input is a frame off or so most of the time.
As to why delay input netcode for SSFIV, remember how much the press and fans praised the netcode of vanilla. With such positive feedback I can see why Capcom did little to change it.
I’m going to back down now as I obviously lack the knowledge of the inner working of netcode to continue further. My hats off to you sir.