Man never take a logic class lol.
Keep coming to unjustified conclusions lol.
yea testing the game to see if it works is totally illogical. why would you do that? Making sure something works after you build it makes no sense. Who in their right mind would do that? I just can’t wrap my head around that concept.
Even though I linked you to developers TESTING net code prior to releasing and yet here you are telling me I need a logic class. If ggpo couldn’t work with a 3d game, it wouldn’t have made it this far into the process because the tests would of told the developers it wouldn’t have worked. Since its staying, ggpo works with 3d games.
Just don’t reply to Anemone. He has already proven on multiple occasions that he holds no knowledge on any of the topics that he speaks of.
He is like a MOTHIKAS.
I like your Mulder-ish moxie, zula, but you’re still making some wayward conclusions. It’s not that I’m a fanboy for “Crapcom”, I’m just doing what you’re doing - making a picture with the evidence given. We reached different ends but one thing’s for certain: Your ‘corporate is evil/idiots/douchbags’ approach is the last thing that will move this forward, as Windy stated a few posts ago.
Based on your position here, it would perhaps be important you wait and see how the netcode works before you buy. If it’s sub par, you boycott and amass like-minded consumers. Send a message. Because I also believe fighting games shouldn’t lag behind so many other genres in terms of netcode. We as a species should have mastered two guys beating each other up across the pacific way before getting 30+ players shooter each other in stable connection. It always seemed odd to me, and I don’t wanna hear how this genre works versus that genre either. lol
So I hope you’re satisfied. And if not, I hope you give “Crapcom” a mouth full. Good luck!
I don’t know, Capcom is like my father. You have to bitch for something until you get it, call him every 5 minutes and have a 1 hr discussion of what you want. And what happens?
You get a PS3 for Christmas!! (Or GGPO for SSF4 and MvC3)
we pretty much both agree that the online sucks bad. I’m not arguing that with anyone :looney:
I’m gonna be playing mvc3 on day 1 just like the rest of you guys! I may even play online a good bit as it does INCREDIBLY enhance anyone’s game play. Just because the online may be bad doesn’t mean it won’t be a fun offline game. @ this point though, I don’t plan on it being very good online and I’m doing my best to make sure it will be implemented in mvc3 v2.
asking nicely hasn’t worked for sf4. Even pre sf4, players wanted ggpo. If there is no ggpo or equivalent in mvc3, that would be 3 years of asking with capcom not listening. Which is pretty trash. So it doesn’t seem that asking nicely is being very effective either not that my approach would get them to change either.
I really do hope DBZ does well in the arcade and ttt2 does EXTREMELY well if it has GGPO. That would be the ONLY thing to get them moving. The competition will actually start eating into capcom’s profit and I guess that’s the only way to get them to change.
HELLA EDIT
I guess that America isn’t speaking loud enough for japan to hear us. Japan couldn’t give less crap of what we have to say about thier games. I guess we just have to make well thought out write-ups on why GGPO would be the solution to the bad netcode situation, or at least rollback. Maybe throw a joke or two to keep them from getting bored of a long write up.
I think netcode development shouldn’t even take place internally at Capcom anymore. Outsource to a Western company. Work in tandem and choke the game, run more crap online then what will actually be in the game. When you get it running decent enough stressed out, cut that shit down to how it’s supposed to be. Bungie did something similar during the Reach beta, they had a playlist meant to stress the network. I’m no programmer, but some things in life I know is universal. One of those things is overkill.
Ponder CREATOR OF GGPO says it can work with 3D. Do you know more about it then he does?
First, the problem isn’t ‘3d’, but rather those specific games. Second, I’m sure ponder is brilliant, but he doesn’t know any more about the inner workings of capcom’s game engines than you or I.
None of us, unless we actually work at capcom, do. I’m prone to trust seth and sven over random internet, especially when their arguments make a lot of sense.
Right but if its just because they didn’t plan for it and tried to stick it in post development that’s just terrible planning for the second time(I can buy it once with SF4.) So how could it be a problem for this specific game if they built the game around it? Sound like netcode was an afterthought when it comes to this game.
Better question: does Ponder know more about this game than the developers do? Yall keep sucking all these dicks and putting unrequited faith where you want, but then not giving equal trust to the MvC3 team. Trust the people who make DBZ (lol) but not the Marvel team for no apparent reason.
Oh wait that’s right, you do have a reason tto trust one development team pre-release but not another, because it backs up your argument, and that’s all you internet bitches care about.
Does Ponder know more about the game? No. But he made a better netcode than Capcom ever did. The only reason any Capcom fighting game has had halfway decent netcode is because they based it off GGPO. If anybody knows what GGPO can or cannot do its Ponder. If Ponder says GGPO can work fine with a 3D game then it can. We know that Rollback works in a chaotic 3 on 3 with assist situation because of MvC2.
This game is designed for consoles and is targeting a Western audience. What excuse do they have not to design the game around GGPO rather than waiting until later into development to throw their arms in the air and say “Well it doesn’t work with the game.”
In this game has some weird shit in it like SFIV, then GGPO wouldn’t work. The Marvel engine might be built from another game’s engine that has things in it that won’t work with GGPO. Let us not forget that Ponder is trying to sell shit too, just like Namco, SNK, and Capcom. Keeping sucking the corporate dicks you chose to pick.
Yeah wanting a fictional netcode is sucking corporate dick right? What the fuck are you talking about? Recognizing a product that is good (GGPO) over one that is bad (SF4 netcode) is just being an intelligent consumer. I’m sure Capcom would love for me to believe its not possible to have better netcode and to just be content because that makes them look better and removes accountability because its “out of their hands.” If anybody is sucking corporate dick its you.
If they built MvC3 on a pre-existing engine that cannot support rollback netcode then that’s their own mistake. It’s not like they were forced to do so.
I’m not sucking corporate dick, I’m not saying that something is good before the shit is even out yet on the basis of “they test it.” They test a lot of shit, doesn’t mean its awesome.
I also believe the crux of the situation is whether the game should have been optimized from the start to use certain netcode, rather than building a game and seeing what works later. In fact this is probably Capcom’s biggest issue. Remember, this is the company that needed to be told to have a bigger lobby for SF4. The archaic set-up in SF4 shows where the online portion is on their priority list, and though they got better at options, the actual netcode is something they still probably remain lax on.
First of all, the mvc3 teams consists of mvc2 vc teams with the TvC producer in charge of the whole project… Now mvc2 wasn’t intended to play online but sure as fuck TvC was and guess what, TvC sucks online. That is MAIN reason not to trust them. Further more, capcom has NEVER produced a net code by themselves that was actually good in the USA. ANOTHER reason not to trust them. The reason we trust DBZ is because its using GGPO with ponder shadowing the project and to this date, every game to use GGPO online has been better than everything else. Its not pick and choose, there are actual facts going with this.
Yes, ponder does know how to program these games better online than capcom. When you look @ HF-ing on xbox1 and HF-ing on ggpo, its clear that the GGPO version is FAR better. They’re not even in the same league. Fuck, you can even compare 3s on ggpo to 3s on xbox1 and GGPO STILL WINS!!!
and GGPO isn’t a corporation LOL. Its a side project that happened to change the whole world of fighting games, thats all it is. Also, you have to realize that Tony Cannon, the ggpo creator, has been in the SF scene since fucking world warrior helping out players. Not only is he a business man but he’s been a member of the SF community with long roots. Tony has been running and playing in tournaments since what, 1994? He’s not Ono who can’t play a fucking lick nor does Ono understand the tournament community @ all where as ponder does.
You’ve lost the argument on all fronts. Go take a logic class. Trying to debate something with wrong info isn’t very logical is it? And for someone who’s bragging about classes, you need to take another English one cause yall isn’t a word.
^
Follow this advice.
I see.
Yeah any fighting game designed for both console and the west obviously should have netplay high on the priority list, but I guess time will tell what Capcom actually has set up. I’m not optimistic but it sure as hell won’t keep me from playing this game.