Getting to the Jaguar sleep over: Adon Combo Thread (OP Updated: 05-05-10)

yeah! ^-^ do it!

lol! ok

made my video need help!!!

oh well, I would have loved to see the screen input of the move. but still I will see what I can do to help ya, I am pad so i have no idea how to run on stick. although your finger placement on the stick looks slightly wierd, I used to think that the thumb is meant to press the cLK but you use your index finger to do that. anyway am at work so let me see what I can do later in the day.

Till then let all the stick players in the community lend a hand

This should help you with fadc.

wife has agreed to help me video my hands later, lets just hope my execution doesnt let me down. I cant be fucked with video editing so it will either help or it wont haha!
I will probably run it through slow, so showing how I do it. Then do it normally while showing my hands, then ill zoom on the screen and show the inputs! :smiley:

Okay, video is uploaded to my youtube! http://www.youtube.com/user/Sigh1986?feature=mhee (its probably being processed right now but try it).
Few things to note, as I have said before my execution sucks balls. I also just noticed a few things wrong, I actually did the first couple of rising jaguars with mk. however the principle is the same and I do show myself doing a lk.rj!

Hope this help, I can make another if you want me to clear anything up, or I could try and explain. I also added a note to the video!

Hey um how come no one uses the st. mp cr. mp to lk rising jaguar combo. is it not very good. btw what are the other combos to sweep besides iajk

st.mp to cr.mp xx lk.rj… hmmm, I dont know what the damage benefit to this would be over a normal combo? 50 damage? id imagine the damage isnt that much better, not to mention it is likely severely range dependent? possibly even character dependent? :frowning:

I guess the key question is will both hits of the rj connect? I find half the times that I do cr.mp xx lk.rj the first hit will whiff and the only the 2nd connects. Or worse it whiffs completely. While ive yet to see a rj whiff after cr.lk or cr.lp, cr.lp xx lk.rj unless i drop the combo ofc. :smiley:

I shall do some messing around later if possible. One of our xbox’s is in for repair (games have started freezing on it :confused: ) so im letting the misses use mine for now, unless I can convince her to let me play on it, or get her on the pc instead.

As for sweep, I cannot think of any that can link into the sweep. Even a CH st.mp doesnt combo I think. Though that would be +9… I believe Adons sweep is 9 frames, that would make it a 0f link? o_O???


Did some quick tests, your combo does do more damage it seems. The way I did it was
j.mk, st.mp, cr.mp xx lk.rj.
I was right in that the first hit whiffs, at least it does against Ryu, havent tested anyone else.

j.mk, st.mp, cr.mp xx lk.rj. = 259 damage
j.mk, cr.lp, cr.lp xx mk.rj = 237 I believe, why I cant remember I dont know…

However your combo is a 1f link and does require you to be close, I would argue if you are going to use 1f links you may aswell use…
st.hp, cr.lp xx lk.rj.
I believe st.hp (close version) is only -1 on block. I dont know if they buffed the st.mp on block but unless its something like +3, I dont feel you will be no better off using it over the st.hp. Unless you want to combo into a jag kick that is…

j.mk, st.hp, cr.lp xx lk.rj = 290 damage. plus with this you can FADC the first hit of the rj and go into u2.

However from experience even st.hp, cr.lp xx rj (lk seems to connect the most) can be character specific and a pain in the ass as I could swear that against Dan and blanka its iffy! I havent tried it on everyone.

hope this all makes sense haha!

thanks for you help. I think the st. mp to cr. mp is a little easier to link than the st. hp to cr. lp. But also st. mp links into alot of things. you can link it into cr. lp or even cr. lk I think. I guess Ill just use both combos lol. also the st. hp to cr. lp link is wierd as you say. It works on alot of charcaters but sometimes I whiff the cr. lp and I dont get why I feel like you have to be really close to the person. thanks for your help and gettign all the dmg numbers.

no problem dude and your welcome!

You are right about the st.mp linking into other stuff easier, it did feel easier, I guess its just the damage benefit :slight_smile:
There are a few combos I tried messing with, st.lp, st.mk xx rj for example, but you have to be on top of them and the link feels weird to me :slight_smile:

Using both should do you well, however be careful with a few things. For example unless you get it really low, j.lk doesnt combo into st.mp easily and i dont think you can combo into st.hp. If you do j.mk you will only have some trouble with the st.hp but provided you hit deep/low enough you should be fine.
The final thing id say watch out for is j.hp… I always forget how low it knocks the opponent down. I think j.hp then st.hp will whiff if you dont do it deep enough.

Anyway, any more questions im more than willing to help out if I can :smiley:

What aeriel jump ins do you tend to use. The only ones I see that are good at consistently landing on your opponent are j. mk and j. mp. I seem to always whiff the j. hk. Also for fuzzy guard setups woulds nj. mk be better than nj hk since you can cancel nj mk to jaguar kick. So isnt that jaguar kick safe

I tend to mix between j.mk and j.lk for crossups.
Sometimes ill throw in a j.hp at certain ranges, it can catch people as it looks like you will go over but dont.
I rarely use j.hk unless im going for an OS or fuzzy guard setup on their wake up!

I tend to reserve j.mp for air to air, however it does seem to have decent hit stun and has good range.

As for nj.mk, I use it way more than nj.hk now, however it purely depends on the character whether ill use the jk. I dont ever use it on Zangief or Hawk any more. I always seem to eat an spd on block. Against most characters you should be safe but I guess it puts you in the same position as a normal jk, you are not at an advantage, but neither is your opponent.

close st.hp into cr.lp is a 2f link. - cst.hp is -1 on block = unpunishable except for like Chun super or Gief Super/Ultra
close st.mp into cr.mp is also a 2f link. - but cst.mp is -6 on block = you die

also close st.hp forces stand, close st.mp doesn’t

ah thanks for correcting me man, could have sworn st.hp into cr.lp was a 1f link haha. Oh well that would explain why I can land it haha! Thanks again :smiley:

o i didnt know it was -6 on block. I guesss now I see why its better to go with cst. hp. Btw what frame traps do you use. I tend to stick with cr. lp to cst. hp. Im also not sure if this is one but I sometimes use cr. mp to cr. mk

My Adon is garbage. I just know how to read, copy and paste frame data from the wiki lol.
I don’t use those frame trams but they look good! I will try them.

Since watching Jaggamindtricks I have started using close st.mk after a cr.lk, aswell as a st.hp.
Sometimes ill do a cr.mk after a cr.mp like you, but very rarely. I find I have the most success from st.hp.

I dont always trust the wiki’s as people sometimes miss things :stuck_out_tongue:

I don’t know if it’s posted yet but since I’m pretty sure it was not the case in super:

Close MK combos into c.mp. Quite obviously a 1 framer, though.

oh nice, I thought it only combo’d as a CH. thats awesome to know! :smiley:

edit: also welcome back TVG havent seen you post something in here for a while? :smiley: