Hulk’s standing attack is one of Hulk’s best attacks. This mainly because it has armor, long reach, and faster start-up and armor start-up than his only other armored normal. Standing :h:’s armor kicks in on frame 6 and the attack becomes active on frame 15 while standing ’s armor becomes active on frame 3 and the attack becomes active on frame 13. This difference in how fast the armor becomes active is significant because the fastest :l: in the game is 3 frames; so as long as you press at the same time or earlier than your opponent does their input, ’s armor will be there. To further illustrate the speed in which the armor kicks in, consider the following: When you input a jump, it takes 4 frames for your character to become airborne. That’s 33% more time than that armor takes to become active.
Unfortunately, due to the difficulty of its use, its seemingly inconsistent nature, and the ease of use provided by Hulk’s standing :h:, standing is grossly under-used by many Hulk players. In fact, I have posted many times of how amazing this move is and yet I feel like I use it much less than I should. To remedy this, I’ve taken the time to experiment with the entire cast’s move-list to see what causes Hulk’s standing to miss.
For everyone’s convenience, I’ve started a thread specifically for this and broken the information up into several posts so it’s easier to quote specific pieces. I’ve given my initial impressions and general experience with this move for each character, but if you want me to expand on a particular character – please feel free to ask questions or argue with me or expand. I’ll answer them if I can and modify my entries for each character as appropriate.
**A note you should read to for better understanding: **Many of the moves that I listed as causing standing to whiff can actually be hit by it depending on what point of the move the character is at when Hulk’s becomes active. For instance, Wesker can be hit during his c.:l:, but because there is the potential for it to miss (and it’s impossible to avoid this on purpose), I’ve simply listed it as a whiff. It’s also important to note that even if you suspect that will whiff on an opponent, you can usually do Gamma Charge (AA) and punish the opponent if they press a button in reaction to your whiff.
Quick reference list:
Full use: Akuma, Captain America, Haggar, Hulk, M.O.D.O.K., Magneto*, Sentinel, Spencer*, Thor
Anti-air only: Amaterasu, Arthur, Chris*, Chun-Li*, C. Viper, Dante, Deadpool, Dormammu, Felicia, Iron Man*, Jill, Phoenix, Ryu*, She-Hulk, Spiderman, Storm, Super Skrull*, Taskmaster*, Trish, Wesker, Wolverine, X-23
Do not use: Doctor Doom, Hsien-Ko*, Morrigan, Shuma-Gorath, Tron*, Viewtiful Joe, Zero
*See details below