Hi, I’m Keni. I play in Vancouver, and although I’m not well known or uberskilled, I believe I can hold my own against top players.
Anyways, I’m making this thread to point newer players in the right direction. I’m seeing a lot of theoryfighters popping up these days with their clever 3S sTratZ which oftentimes include non-existant combos and generalized gameplay. I hate breaking their hearts but sounding smart on shoryuken.com does not make you a better player.
Here are some “real” things that new(er) player could work on:
-**buffering + hit-confirm ** goes hand in hand. for example trying getting down Chun Li’s Away+HP x hadou x SA2, Ryu’s HP x HP hadou X SA1, or Ken’s Crouching+MK x hadou x SA3- these are easily hit-confirmable (with practice)
-get consistant with short short super. some people are only able to do it if they’ve been crouching already, which makes it 80% less effective.
-practice linking, especially if you mainly play a character that benefits greatly from it (e.g. Ken, Dudley etc)
-**tick throwing ** is an art itself. it is a vital part of the mix-up game and it will win you many matches. A good tick throw should be very fast and hard to see coming.
-**reverse ** all things that can be reversed. (e.g. Shippu a blocked cr.mk x hadou) With practice this will become very natural and lets you capitalize on little mistakes.
-don’t whiff grabs/techs. If you wish to tech, do it crouching. it is 10 times safer
Execution seperates good players and better players I M H O. Things like “rush down on chun before she has bar!!!” & “karaclap 5 times!!” can come in later. Having a perfect execution is very important.
Don’t get obsessed with landing that one combo that you set your mind on doing, you’ll lose track of your play. an opening will come if you are patient.
That’s some 3S wisdom for now. Peace outside.