"Gettin' that Bike $!" AE Balrog Match-up Thread

You know one thing I hate about reading/looking at match up threads? It doesn’t give you indepth match up against your opp. Like it only tell you what punish specific moves

Well what would you rather? something like this?

In depth matchup is difficult, because it tells you how to beat a player and not a character. I try to keep all of my matchup information specific to the character and not to the player. For example Rufus with three bars and ultra is a ticking time bomb, look for random ex.mk FADC.fwd, same with Cody having three bars with ex.zonk. I don’t think a matchup thread can teach you how to play “players”, it can only really tell you how to play “characters”. You learn to play players from experience, and you learn characters by reading matchup threads (or trial and error).

But by all means, if you can find a way to do both (and i mean this sincerely) tell me your ideas. Also keep in mind that we have a specific amount of real-estate on the first page. That’s one of the limitations too. :frowning:

I have a couple of ideas it’s just too much to type and I don’t feel like typing it I just read some of the matchup you’ll post and laugh but it’s not that I’m laughing at you all I’m laughing at the fact that you all are missin out on a lot more info. But how about this he is my aim name hit me up on there I can exchange some of my thoughts you can post them on here if you feel like. (kingricky22 <== aim) (kingricardo23 <== yahoo) oh and I’m currently online now

Tko Foxhound, what could I add for the Vega matchup?

Honestly I haven’t read it :frowning: but I will then I’ll go in training mode and figure something’s out on my own

i have so many problems with balrog , i cant do anything against him.
i usualy play different characters.
but could anyone tell me who would be best to use against balrog?
if i keep having problems with him im thinking of picking him up.

chun. chun. chun. chun. and guile.

can we drop some science on the dictator match like we just did for vega

that’s some good shit

@knobbonk I’ve been talking to 3nigmat1c just hold on I’ve emailed him some good stuff its coming soon
Ps the reason why I don’t type it myself is cause I don’t like typing on here for too long

@knobbonk to simply put the guile matchup walk him to the corner (but it’s more to that ofcourse)
My gamertag is TPH FOXHOUND play me so I can see what’s your main problem with those matchups

everyone else in SSF4AE is a good matchup against Balrog, hell even Blanka wins for free in that matchup now.

ON a serious note… Chun LI

I know the guile matchup, it’s just not in rog’s favor in ae. or in super. or in vanilla. or in st.

frown.

Does anyone know how to handle Yang ?. Im getting blown up by 1300pp+ yangs I can keep him out with st.mp to counter divekicks but im not getting any dmg, eventually he destroys me with his dive kick mix ups

From my understanding it’s not so much standing MP but crouching MP that should be used. There’s a range where dive kicks will get stuffed by it and its probably one of the safer normals versus that speedy dive. Also, if the Yun/Yang likes jumping on the spot, prepping for a dive kick or just to neutral counter a botched dash punch, you can blow that crap up with a timed Upper. Failing that you can blow every dive kick with EX upper and if it lands when they are close to the ground it’ll hit and be comboable into BnB combo or Ultra if you prefer.

When I see all this “Will I dive, won’t I dive” jumping around I’ll be sitting at a range to hit with CMP on dives or AA them with an Upper. If I see the actual dive in time, EX RU into punish. Only thing I despise is the palm spam at full screen, only well timed dashes or TAP will hit but they’ve plenty of time to NJump or BJump and rinse/repeat building meter while you’re there. Advance forward slowly to avoid lunges. Do not jump in on them unless it’s specifically safe, their wakeup will blow anything up that you use otherwise.

Other than that, I feel your pain.

Just my noobish 2cents

Hey everyone,

What would be some good safejumps in the Honda matchup? In what situations would I use them?

Honda’s fastest invincible reversal is 8f. All of them work lol. He’s difficult to O/S though i believe because of ex.ss. I think you can safe jump delayed O/S cr.hp to beat his options but i’m not 100% on that**. Honda has no Offensive options to beat safe jumps**, he has to block/backdash. You can almost jump-in on Honda for free from neutral atm because jab headbutt doesn’t have upper body invincibility so his only viable reversal is ex.hb. But jab headbutt is 13f anyway so it’s not anything to be worried about. So j.hp/j.hk will for the most part stuff/safe jump any viable invincible reversal.

Ah, thanks 3nig.

So a safejump such as crouch.mp off a fwd throw would work great for Honda?

lol, you picked the weirdest one. Yes and no, this is probably the most character specific one since it’s used to safe jump some 4f specials (by distance midscreen). It will work, but it’s most likely going to whiff on Honda since his head’s not in the region where j.hp will be when he wakes up. Most likely, Honda will be able to walk out of it mid-screen. In the corner it’ll be a normal safe jump because the spacing will be close, but mid-screen, most likely it will whiff (don’t quote me on that).

I know if you do it against ken’s 4f dps it’ll whiff I believe.

so 3nig,
what would be some good ones to use then?

against honda, i’d suggest the backthrow fwd dash j.hp/hk, cr.hk, cr.lp, j.hp/hk, and probably fwd.throw, fwd.dash, cr/st.lp j.hp/hk (both standing jab and crouching jab are ten frames total) j.hk/j.hp. I don’t use that one much, but it does work.

Personally, i don’t think there are too many situations where you want to safe jump Honda. By safe jumping him without a cross-up, you’re not removing the one option you should be worried about ex.hb. If he doesn’t have meter then it’s a non-issue, but generally once you get the life lead it’s better to turtle. If you safe jump, you force him to lose his down-charge, and block, but he still has headbutt, so he can block the attack, and then ex.hb when you go for the next poke and you’ll still be in range for oicho, and once he gets that you definitely lose all of your momentum, because your options on wakeup are worse than his. e.g. oicho beats everything but headbutt and ultra, while headbutt beats all ex.dashes and then if he blocks he can get a lot of damage quick.

It’s so easy to lose your momentum in this match, so getting the life lead and running away with it is the general strategy just because Honda doesn’t have any safe ways to get in on a Balrog who properly spaces himself.