How is that Kain player able to (I forget the exact expression) break his Schwarze Lanze? I realize that taken out of context, that it sounds funny. But regardless, how is that move done?
You press :snka: + :snkb: as soon as it hits or comes out. I listed what moves you can break with everyone in the game on the very first post on this thread also . Most of everything else character related that was already mentioned should be all on the second post as well.
I have it so if any new info is posted I add it to the second post character specific. The first post is all the generel game system and techniques for doing certain advanced things. It just makes it easier so if people ask the same question I usually just point them to that direction or answer it again if it’s a quick answer.
at least on the red neogeo cabs in the US the :snka: would be spaced out that far. On the orignal neogeo AES sticks the buttons are more curved like this:
Then you have the japanese super neo geo candy cabs which have the more line layout style:
So that was you! Great uploads dude, I loved the hell out of them. Nice to see Garou making a resurgence on Youtube, now if only Samurai Shodown V Special can do the same.
@Noc- Thanks just wanted to see if he had any other options besides those 2 :tup:
EDIT: Has anyone ever been able to do either of these combos-
:d:+:snka::snkb:–>Ryuko Ranbu
or
Jumping :snkd:–>Standing :snkd: or :d:+:snka::snkb:–>Ryuko Ranbu
?
this is the best lay out ever for the neo. i actually hate the neo stick lay out, especially the old style stick. the hori is better, but just a lil. the one you postet was almost on all the arcades ive visited like in turkey, germany, belgium and france. in the dutch they usually use thr L, i hate it.
but wasnt it:
C D
A B
? i remember some of the cades had all 4 buttons mixed up where you had to learn the buttons locations first in order to play normally.
I think it just depends on the way arcades had their setup. If i remember correctly FFA had that layout for SS2. Though I think it was more like:
AB
CD
The one you posted reminds me of the Neogeo CD pad layout:
I think that is probably why some locations had that layout.
It’s possible to do it with :d: + :snka: + :snkb: but doing it from stand :snkd: is trickier to pull off. It might makes things easier if you did jump :snkd:, land:, :snkd:, FC, then :qcf:x3 + :snkc:. The trick would be to do :qcf: + :snkd: as you jump in with :snkd:, land:, :snkd;, FC, :qcf:x2+ :snkc:. It should store the first :qcf: motion during the stand :snkd: FC so it gives you time to do :qcf:x2 to finish the motion into :snkc:. It’s easier doing it from the :d: + :snka: + :snkb: though since you can use the storing motion while press :d: + :snka: + :snkb:. So for example you would do it at :qcf: + :snkd: as you jump in, then land, :qcf:X2 + :d; + :snda: + :snkb: + :snkd:, then :snkc:.
OK thanks for the help Noc, looking at it seems like too much of a hassle, I tried doing it in Training mode today and the best I could do was combo it off his Dwn+AB
I think I’ll just stick to Jumping D–>St. D–>QCFx2+HP if I ever see the need.
i really like those pads. i got 3 of them, killed maybe 5 or 6 of them. just wish the dpad wouldnt die so quickly. if they made a quality design using this dpad youd probably have a pad that could compete with good sticks.