For the combo to work you have to just walk in a bit after the break so about a step in but you also have to time your :qcb: + :snka: so it hits them early. The reason the super whiffs is because your doing the :qcb: + :snka: too late so you dont recover fast enough as they are falling. If you hit them too early with :qcb: + :snka: then they will tend to fall the opposite side of you. The reason is because you are pretty much doing a ground cross up hit as they fall. There is an easier way to do it land it always instead of doing :qcb: + :snka: after the command grab break do his rising tackle chargee :d:, :u: + :snka: version instead afterwards. It does a bit less damage than the :qcb: + :snka: but it tends to be more consistant/easier to pull off.
The tricky part is getting that first rising tackle to be 3 hits and have them go high enough to do another afterwards. It actually requires some timing so it isn’t something you can do consistant in a match.
The charge :d:, :u: + :snka: version I can hit 95% of the time (it’s way easier), in fact it’s the main one I use, I was just hoping to squeeze out a little more damage with the :qcb: + :snka: version. That is to say if I could get the timing down pat. It’s more for show though, as I’d probably stick with the charge :d:, :u: + :snka: version for tourney play (or bypass it entirely and go straight into the :qcf::qcf: + :snkd: to insure the damage is done). Rock is hard enough to win with, without messing up his few choice combos.
P.S. Does anyone actually play Rock in competition? I don’t see him getting used very much online, outside of roulette selections that is.
If you look at the 2DF chart Rock is the most used character overall. I use Rock a lot myself actually but I wouldn’t say mine is as good as Omerta’s Rock. Rock is overall solid so he can handle the majority of the cast. I know Wata uses Rock more now in tournaments in Japan and his Rock is really solid. His main was Hoku but I guess he’s changing his main to Rock now.
that’s really weird… because jumping back and during AB I can get it to come out 100% of the time, but jumping straight up and foward it’s a no go… I’m been trying for hours… and no luck whatsoever.
On a seperate topic… today I decided to boot up the PS2 version and mess around in practice mode and I noticed something very strange. I was practicing the Rock combo I listed above, and was doing the :d:, :u: + :snka: version, and I was completely unable to finish off the combo with :qcf::qcf: + :snkd: (it literally whiffed 100% of the time). Then I noticed the CPU was set to guard mode… and he was actually guarding as I was performing the :qcb: + :snkc: to toss him up into the air. So I turned guard mode off… and like magic I hit every combo 100%, turned it back on 0%, back off 100%. So what’s the deal? is that a bug in the practice mode? I mean the combo should hit right… the opponent is in a juggle state… can anyone confirm this for me…
PS2 Training mode has a lot of weird bugs in it so expect to bump into a lot of them. The best advice I can give you with Tizoc’s air grab is to put the stick on neutral when doing the air grab. So when you jump foward dont hold it down but instead release the direction then just do the :qcf: + :snka: motion. Try that out and see if it works out for you better.
Ahhh! that did it… if I let the stick go nuetral first I can get the Icarus Crash to come out. Thanks! Strange that the jumping back version does require that.
I finally got the timing down on that Rock combo too., just took a little practice. I was actually able to pull off the double Rage Run version too (which I’ve always had trouble with). I was always trying to use the C version twice, but it actually comes out way easier if I follow up C version with the B version, to Rock for the Shine Knuckle.
P.S. I’ve never tried 2DF, I didn’t know Rock was so popular. I hardly ever see him being used on GGPO though. I seem to encounter an aweful lot of Dongs (no that’s not a double entendre).
GGPO does tend to have a good amount of Dong player but I’ve played a lot of Rock players as well. I would say overall Hotaru/Marco are mostly used on GGPO compared to 2DF where ther is a bit more variety.
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