It sucks I missed the stream. I had some last minute things that came up with a friend of mine. It was pretty important. I’ll have to check the recording when I get a chance. Also it’s going to be a lot of working fixing the first post unless they keep the same smiley format. We’ll have to wait and see. Also if no one has seem them yet me and Giby have been doing podcast on Elive for MOTW. So far it’s been a lot of match analysis and break downs. If any of you are interested you can check my profile here:
Thanks to everyone on the stream chat Friday. Things were still fun and entertaining despite there only being three of us here this time. Also, I narrowed down to my video stuttering to be from the recent update to flash; something with that update made my CPU go into overdrive. I think I’ve got a fix here, so hopefully next time it’ll be running smooth again.
Good stuff with the podcasts Noc and Giby. I’ve watched the first two so far, and it’s neat learning some of the little things you guys are pointing out. I didn’t even know about that throw > jump-in cross up in the corner. Thinking of which, who is capable of doing that? You guys pointed out Jenet and Terry, but can anyone else?
The only characters that can do it are Rock, Terry, Gato, Dong, Kevin, Jenet, Jae, Grant and Hotaru. It only works when you use the C version throws and it only happens when you throw them in the corners. Also only specific normals for each character cause the crossup to occur. The way it works is you do a jump in attack at the edge of the screen as they get up. If done correctly they will get up facing the opposite direction which will cause a crossup to occur. It creates a guessing game in the corner. Here are the normals for each character that cause the crossup to occur:
:snka: = LP, :snkb: = LK, :snkc: = HP and :snkd: = HK.
Rock = :snka:, :snkc: and :snkd:
Terry = :snkb:, :snkc: and :snkd:
Gato = :snkb: and :snkd:
Dong = :snka:, :snkb: and :snkd:
Kevin = :snka: and :snkc:
Jenet = :snkb:, :snkc: and :snkd:
Jae = :snka: and :snkb:
Grant = :snkb:
Hotaru = :snka:, :snkb: and :snkd:
Best way to practice is to set the dummy in training mode to block then just throw them in the corner. If they block the opposite direction as they get up you are doing it correctly.
When the PS3 version of Garou arrives, hopefully whomever worked on the PS3 Samurai Showdown netcode will be porting it because the netcode is actually decent in this one. Dare to say actually good even.
Hopefully it is decent enough to be playable. Having the port itself is good enough though. That way there wont be issues with sticks at EVO since they mainly use PS3’s for the most part.
Make sure you’re hitting weak punch ( :snka: ) and strong punch ( :snkc: ). You can also try to delay the AC a bit. hit :d: then :snka:+:snkc: right after you input down.
Are you doing a close :snkc: or far :snkc:? Is it standing or crouching? You have to remember that certain normals can’t be feint cancelled depending on the distance you do them in and if you are standing or crouching. If you are trying to do close :snkc: then maybe you just need to practice some more. It sounds to me like you aren’t timing the feint cancel fast enough. As soon as the normal hits you have to feint cancel right away. The best thing I could recommend is try to learn feint cancels with Terry first. Once you get it with him you can try it on the character you want to use.
Break moves are different cause on certain characters the timing is slightly different so it wont always be the same for everyone. With Hotaru you just press :snka: + :snkb: as soon as her :qcb: + :snkb: hits them or even if they block it. Now if you want to whiff break you would need to do it a bit quicker compared to when hitting the opponent. It’s very similar to Guilty Gear FRCs but easier.
In other news all the linsk posed on the first and second post are messed up now. I’ll be doing some editing for those post in the coming weeks to clean/fix things up. I’ll keep everyone posted on that.
Thx Nocturnal, but could you tell me what is the effect of a cancel on the screen ? So that I know I’ve done it … And what it does allow me to do after I’ve done it…
Please dont mind my ignorance of the subject but I’m not at all familiar with cancels, links and chains as I’m only really familiar SF2’ HF so far and without even trying to combo (but Dictator doesn’t need that :D)))
To answer your question I try to hit the opponent with C (playing Dong), and immediately when the blow connects I try the Down +A+C, but it just doesn’t do anything…
Same thing with the break moves, I try his Kuusa-jin (dragon punch) and then press A+B but again nothing special happens